187 次代码提交 (a04d60ab-3096-481c-9e00-15282b38d896)

作者 SHA1 备注 提交日期
Julien Ignace 2c03d5de Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugWindowFixes 7 年前
sebastienlagarde e80872f1 Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user 7 年前
GitHub 754fc5b7 Merge pull request #1042 from Unity-Technologies/Decals-api-change 7 年前
sebastienlagarde a0400775 Backport: Decals/api change - Fix issue with decal never removed 7 年前
sebastienlagarde 9c6a5b99 Update tooltip for users for ligths 7 年前
GitHub 5a07166a Merge pull request #1041 from Unity-Technologies/Fix-shadowmask-warning 7 年前
GitHub 0598d413 Merge pull request #1040 from Unity-Technologies/debug-window-tweak 7 年前
Thomas 82ec2403 Disallowed using the editor debug window at the same time as the runtime one 7 年前
sebastienlagarde 882e62b7 Fix shadowmask warning + lightmap warning 7 年前
Julien Ignace 5007f081 Fixed various issues with debug window 7 年前
sebastienlagarde d3ff8b47 Fix postprocess enabled when debug mode are enabled (now they are disabled) 7 年前
GitHub 40de874d Merge pull request #1039 from Unity-Technologies/temp-fix-fo-cluster-decal 7 年前
sebastienlagarde 3911f562 temp fix fo cluster decal 7 年前
sebastienlagarde 98f416b7 Fix warning issue with ProceduralSky 7 年前
GitHub bd44f303 Merge pull request #1038 from Unity-Technologies/Revert-modification-of-lightdefinition-for-envlight 7 年前
sebastienlagarde 115e53ee Revert modification of lightdefinition for envlight 7 年前
GitHub 65f445a4 Merge pull request #1036 from Unity-Technologies/Branch_FixMaxShadowDistanceFade 7 年前
GitHub dc6ad122 Merge pull request #1035 from Unity-Technologies/Fix-Sky-shader-resources 7 年前
Tim Cooper df2b3c10 Meta Fix, using world2clip instead of pbject2clip 7 年前
Tim Cooper 4918659e Update shadergraph module 7 年前
sebastienlagarde f8faff6d Miss one file 7 年前
Tim Cooper a6e72ad1 Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into 2018.1 7 年前
sebastienlagarde 81d84be4 Fix issue with shader resource of sky 7 年前
Tim Cooper 9e436e17 Merge branch 'Backport-2018.1-PR1032' into 2018.1 7 年前
Tim Cooper e6824f80 Make sure we get the correct lightmap decode parameters when in gamma mode 7 年前
Thomas 6463cc0f Fix for packman 7 年前
Julien Ignace b1d1aa2f Fixed shadow fade out of punctual lights with max shadow distance. 7 年前
GitHub ad9a4ea6 Merge pull request #1030 from Unity-Technologies/update-shadergraph-2018.1 7 年前
Peter Bay Bastian 5955e836 Update ShaderGraph submodule 7 年前
sebastienlagarde fc7ceeb5 Fixed comment and typo about line light function/calculation 7 年前
sebastienlagarde c4720832 Add missing .meta documentation folder 7 年前
GitHub 51f6eb03 Merge pull request #1026 from Unity-Technologies/Various-light-fix-HD 7 年前
sebastienlagarde 291c30a1 Various light fix for HD 7 年前
Tim Cooper e9f3aed2 Merge branch 'Backport-2018.1-PR1024' into 2018.1 7 年前
Tim Cooper 9b5758ed Fixed a few upgrading bugs 7 年前
Tim Cooper 94bb17bd Added more upgraders 7 年前
GitHub 0db4c02b Merge pull request #1023 from Unity-Technologies/update-shadergraph-2018.1 7 年前
Tim Cooper e9de4200 Merge branch 'Backport-2018.1-PR1021' into 2018.1 7 年前
Tim Cooper 76c5f2e6 LWRP - Disable stereo on cams that don't have both target eyes enabled 7 年前
Tim Cooper c2217d37 Merge branch 'Backport-2018.1-PR1020' into 2018.1 7 年前
Tim Cooper f6a9d257 Actually fix the typo in temp var name 7 年前
Tim Cooper cffa61f2 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 7 年前
Tim Cooper 4a17fb01 Create Screenspace texture macro for LWRP 7 年前
Tim Cooper 179ce584 Unify SetupIntermediateResourcesSingle + SetupInter'ResourcesStereo 7 年前
Tim Cooper ad318cf6 Simplify start/stop stereo rendering apperance 7 年前
Tim Cooper 5d8d8a04 Workaround stereo instancing issue with unity_StereoEyeIndex 7 年前
Tim Cooper f0d70be7 LWRP - Work around texture array blit issue for screen-space shadow map 7 年前
Tim Cooper 7fdbf48d Add texture array support to _ScreenSpaceShadowMap samples 7 年前
Tim Cooper 5fb9676e Fix parameter name typo 7 年前
Tim Cooper 34a401c8 Screenspace Shadow samples work in stereo doublewide 7 年前