Evgenii Golubev
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fc0cb9a4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
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8 年前 |
Paul Demeulenaere
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4f7e51fb
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Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph
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8 年前 |
Sebastien Lagarde
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805c0972
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HDRenderLoop: Fix issue with cubemap and tile rendering
- I still have issue on both cubemap and light for what appear to be the
last light/cubemap in the list, not sure why.
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8 年前 |
Evgenii Golubev
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82a5fa02
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Add the README meta file
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8 年前 |
sebastienlagarde
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8cac0660
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HDRenderLoop: Clean some formatting error + fix issue with define
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8 年前 |
Evgenii Golubev
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8e75e0af
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Apply extinction to the scene color when performing alpha-blending
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8 年前 |
vlad-andreev
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5b31375a
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Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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b3bfb8e4
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Define IS_RENDERING_SKY
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8 年前 |
runes
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0feeb77b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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fabf3afc
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Pass Z-buffer parameters to LinearEyeDepth()
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8 年前 |
GitHub
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06953530
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Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
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8 年前 |
Evgenii Golubev
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47fff118
|
Fix the copy-paste error
|
8 年前 |
Evgenii Golubev
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84ef01ec
|
Remove GATHER_TEXTURE3D (does not exist)
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8 年前 |
Evgenii Golubev
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320e891e
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Correct the blending behavior of atmospheric scattering
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8 年前 |
Evgenii Golubev
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60fc261c
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Merge branch 'SkySystem'
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8 年前 |
Evgenii Golubev
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92576fff
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Do not perform blending with the environment map if the sky is occluded
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8 年前 |
Evgenii Golubev
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b9e77551
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Add a README file with parameter descriptions
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8 年前 |
Evgenii Golubev
|
cd304047
|
Set dynamic uniforms in OnEnable()
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8 年前 |
Evgenii Golubev
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649710c9
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Compile several permutations of the shader in order to be able to switch them at runtime
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8 年前 |
Evgenii Golubev
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4fb1e8bc
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Fix the direction of the sun
|
8 年前 |
runes
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1ff2ff4b
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Moved debug rendering of tile lists to separate shader pass
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8 年前 |
Sebastien Lagarde
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ab8c4846
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HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
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8 年前 |
Sebastien Lagarde
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41117464
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HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
|
8 年前 |
Sebastien Lagarde
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557e77d1
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HDRenderLoop: First almost working version of tile from FPTL
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8 年前 |
Julien Ignace
|
7e712073
|
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
|
8 年前 |
vlad-andreev
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3a839733
|
remove lit legacy support shader
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8 年前 |
vlad-andreev
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33e9bbf3
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remove legacy support shader+includes due to maintainability issues
|
8 年前 |
Paul Demeulenaere
|
2c0192a0
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Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
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8 年前 |
Paul Demeulenaere
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c1f9ae7d
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Add WorldBitangentNode (with IMayRequireBitangent behavior)
|
8 年前 |
Tim Cooper
|
9f1103ac
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[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
|
8 年前 |
Tim Cooper
|
f62762b2
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[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
Tim Cooper
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47d64c52
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[mat graph]Remove implicit node creation now that we have better code generation framework.
|
8 年前 |
Paul Demeulenaere
|
94144e69
|
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
|
8 年前 |
Evgenii Golubev
|
b4576ede
|
Implement the color blending
|
8 年前 |
Evgenii Golubev
|
f2c548d4
|
Use alpha of 0 - the sky is transparent.
|
8 年前 |
Evgenii Golubev
|
9d5e5ac9
|
Fix shader parameter passing
|
8 年前 |
Evgenii Golubev
|
0e0ec260
|
Use a more reasonable depth value
|
8 年前 |
Evgenii Golubev
|
1b282239
|
Fix the cause of the warning
|
8 年前 |
Evgenii Golubev
|
a7733afe
|
Port the scattering code
|
8 年前 |
Evgenii Golubev
|
6d44fd19
|
Remove the per-vertex atmospherics support
|
8 年前 |
Evgenii Golubev
|
5bec13fc
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
864cf908
|
Include "AtmosphericScattering.hlsl" correctly
|
8 年前 |
Evgenii Golubev
|
dba78a68
|
Fix compile errors
|
8 年前 |
Evgenii Golubev
|
0b91e7aa
|
Fix the incorrect texture API usage
|
8 年前 |
Evgenii Golubev
|
3e4e0ca6
|
Use the SRL texture API
|
8 年前 |
Evgenii Golubev
|
22b19840
|
Add missing macro parameters
|
8 年前 |
Evgenii Golubev
|
54cf6a15
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
845ca501
|
Fix gather macros
|
8 年前 |
Sebastien Lagarde
|
6088f80d
|
HDRenderLoop: Fix few warning
|
8 年前 |
Evgenii Golubev
|
4e63bc81
|
Merge branch 'master' into SkySystem
|
8 年前 |