84 次代码提交 (a1f0c0eb-4cec-437a-833c-18ed9b993c12)

作者 SHA1 备注 提交日期
Arnaud Carre a1f0c0eb fix additional lightdata stuff in NewBatcherBench test scenes (for shadows) 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
Felipe Lira 3373c4a1 Added CustomBuild scripts to deploy easily test scenes to devices. 8 年前
Tim Cooper 52f295af Properly restore the 'current' render pipe when tests end. 8 年前
Tim Cooper 582adf08 Merge remote-tracking branch 'origin/master' into test-framework 8 年前
Tim Cooper 50b5f576 [testing]Update template image 8 年前
Felipe Lira 7bb7106b Updated Template images for the camera tests in LD pipeline. 8 年前
Arnaud Carre 24796c7d add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
Felipe Lira 4026f4ab Fixed compiler errors due to last commit and shader variants not being tested. 8 年前
Felipe Lira 7ffb14f0 Fixed shadow acne issues that were apparent in Metal. 8 年前
GitHub 14263d85 Merge pull request #244 from EvgeniiG/master 8 年前
runes 3b96f39a Moved tiled lighting debug to separate function so that it also works for forward. 8 年前
runes 506f89be Bugfix PreIntegratedFGD is now initialized even if there is no active camera on init. 8 年前
Sebastien Lagarde 141ffe53 HDRenderPipeline: Update value for tetrahedra encoding (same result but differently oriented) 8 年前
GitHub 7ddd5e41 Merge pull request #243 from Unity-Technologies/Tetrahedron-encoding-for-normal 8 年前
Sebastien Lagarde b27de01a Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal 8 年前
Chman d8b491bf Updated submodule 8 年前
GitHub 193d1a3c Merge pull request #242 from Unity-Technologies/Branch_DebugMenu 8 年前
GitHub 0f1a3e92 Merge pull request #240 from Unity-Technologies/postfx 8 年前
Chman c814cbc2 Small naming refactor 8 年前
Chman 3f710860 PostProcessing integration 8 年前
Chman 6fcff32b Removed old lens dirt textures 8 年前
GitHub 05b08a59 Merge pull request #239 from Unity-Technologies/Branch_DebugMenu 8 年前
Chman fecc759a Added post-processing submodule 8 年前
GitHub 5c930f40 Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS 8 年前
sebastienlagarde 314924b2 HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
Chman 2539fceb Removed temporary post-processing effects 8 年前
Felipe Lira 86ce358d Moved LowEndMobilepipeline and BasicRenderPipelineTutorial into ScriptableRenderPipelineFolder 8 年前
sebastienlagarde 4127e3ce SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 8 年前
sebastienlagarde 0c18096d HDRenderPipeline: Fix SSS issue with GI + clean code 8 年前
Sebastien Lagarde af575b78 HDRenderPipeline: Add tetrahedron encoding for normal in GBuffer 8 年前
Torbjorn Laedre 7a5d2656 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 9b389428 HDRenderPipeline: Miss one file for the cleaning of clear coat model 8 年前
GitHub 106441c5 Merge pull request #238 from Unity-Technologies/Clean-clear-coat---add-specular-color 8 年前
sebastienlagarde 7cfffb72 HDRenderPipeline: Clear coat model, expose specualr color model 8 年前
GitHub 8f71fd13 Merge pull request #237 from Unity-Technologies/Branch_Batching2 8 年前
Torbjorn Laedre bb0d8e6c Refresh assets after generating HLSL. 8 年前
Arnaud Carre 833d6910 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2 8 年前
GitHub 96d89b41 Merge pull request #236 from Unity-Technologies/Branch_DebugMenu 8 年前
Tim Cooper 16ec060a [tests]Fix up test framework to wait 5 frames before updating. 8 年前
GitHub c38cf214 Merge pull request #235 from Unity-Technologies/Improve-transmittance 8 年前
Andre McGrail e40b18e6 -Finished target texture scene 8 年前
Sebastien Lagarde c3eab250 HDRenderPipeline: Update constant for wrap diffuse lighting 8 年前
Felipe Lira a4a487f3 Updated material shader keywords in Reflection scene test. 8 年前
Sebastien Lagarde 47c4131d HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
Felipe Lira 43678f6a Fixes to TestFramework and template images added. 8 年前
Sebastien Lagarde ace26df8 HDRenderPipeline: Fix issue with GetShiftedNormal (cause artifact in diffuse lighting) 8 年前
Felipe Lira ddbc0256 Added support to reflection probes. 8 年前
Sebastien Lagarde 3185a7c5 HDRenderPipeline: Replace TILE_SIZE MACRO by GetTileSize() 8 年前
Felipe Lira ae4bcfc3 Fixed issue where lightprobes were not rendering. 8 年前