Jean-François F Fortin
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ec47ffff
|
Added the texture filtering for normal maps + the roughness filtering. (DISABLED+UNTESTED)
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7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
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7 年前 |
Frédéric Vauchelles
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1d69a04c
|
fixed HDRP warnings
|
7 年前 |
Frédéric Vauchelles
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4d7f78f1
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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7 年前 |
Sebastien Lagarde
|
0dae4051
|
Add various comment on filtering + change from _variance to _NA for suffix
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7 年前 |
Sebastien Lagarde
|
079ea329
|
Add support of Texture filtering (seems to not work yet)
|
7 年前 |
GitHub
|
1ab5c8d6
|
Merge pull request #1411 from Unity-Technologies/StackLit2
Add support of texture normal filtering to stacklit
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7 年前 |
Sebastien Lagarde
|
49897966
|
HDRP: Reorganize folder and files
|
7 年前 |
GitHub
|
aad9d81b
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Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files
HDRP: Reorganize folder and files
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7 年前 |
Paul Melamed
|
9f1637c0
|
Merge branch 'master' into decals/NoHDRP_exception
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7 年前 |
Stephane Laroche
|
d85052d9
|
Merge branch 'master' into StackLit2
|
7 年前 |
Chris Tchou
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e8ce5056
|
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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7 年前 |
GitHub
|
51a1873e
|
Merge branch 'master' into update-changelog
|
7 年前 |
Peter Bay Bastian
|
b4dd9062
|
Merge remote-tracking branch 'origin/master' into sg/facesign
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7 年前 |
Paul Melamed
|
797daf79
|
Merge branch 'master' into decals/ss3_channel_mask
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7 年前 |
Chris Tchou
|
6408007a
|
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
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7 年前 |
sebastienlagarde
|
17fc0b8a
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Fix issue with asset processor
|
7 年前 |
Remy
|
5cc111b3
|
Merge branch 'master' into hdrp/material-upgrader
|
7 年前 |
Matt Dean
|
1b3f1ca2
|
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
|
7 年前 |
Matt Dean
|
1c4c0d09
|
Merge branch 'master' into sg/fix-dielectric-specular-control
|
7 年前 |
Stephane Laroche
|
cbb9a885
|
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
|
7 年前 |
Tim Cooper
|
8406655d
|
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
|
7 年前 |
Nerites
|
cc9ae6f7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
Nerites
|
9b69a952
|
Merge xrconfig branch into xrsettings
|
6 年前 |
Aleksandr Kirillov
|
4695f235
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
GitHub
|
7281fe31
|
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
|
6 年前 |
Remi Slysz
|
389d3eb5
|
fix no namespace editor classe
|
6 年前 |
GitHub
|
4312d844
|
Merge pull request #1730 from Unity-Technologies/hdrp/fix-namespaces
Hdrp/fix namespaces
|
6 年前 |
GitHub
|
07c127ac
|
Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
6 年前 |
Remy
|
b3ff809b
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Julien Ignace
|
5bfcc8cd
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
|
6 年前 |
Yao Xiaoling
|
4d7a5d51
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
Nerites
|
b088283d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
GitHub
|
7b744594
|
Merge branch 'master' into xrsettings
|
6 年前 |
GitHub
|
b400b1c1
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
Sebastien Lagarde
|
72141169
|
Merge branch 'master' into lighting-arealigh-fixup
|
6 年前 |
GitHub
|
01fdbb38
|
Merge branch 'master' into fix/coupling-hdlight-workflow
|
6 年前 |
Sebastien Lagarde
|
1052ecf2
|
Change NormalMapAverageLength processor to NormalMapFiltering
|
6 年前 |
GitHub
|
2808870d
|
Merge pull request #1848 from Unity-Technologies/import-stacklit-change
Apply some stacklit change (fix and formatting)
|
6 年前 |
Sebastien Lagarde
|
6f587a2a
|
Update variance normal code
|
6 年前 |
GitHub
|
f1c61ca7
|
Merge pull request #1849 from Unity-Technologies/Bring-update-from-stacklit2
Update variance normal code
|
6 年前 |
Remy
|
106a0d43
|
Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors
|
6 年前 |
GitHub
|
9a93b084
|
Merge pull request #1853 from Unity-Technologies/HDRP/staging
Merging Hdrp/staging
|
6 年前 |
Paul Melamed
|
9dbd8998
|
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
|
6 年前 |
Sebastien Lagarde
|
82c30969
|
Merge branch 'master' into fix/coupling-hdlight-workflow
|
6 年前 |
Yao Xiao Ling
|
cfd45cf1
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
egomeh
|
e7c59a70
|
Resolve merge conflicts
|
6 年前 |
GitHub
|
7cfc2ed0
|
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
|
6 年前 |