Sebastien Lagarde
36142eb8
HDRenderPipeline: Update SSAO effect
8 年前
Sebastien Lagarde
d42c60fe
HDRenderPipeline: Fix EOL and shader compil issue for AO
8 年前
Sebastien Lagarde
9fc86a1e
HDRenderPipeline: Update SSAO settings
8 年前
Sebastien Lagarde
4f0ce374
HDRenderPipeline: split class and make it work
8 年前
Keijiro Takahashi
b9613a40
An attempt at fixing issues.
- Changed to use the standard full-screen triangle drawing function instead of
one in the post processing utilities.
- Apply _Downsample at some points in the shader. Not it works.
- Small tweaks.
8 年前
sebastienlagarde
fc60f6b5
HDRenderPipeline: Remove AO settings from lightloop
8 年前
sebastienlagarde
6efb11c7
HDRenderPipeline: Finish to fix issue with AO
Store inverse AO in the buffer to to waste a sampler in lightloop
8 年前
Julien Ignace
278154db
Added FullScreenDebug modes and implemented it for SSAO.
8 年前
Evgenii Golubev
70499455
Switch to HDCamera matrices (WIP, shadows have not yet been fixed)
8 年前
GitHub
79b5e7b2
Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
8 年前
Keijiro Takahashi
bd54b010
[SSAO] General refactoring
- Use R8 or RHalf for the AO buffer.
- Use globally bound texture ID (_MainDepthTexture).
- Reuse a command buffer between frames to avoid GC memory allocation.
- Use Hammersley2D (in ShaderLibrary) for hemispherical sampling.
- Use ComputeViewSapcePosition to reconstruct view position from depth.
- Remove unused variables.
8 年前
GitHub
0be7a6d4
Merge pull request #293 from keijiro/ssao-update
[SSAO] General refactoring
8 年前
Rune Stubbe
8b51c69a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
628ab21e
SSAO: Small tweaks
- UV clamping on depth sampling.
- Removed unused functions.
8 年前
sebastienlagarde
e0c95831
SSAO: Value validation on settings
8 年前
sebastienlagarde
f67f629a
SSAO: Stop using "Resources" directory
- Stopped using "Resources" directory and added the SSAO shader to
HDRenderPipelineResources instead.
- Changed some file names.
8 年前
Tim Cooper
8b0f6d4c
use pooling
8 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
8 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
8 年前
Tim Cooper
b1156959
[gc]Convert to pooling
8 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
8 年前
Evgenii Golubev
5570c647
Merge branch 'master'
8 年前
GitHub
1fb45557
Merge pull request #318 from EvgeniiG/hdrp_matrix
Set HDRP matrices from scripts (except shadows)
8 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
8 年前
Arnaud Carre
b7e36e2f
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
8 年前
sebastienlagarde
3cfcd772
HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace)
8 年前
sebastienlagarde
0f0fe524
HDRenderPipeline: Remove specific command buffer of SSAO
8 年前
sebastienlagarde
dca98af6
HDRenderPipeline: Remove undeisred executebuffer
8 年前
sebastienlagarde
6ecb6edd
HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort
8 年前
Arnaud Carre
a9656da4
Merge branch 'master' into Branch_Batching2
8 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
8 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
8 年前
sebastienlagarde
2016f575
HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl
8 年前
sebastienlagarde
6a6e049c
HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting
- and clean the TilePassLoop to have less code duplication
8 年前
GitHub
d86ba083
Merge pull request #348 from Unity-Technologies/Rename-shaderopaque-deferred.compute
HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting
8 年前
Evgenii Golubev
a04a82ab
Merge branch 'master'
8 年前
sebastienlagarde
6e00ceff
HDRenderPipeline: Update ShaderIds for SSAO
8 年前
Julien Ignace
cfe40176
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
8 年前
sebastienlagarde
9bfa31a7
HDRenderPipeline;: Update graphic project for latest C++
8 年前
Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
8 年前
Filip Iliescu
28a25cc0
merged master
8 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前
Peter Bay Bastian
a1133cd9
Update #includes of ShaderLibrary to new path
7 年前
GitHub
05ffcc95
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
7 年前
Felipe Lira
024a70fc
Merged master.
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Thomas
2cdd3c12
Moved most of HDRP utilities to Core
7 年前
GitHub
bbaee114
Merge pull request #440 from Unity-Technologies/refactor-episode-1
Refactoring: Episode 1 - The Dawn of Utilities
7 年前
Sebastien Lagarde
78609ffc
Merge branch 'Unity-2017.3' into YibingProject
7 年前
GitHub
1137cfb3
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
df6297b3
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Thomas
895c04b2
Improved ProfilingSample API
7 年前
GitHub
0a6d3fbe
Merge pull request #443 from Unity-Technologies/profilingsample-improvements
Improved ProfilingSample API
7 年前
Thomas
ed806be2
Merge branch 'Unity-2017.3' into refactor-episode-2
7 年前
GitHub
ae958d8a
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
5e3b6e01
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
e86a361e
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Peter Andreasen
2ef7d649
merged with master
7 年前
Felipe Lira
5f970d63
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Thomas
3a53b044
MSVO integration
Don't forget to update the postfx submodule!
7 年前
GitHub
32bdbbfa
Merge pull request #485 from Unity-Technologies/msvo
Added multi-scale volumetric obscurance support (from postfx v2)
7 年前
Felipe Lira
cdc50657
Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前