sebastienlagarde
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a04d60ab
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HDRenderPipeline: Fix settings.DrawBounceIntensity() missing in HDLightEditor
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7 年前 |
Felipe Lira
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71f243c0
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Fixed command buffer unmatching warning.
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7 年前 |
Felipe Lira
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c9ac4b4d
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Fixed shadowmap leaking.
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7 年前 |
Peter Bay Bastian
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1884bde7
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Bump package versions
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7 年前 |
GitHub
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d97e2583
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Merge pull request #1095 from Unity-Technologies/shadergraph/2018.1-952c1c7
Update ShaderGraph submodule
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7 年前 |
Peter Bay Bastian
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5411717b
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Update ShaderGraph submodule
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7 年前 |
GitHub
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771bb33b
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Merge pull request #1094 from Unity-Technologies/backport/shadow-optimization
Backport/shadow optimization
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7 年前 |
GitHub
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a4c56c1e
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Merge pull request #1093 from Unity-Technologies/backport/1091-lw-bugfixes
Backport/1091 lw bugfixes
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7 年前 |
Felipe Lira
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e1027461
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Fixed shadow precision issues on mobile.
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7 年前 |
Felipe Lira
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d9202d32
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Changed shadow filtering precision to float
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7 年前 |
Felipe Lira
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ea16e3eb
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Updated ShaderGraph templates
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7 年前 |
Felipe Lira
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27a4d825
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Pipeline always respects user decision to not clear camera even if it impacts performance on mobile.
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7 年前 |
GitHub
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4347e5ff
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Merge pull request #1090 from Unity-Technologies/shadergraph/update-2018.1
Update ShaderGraph submodule to latest 2018.1
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7 年前 |
Peter Bay Bastian
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5cfa1e18
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Update ShaderGraph submodule to latest 2018.1
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7 年前 |
GitHub
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4b7f8519
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Merge pull request #1088 from Unity-Technologies/backport/1087-perf-regression-fix
Backport/1087 perf regression fix
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7 年前 |
Felipe Lira
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7dc1b91d
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Fixed particles compilation errors
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7 年前 |
Felipe Lira
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1406ea59
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Fixed glossiness keyword/alpha issue.
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7 年前 |
Felipe Lira
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43a31ade
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Changed ShadowPass and DepthOnlyPass to account for alpha clip.
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7 年前 |
Tim Cooper
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8a48bd4c
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Update post version
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7 年前 |
Felipe Lira
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875a1a22
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Fixed implicit cast in shadowpass.
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7 年前 |
Felipe Lira
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f07aad83
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Fixed null reference exception.
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7 年前 |
Felipe Lira
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3b4ae136
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Use scissor on shadowmap to mimic 'clamp to edge'.
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7 年前 |
GitHub
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07c40e47
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Merge pull request #1083 from Unity-Technologies/Branch_FixTessAmplitudeZero
Fixed heightmap offset when amplitude is zero.
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7 年前 |
Julien Ignace
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cc49cf6d
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Fixed heightmap offset when amplitude is zero.
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7 年前 |
Felipe Lira
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b2f50177
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Updated shadowmap to use clamp mode and avoid xy bounds check (when we have scissor)
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7 年前 |
GitHub
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f38b22a0
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Merge pull request #1082 from Unity-Technologies/backport/1079-fixed-unsuported-R8-format
Fixed unsuported R8 texture format in GLES2.
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7 年前 |
Felipe Lira
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fcb9ae2c
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Fixed unsuported R8 texture format in GLES2.
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7 年前 |
GitHub
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508f561b
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Merge pull request #1081 from Unity-Technologies/backport/lw-bugfix
Backport/lw bugfix
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7 年前 |
Felipe Lira
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8e8db358
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Fixed lightweight screenspace shadows on GLES2.
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7 年前 |
Felipe Lira
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025e3ef0
|
Fixed unmatched command buffer profiler block.
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7 年前 |
Felipe Lira
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d8e1886a
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ShadowStrength only performed if NICE_QUALITY is set.
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7 年前 |
Felipe Lira
|
8c7757e0
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Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
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7 年前 |
Felipe Lira
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1af4820e
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Fixed shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
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7 年前 |
GitHub
|
f5b94518
|
Merge pull request #1080 from Unity-Technologies/Fix-issue-with-resizing-in-player
Fix issue with resizing in player
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7 年前 |
sebastienlagarde
|
f612fdc2
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Fix issue with resizing in player
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7 年前 |
Felipe Lira
|
89d35dea
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Fixed regression that was causing shadows to not render.
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7 年前 |
GitHub
|
102fc3f3
|
Merge pull request #1078 from Unity-Technologies/backport/added-particles-simple-lighting
Backport/added particles simple lighting
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7 年前 |
Felipe Lira
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a3c04996
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Some cosmetic changes + set target to 2.0 for PBR Standard shader
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7 年前 |
Felipe Lira
|
4a869821
|
Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders.
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7 年前 |
Felipe Lira
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f5fa81b0
|
Reverted an accidental change.
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7 年前 |
Felipe Lira
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d3c4d6f9
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Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
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7 年前 |
GitHub
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270ddc68
|
Merge pull request #1074 from Unity-Technologies/Branch_FixReflectionProbeDimmer
- Fixed reflection probe dimmer for automotive
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7 年前 |
GitHub
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cbfce342
|
Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport
Backport/lw optimizations backport
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7 年前 |
Felipe Lira
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c47b1299
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Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed
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7 年前 |
Felipe Lira
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b35a3407
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Some shuffling around reduces frame time on older devices.
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7 年前 |
Felipe Lira
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80bee94e
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Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
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7 年前 |
GitHub
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043ff4aa
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Merge pull request #1076 from Unity-Technologies/backport/FixComment-1056
Updated the comments about sharing an interpolator between LM UV and …
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7 年前 |
Felipe Lira
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4fce110b
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Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
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7 年前 |
GitHub
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79998337
|
Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055
Backport/low end perf 1055
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7 年前 |
Felipe Lira
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7f17ab1e
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Merged normal and view direction changes.
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7 年前 |