Filip Iliescu
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c9679ca9
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Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it
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7 年前 |
Filip Iliescu
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9ef61a43
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Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
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3d735b9e
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update for latest shadow code changes
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7 年前 |
Filip Iliescu
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74f56073
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create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
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7 年前 |
Filip Iliescu
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54f04ea9
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Add a global option for turning off shadows on transparencies to match what builtin deferred does.
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7 年前 |
Filip Iliescu
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7d11a4d2
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fix up directional cookie test
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7 年前 |
Filip Iliescu
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748bcdd2
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implement point and directional cookies for forward path
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7 年前 |
Filip Iliescu
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cfc98f56
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add more tests
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7 年前 |
Filip Iliescu
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1dff4c8e
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Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
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7 年前 |
Filip Iliescu
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ef684f38
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add a bunch of test scenes
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7 年前 |
Filip Iliescu
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a26f254d
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revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins.
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7 年前 |
Filip Iliescu
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0a02be3a
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use the correct matrix for looking up textures
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7 年前 |
Filip Iliescu
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d920f17e
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add a bunch of small test scenes
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7 年前 |
Filip Iliescu
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6ab217be
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fix indexing issue into cookie array causing some textures to not get loaded
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7 年前 |
Filip Iliescu
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3b67314b
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use texLod for texcture lookup
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7 年前 |
Filip Iliescu
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e078e5c8
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update test scene with transparent ojects
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7 年前 |
Filip Iliescu
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48eea183
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add a copy of shadow setup files so i dont rely on fptl
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7 年前 |
Filip Iliescu
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6d43471b
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rough in single pass forward reflections using compute buffers
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7 年前 |
Filip Iliescu
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490fb1b8
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add support file for texture cube arrays and stub in commented out cookie support for later
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7 年前 |
Filip Iliescu
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3cca95fb
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working spotlight cookies in transperencies
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7 年前 |
Filip Iliescu
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104059c8
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working spot and point for single pass forward transparencies
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7 年前 |
Filip Iliescu
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ddc56ae3
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stub in point and sphere lights
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7 年前 |
Filip Iliescu
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0e033abd
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directional lights for single pass forward
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7 年前 |
Filip Iliescu
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8028c167
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base forward GI
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7 年前 |
David Rogers
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c564d3bd
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Revert "Add more GLES3 and Vulkan shader libraries."
This reverts commit f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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9839802f
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script side buffer setup and stub single pass shader
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7 年前 |
David Rogers
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36baac01
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Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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0e8fa502
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begin adding single pass forward to standard shader replica for composing transparencies on top of opaques
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7 年前 |
Peter Bay Bastian
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d69d3c1d
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Move IMayRequireNormal into own file
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7 年前 |
Peter Bay Bastian
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14564f1e
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Removed (now) unneeded OnInspectorGUI for shader graph assets
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7 年前 |
Peter Bay Bastian
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c0b10e8f
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Update to work with latest graphics/shadergraph
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7 年前 |
Peter Bay Bastian
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8e1d62b6
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Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31)
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7 年前 |
Peter Bay Bastian
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a92b64bb
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#31 UIElements-based graph inspector
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7 年前 |
Peter Bay Bastian
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d465f37d
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#43 Handle keyboard shortcuts in window rather than GraphView
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7 年前 |
Peter Bay Bastian
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985a8c21
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Add formatting instructions to README
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7 年前 |
Peter Bay Bastian
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7e160ce8
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Run `hg format` on repository
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7 年前 |
Peter Bay Bastian
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cb4c7948
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Add editorconfig
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7 年前 |
Peter Bay Bastian
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8568c86c
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#28 Set window title to asset name when window is created
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7 年前 |
Peter Bay Bastian
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f9acfdc0
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Missing change for previous commit
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7 年前 |
Peter Bay Bastian
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178cb981
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Extension method for `INode.RequiresTime`
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7 年前 |
Peter Bay Bastian
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f516d811
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Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
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7 年前 |
Tim Cooper
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793887f9
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Working 'convert to subgraph'
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7 年前 |
Tim Cooper
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a494cc0c
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Adding back sub graph support
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7 年前 |
Peter Bay Bastian
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4b24135e
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#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
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7 年前 |
Tim Cooper
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34cc0f15
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Start work on making 'sub-graph' work again in an expected way.
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7 年前 |
Peter Bay Bastian
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a3cbf332
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#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
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7 年前 |
Tim Cooper
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06494dc3
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Ensure tests are run with the same preview lighting.
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7 年前 |
Tim Cooper
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ff3530d9
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Add cracks graph for testing
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7 年前 |
Peter Bay Bastian
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c645f8bc
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Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
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7 年前 |
Peter Bay Bastian
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4fa0de6e
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Remove NodePreviewView as it is no longer used
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7 年前 |