Oliver Schnabel
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ecdbdcab
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Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
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6 年前 |
RSlysz
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15a92a9f
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Add toolbar quick reminder inside InfluenceVolume area
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6 年前 |
Paul Melamed
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8b873a1e
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added color swatch to decal material
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7 年前 |
Nerites
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dcbdc53b
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Naive hookup for cameraData.renderScale <->
XRSettings.eyeTextureResolutionScale in XR mode
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7 年前 |
Stephane Laroche
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7842bbf8
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Merge remote-tracking branch 'mainrepo/master' into StackLit2
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7 年前 |
RSlysz
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5772a9b4
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Rework the InfluenceVolume display
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6 年前 |
sebastienlagarde
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e941419d
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Update changelog
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7 年前 |
RSlysz
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e3df0fc8
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Add DrawVector6 feature to CoreEditorUtils
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6 年前 |
GitHub
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84c9e15c
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Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
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7 年前 |
sebastienlagarde
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03a88ecd
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change perceptualSmoothness - perceptualRoughness
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7 年前 |
RSlysz
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1b725961
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Renamed ArtisticSettings
Formerly AdditionalSettings
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6 年前 |
sebastienlagarde
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c8546dad
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Fix preprocessor
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7 年前 |
RSlysz
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abd3660f
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Add ProxyVolume collapsable area
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6 年前 |
sebastienlagarde
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e06338d1
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Add some comment
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7 年前 |
RSlysz
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8569acf3
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Move toolbar to top
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6 年前 |
sebastienlagarde
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0e0c9931
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Merge branch 'master' into normal-buffer-support
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7 年前 |
Antoine Lelievre
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70db7a25
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Updated Changelog
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6 年前 |
RSlysz
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148e717f
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Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
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6 年前 |
Sebastien Lagarde
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d40d4830
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Fix deferred and clear coat
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7 年前 |
Antoine Lelievre
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7aa394fc
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Finished simple compression algorithm
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6 年前 |
sebastienlagarde
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5afa37a8
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HDRP: Visualize shadow map minor ident
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7 年前 |
Sebastien Lagarde
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e5417732
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More fix
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7 年前 |
Felipe Lira
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0d778bae
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Fixed some cascade issues
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6 年前 |
Antoine Lelievre
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b3d835fa
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Begin to fix the color picker intensity for luxmeter (not enough precision right now)
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7 年前 |
sebastienlagarde
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97c94087
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Update HDRP asset + add Cull none on debug shader
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7 年前 |
Sebastien Lagarde
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23c3f077
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various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
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7 年前 |
Felipe Lira
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312a5259
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Screenspace shadow resolve is only done in case of cascade shadows.
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6 年前 |
GitHub
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bf69fe62
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Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
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7 年前 |
Sebastien Lagarde
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f22b94b1
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Fix depth prepass for full deferred
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7 年前 |
GitHub
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f82aef0c
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Merge branch 'master' into VisualizeShadowMasks
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7 年前 |
Felipe Lira
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82b1711d
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Added unrelease tag on release notes
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7 年前 |
Sebastien Lagarde
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0ec73e5c
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Merge branch 'master' into normal-buffer-support
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7 年前 |
Felipe Lira
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4e500109
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Added 2.0.x release notes and updated changelog to [keep a changelog] format
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7 年前 |
Sebastien Lagarde
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4d25d4a1
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Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
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7 年前 |
GitHub
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07f42589
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Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
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7 年前 |
Paul Melamed
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80bb1b28
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updated changelog
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7 年前 |
Sebastien Lagarde
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c7c66abc
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Add normalBufferManagement
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7 年前 |
Paul Melamed
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29ce571e
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Merge branch 'master' into decals/ss3_channel_mask
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7 年前 |
Sebastien Lagarde
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c95b7c47
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Merge branch 'master' into normal-buffer-support
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7 年前 |
sebastienlagarde
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d44577c9
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Re-add Contributions
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7 年前 |
GitHub
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2ed78d94
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Merge pull request #1500 from Unity-Technologies/Update-generator
Update include generator to use space instead of tabs
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7 年前 |
sebastienlagarde
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16cef1a8
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Update include generator to use space instead of tabs
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7 年前 |
GitHub
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c42a1a4a
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Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes
Small terrain shader fixes
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7 年前 |
sebastienlagarde
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1ad9fa52
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Upload a issue_template.md file
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7 年前 |
GitHub
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99adf0cd
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Update filename of CONTRIBUTING
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7 年前 |
sebastienlagarde
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95665200
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Upload a CONTRIBUTING file
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7 年前 |
Antoine Lelievre
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d5a50aa1
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Added visualize all shadow masks into changelog
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7 年前 |
GitHub
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961e2a42
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Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
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7 年前 |
sebastienlagarde
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516294a5
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Remove unused file
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7 年前 |
Antoine Lelievre
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edaa6a3d
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Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
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7 年前 |