44 次代码提交 (a3b3f67e-62e4-4cea-8227-976df634ded6)

作者 SHA1 备注 提交日期
uygar f41b5af9 Added missing compute shader from previous commit. 8 年前
uygar 699822c3 Added support for choosing a precision for shadow variants. There are two settings, Low and High, which currently select between 16 bits per channel and 32 bits per channel shadow maps. 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
uygar acf9a7fb Fixed compile error on PS4. 8 年前
uygar beaf6e75 Modified moment based shadow maps to always use [0;1] z. 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
uygar b90724d4 Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader. 7 年前
uygar 7212f008 Made casts explicit. 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev fcfe787e Remove the Clamp() intrinsic 7 年前
GitHub 3f66af34 Merge pull request #545 from EvgeniiG/Unity-2017.3 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
sebastienlagarde c45eb77b Shader Library, revert change to force float usage 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 7 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前