5195 次代码提交 (9eb3f510-0bf4-4879-bf12-70a692a093bf)

作者 SHA1 备注 提交日期
Julien Ignace 55ae07e1 Fixed DBuffer HTile binding when ShadowMask or enabled. 7 年前
Evgenii Golubev a2f434d5 Reduce the number of slices by 2x 7 年前
Remy ed433ef9 Prevent trying to destroy base black texture from test result window 7 年前
Sebastien Lagarde 2b305b91 HDRenderPipeline: Remove unused code 7 年前
Julien Ignace c1097c06 Fixed clear color parameter in some SetRenderTarget overloads 7 年前
Evgenii Golubev 79e2a564 Fix formatting 7 年前
Remy 1210c14d Update 3001 with zbuffer debug view 7 年前
GitHub e3f10134 Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass 7 年前
Julien Ignace 15e143c1 Temporary Fix for Post Processes 7 年前
Evgenii Golubev 78ee066f Precompute the phase constant 7 年前
sebastienlagarde 52efe7dd Fix issue with depth offset and velocity pass 7 年前
Remy 22d1cf5d Update 2201 template, priority seems corrected 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 7 年前
Evgenii Golubev 5cde6c51 Further optimize the SH code 7 年前
GitHub 4c36ac1b Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode 7 年前
Julien Ignace d57bd221 Fixed viewport for post HDRP rendering in the editor. 7 年前
Evgenii Golubev f1562a13 Optimize the SH code 7 年前
sebastienlagarde 0a639940 Split files 7 年前
Alex Lian e9016313 Add function for preparing a project for editor tests 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
Evgenii Golubev 58c2d521 Mark functions as static 7 年前
sebastienlagarde 6b5a7931 Apply on array 7 年前
Paul Melamed 8989d3ef decal culling by distance with fade scale 7 年前
Alex Lian fd8cb61d Build automation with automation-tools 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Evgenii Golubev df7239df Add a comment 7 年前
sebastienlagarde e9d63252 HDRenderPipeline: Disable Unused camera draw mode 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
Evgenii Golubev bdb7b999 Evaluate the ambient probe outside of the loop 7 年前
Evgenii Golubev 3d08aa2e Use the Cornette-Shanks phase function for the ambient lighting 7 年前
Felipe Lira 824548ef Fixed spot light shadows. 7 年前
Evgenii Golubev d60971bd Add another version of ComputeCubemapTexelSolidAngle() 7 年前
Tim Cooper 903590af fix submodule version 7 年前
Evgenii Golubev f551dea4 Fix issues with viewID 7 年前
Evgenii Golubev 4ab61ec7 Add basic light probe support to volumetric lighting 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前
uygar a6b4b937 Set the default depth bias to 0. 7 年前
uygar a8084c53 Silenced warning about loop iterations if optimize register usage is enabled. 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
uygar f5518a7e Limited per face information to matrices and atlas offsets to cut down on register usage. 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Jens Holm 12543f9b Add vertex color input label to bound input type 7 年前
Jens Holm 27242a3d Add slot type for bound types to be used in PBR Master node 7 年前
Jens Holm bcf4854e Change normal slot in PBR Master node to display default space binding rather than a vector3 control 7 年前
Jens Holm 3bff7ec6 Make bound input types have a default slot label that identifies the space of the default input 7 年前
Alex Lian 2bb3b271 Update build automation for changes to directory structures 7 年前
Keijiro Takahashi bcc36851 Antialiasing with procedural shapes. 7 年前
Jens Holm 532c8de0 Add control view for bound input types 7 年前
GitHub 286d82a6 Merge pull request #249 from Unity-Technologies/submodularize 7 年前