187 次代码提交 (a04d60ab-3096-481c-9e00-15282b38d896)

作者 SHA1 备注 提交日期
Felipe Lira e69b9454 Updated LW PBR FWD pass template in shader graph. 7 年前
Felipe Lira 31402fe2 No renormalization on normals per-pixel for mobile. 7 年前
Felipe Lira 5f85fa58 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 7 年前
Felipe Lira 32da470b Fixed SH being always evaluated per-pixel. 7 年前
Felipe Lira a7eda888 Fixes and optimizations for low-end mobile for LW 7 年前
Julien Ignace f0c93c99 - Fixed reflection probe dimmer for automotive 7 年前
GitHub 22137994 Merge pull request #1072 from Unity-Technologies/Branch_FixSunlightHash 7 年前
Peter Bay Bastian 0d295cae Merge branch 'lw/2018.1/pr1070-sceneview-drawmodes' into 2018.1 7 年前
Peter Bay Bastian c19983e2 Disable a number of scene view draw modes for LWRP 7 年前
Julien Ignace e55ae8fe Fixed sunlight hash code when rendering sky cubemaps. 7 年前
sebastienlagarde b9df98fe Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting 7 年前
GitHub bd98e302 Merge pull request #1067 from Unity-Technologies/Branch_RemoveGBufferWithPrepass 7 年前
Julien Ignace 8526f68c Remove useless test 7 年前
Julien Ignace 93205988 Simplified test in RenderDepthPrepass 7 年前
GitHub f47cd7cc Update comment 7 年前
GitHub 5fc4e97e Update comment 7 年前
Julien Ignace f00d20a6 Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
GitHub 4e44f2d7 Merge pull request #1065 from Unity-Technologies/various-debug-fixes 7 年前
GitHub dce1ca66 Merge pull request #1064 from Unity-Technologies/Branch_RemoveSinglePassLighting 7 年前
Thomas 12334521 Undo/redo/sync/serialization fixes 7 年前
sebastienlagarde 15391811 Remove receive shadow UI on renderers: Fogbuzz of HUP 7 年前
Julien Ignace 4c9ec94f Commented out Single pass lighting to decrease shader compilation time. 7 年前
sebastienlagarde f43e725b Fix limitation on sky size 7 年前
sebastienlagarde 0b2ddeb4 More robust check at light creation (sanity check as we get report that problem may occur) 7 年前
sebastienlagarde e9a4fa0a Fixed shadow related errors caused by changeing atlas creation code (Partial) 7 年前
Peter Bay Bastian 15571cba Update Shader Graph submodule to include new package version 7 年前
Peter Bay Bastian 0030b83b Update package versions 7 年前
Thomas aff1dcf8 Update postfx package version 7 年前
Thomas 55cfb830 Update postfx submodule 7 年前
sebastienlagarde efbc1aed Fix DebugColorPicker warning 7 年前
Felipe Lira c06d5c5d Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 7 年前
Felipe Lira 6a45fea2 Changed shadowmap to use D16_UNORM format. 7 年前
Felipe Lira 37c1e211 Minor improvement. 7 年前
Felipe Lira a97abc0c Fixed subtractive mode 7 年前
Felipe Lira aa4af411 Added Cascade Split UI 7 年前
sebastienlagarde f2a343f7 Remove redundant binding of _PyramidDepthTexture 7 年前
sebastienlagarde 244de075 [ReflectionProbe] Fixed multiselection with mixed values 7 年前
sebastienlagarde 65a8d1e3 [ReflectionProbe] Fixed multiselection with mixed values for shape and type 7 年前
GitHub f2d0e0d2 Merge pull request #1048 from Unity-Technologies/More-warning-fix 7 年前
sebastienlagarde dc7c8312 Fix shader warning, shadow warning and hide physical camera parameter 7 年前
GitHub 2c6fa5a3 Merge pull request #1047 from Unity-Technologies/Branch_MemoryUsageImprovement 7 年前
sebastienlagarde 4d96af3e Fix issue with multiple selection of light in HDLightEditor 7 年前
GitHub 5a41f38e Merge pull request #1046 from Unity-Technologies/hide-internal-menu-item 7 年前
sebastienlagarde eb79ca12 Hide internal menu item for template 7 年前
sebastienlagarde bad4c507 Fix min limit of fade distance in light editor 7 年前
GitHub baa96d1a Merge pull request #1045 from Unity-Technologies/Fix-bake-area-creation 7 年前
sebastienlagarde 58064ff2 Fix bake area creation 7 年前
Julien Ignace 1d0cc9c2 - Removed useless shadow atlases from HDRP 7 年前
GitHub b0109a5e Merge pull request #1044 from Unity-Technologies/Branch_DebugWindowFixes 7 年前
Julien Ignace b9c8a7d9 Post merge fix 7 年前