Arnaud Carre
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a1f0c0eb
|
fix additional lightdata stuff in NewBatcherBench test scenes (for shadows)
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8 年前 |
Arnaud Carre
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f27d26c4
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Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
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8 年前 |
Felipe Lira
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3373c4a1
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Added CustomBuild scripts to deploy easily test scenes to devices.
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8 年前 |
Tim Cooper
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52f295af
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Properly restore the 'current' render pipe when tests end.
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8 年前 |
Tim Cooper
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582adf08
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Merge remote-tracking branch 'origin/master' into test-framework
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8 年前 |
Tim Cooper
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50b5f576
|
[testing]Update template image
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8 年前 |
Felipe Lira
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7bb7106b
|
Updated Template images for the camera tests in LD pipeline.
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8 年前 |
Arnaud Carre
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24796c7d
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add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
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8 年前 |
Felipe Lira
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4026f4ab
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Fixed compiler errors due to last commit and shader variants not being tested.
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8 年前 |
Felipe Lira
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7ffb14f0
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Fixed shadow acne issues that were apparent in Metal.
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8 年前 |
GitHub
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14263d85
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Merge pull request #244 from EvgeniiG/master
Implement an approximated version of PolygonIrradiance()
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8 年前 |
runes
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3b96f39a
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Moved tiled lighting debug to separate function so that it also works for forward.
Fixed mouse selection in tiled lighting debug.
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8 年前 |
runes
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506f89be
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Bugfix PreIntegratedFGD is now initialized even if there is no active camera on init.
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8 年前 |
Sebastien Lagarde
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141ffe53
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HDRenderPipeline: Update value for tetrahedra encoding (same result but differently oriented)
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8 年前 |
GitHub
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7ddd5e41
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Merge pull request #243 from Unity-Technologies/Tetrahedron-encoding-for-normal
Tetrahedron encoding for normal
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8 年前 |
Sebastien Lagarde
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b27de01a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal
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8 年前 |
Chman
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d8b491bf
|
Updated submodule
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8 年前 |
GitHub
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193d1a3c
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Merge pull request #242 from Unity-Technologies/Branch_DebugMenu
Small cleanup
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8 年前 |
GitHub
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0f1a3e92
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Merge pull request #240 from Unity-Technologies/postfx
Post-processing stack v2 integration
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8 年前 |
Chman
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c814cbc2
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Small naming refactor
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8 年前 |
Chman
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3f710860
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PostProcessing integration
Currently missing opaque-only effects, should be an easy addition
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8 年前 |
Chman
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6fcff32b
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Removed old lens dirt textures
They can be found in the PostProcessing submodule now
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8 年前 |
GitHub
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05b08a59
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Merge pull request #239 from Unity-Technologies/Branch_DebugMenu
Branch debugmenu
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8 年前 |
Chman
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fecc759a
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Added post-processing submodule
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8 年前 |
GitHub
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5c930f40
|
Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS
HDRenderPipeline: Fix issue with SSS + add test scene
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8 年前 |
sebastienlagarde
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314924b2
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HDRenderPipeline: Fix issue with SSS + add test scene
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8 年前 |
Chman
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2539fceb
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Removed temporary post-processing effects
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8 年前 |
Felipe Lira
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86ce358d
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Moved LowEndMobilepipeline and BasicRenderPipelineTutorial into ScriptableRenderPipelineFolder
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8 年前 |
sebastienlagarde
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4127e3ce
|
SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline
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8 年前 |
sebastienlagarde
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0c18096d
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HDRenderPipeline: Fix SSS issue with GI + clean code
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8 年前 |
Sebastien Lagarde
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af575b78
|
HDRenderPipeline: Add tetrahedron encoding for normal in GBuffer
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8 年前 |
Torbjorn Laedre
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7a5d2656
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Sebastien Lagarde
|
9b389428
|
HDRenderPipeline: Miss one file for the cleaning of clear coat model
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8 年前 |
GitHub
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106441c5
|
Merge pull request #238 from Unity-Technologies/Clean-clear-coat---add-specular-color
HDRenderPipeline: Clear coat model, expose specualr color model
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8 年前 |
sebastienlagarde
|
7cfffb72
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HDRenderPipeline: Clear coat model, expose specualr color model
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8 年前 |
GitHub
|
8f71fd13
|
Merge pull request #237 from Unity-Technologies/Branch_Batching2
Branch batching2
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8 年前 |
Torbjorn Laedre
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bb0d8e6c
|
Refresh assets after generating HLSL.
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8 年前 |
Arnaud Carre
|
833d6910
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2
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8 年前 |
GitHub
|
96d89b41
|
Merge pull request #236 from Unity-Technologies/Branch_DebugMenu
Branch debugmenu
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8 年前 |
Tim Cooper
|
16ec060a
|
[tests]Fix up test framework to wait 5 frames before updating.
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8 年前 |
GitHub
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c38cf214
|
Merge pull request #235 from Unity-Technologies/Improve-transmittance
Improve transmittance
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8 年前 |
Andre McGrail
|
e40b18e6
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-Finished target texture scene
-Made templates for all test scenes so far(some incorrect :( )
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8 年前 |
Sebastien Lagarde
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c3eab250
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HDRenderPipeline: Update constant for wrap diffuse lighting
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8 年前 |
Felipe Lira
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a4a487f3
|
Updated material shader keywords in Reflection scene test.
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8 年前 |
Sebastien Lagarde
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47c4131d
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HDRenderPipeline: Improve transmittance with wrap lighitng
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8 年前 |
Felipe Lira
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43678f6a
|
Fixes to TestFramework and template images added.
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8 年前 |
Sebastien Lagarde
|
ace26df8
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HDRenderPipeline: Fix issue with GetShiftedNormal (cause artifact in diffuse lighting)
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8 年前 |
Felipe Lira
|
ddbc0256
|
Added support to reflection probes.
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8 年前 |
Sebastien Lagarde
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3185a7c5
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HDRenderPipeline: Replace TILE_SIZE MACRO by GetTileSize()
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8 年前 |
Felipe Lira
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ae4bcfc3
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Fixed issue where lightprobes were not rendering.
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8 年前 |