34 次代码提交 (ada0ecaa-4166-48a5-9dde-651aeb981976)

作者 SHA1 备注 提交日期
Thomas c6639f12 LightEditor refactor for 2017.3 7 年前
Thomas 49f9160e Moved LightEditor to the editor namespace (d'oh) 7 年前
Julien Ignace 8c3d6702 Screen Space Shadows for directional light v0 (WIP) 7 年前
Sebastien Lagarde bb06e229 HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
Thomas b0298639 Simplified HDLightEditor code and added color temperature gradient 7 年前
Evgenii Golubev 18167a05 Rename light dimensions for consistency: X = width, Y = height 7 年前
sebastienlagarde 3724b336 first non compiling draft 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
sebastienlagarde a4916499 first draft 7 年前
sebastienlagarde 7c5ace88 Remove physical light unit for the commit 7 年前
GitHub 5c7e1fd0 Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows 7 年前
Sebastien Lagarde 761db059 re-introduce physical light elment remove previously 7 年前
sebastienlagarde f115166b Expose bias control parameter 7 年前
sebastienlagarde c4fab16a Update shadow parameter in UI 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 7 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
sebastienlagarde 0fa00af2 Update tooltip for users for ligths 7 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 7 年前
Remy 8fa08986 fix for PR 7 年前
Evgenii Golubev 7d62d89f Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting 7 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 7 年前
sebastienlagarde aae354e3 Update changeLog 7 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 7 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 7 年前
Antoine Lelievre 3072fc83 PCSS is now working 7 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 7 年前
Antoine Lelievre 5c245e8f Changed emissive mesh update system to support multi-inspector 7 年前
Antoine Lelievre 2828ae93 Added an enum field to change the light intensity unit 7 年前
Sebastien Lagarde 75993083 Fix issue with light intensity not matching area emissive mesh intensity + some renaming 7 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 7 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前