Julien Ignace
|
55ae07e1
|
Fixed DBuffer HTile binding when ShadowMask or enabled.
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7 年前 |
Evgenii Golubev
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a2f434d5
|
Reduce the number of slices by 2x
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7 年前 |
Remy
|
ed433ef9
|
Prevent trying to destroy base black texture from test result window
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7 年前 |
Sebastien Lagarde
|
2b305b91
|
HDRenderPipeline: Remove unused code
|
7 年前 |
Julien Ignace
|
c1097c06
|
Fixed clear color parameter in some SetRenderTarget overloads
|
7 年前 |
Evgenii Golubev
|
79e2a564
|
Fix formatting
|
7 年前 |
Remy
|
1210c14d
|
Update 3001 with zbuffer debug view
|
7 年前 |
GitHub
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e3f10134
|
Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
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7 年前 |
Julien Ignace
|
15e143c1
|
Temporary Fix for Post Processes
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7 年前 |
Evgenii Golubev
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78ee066f
|
Precompute the phase constant
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7 年前 |
sebastienlagarde
|
52efe7dd
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Fix issue with depth offset and velocity pass
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7 年前 |
Remy
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22d1cf5d
|
Update 2201 template, priority seems corrected
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7 年前 |
sebastienlagarde
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83b753ad
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Julien Ignace
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fa58b33b
|
Fixed some of the remaining problematic full screen passes (shadow and debug)
|
7 年前 |
Evgenii Golubev
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5cde6c51
|
Further optimize the SH code
|
7 年前 |
GitHub
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4c36ac1b
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Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Julien Ignace
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d57bd221
|
Fixed viewport for post HDRP rendering in the editor.
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7 年前 |
Evgenii Golubev
|
f1562a13
|
Optimize the SH code
|
7 年前 |
sebastienlagarde
|
0a639940
|
Split files
|
7 年前 |
Alex Lian
|
e9016313
|
Add function for preparing a project for editor tests
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7 年前 |
Julien Ignace
|
bac44977
|
Post merge fixes
|
7 年前 |
Evgenii Golubev
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58c2d521
|
Mark functions as static
|
7 年前 |
sebastienlagarde
|
6b5a7931
|
Apply on array
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7 年前 |
Paul Melamed
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8989d3ef
|
decal culling by distance with fade scale
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7 年前 |
Alex Lian
|
fd8cb61d
|
Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
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7 年前 |
Julien Ignace
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950b560d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
Evgenii Golubev
|
df7239df
|
Add a comment
|
7 年前 |
sebastienlagarde
|
e9d63252
|
HDRenderPipeline: Disable Unused camera draw mode
|
7 年前 |
Paul Melamed
|
afca789b
|
intermediate commit, decal global properties and draw/fade distance
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7 年前 |
Evgenii Golubev
|
bdb7b999
|
Evaluate the ambient probe outside of the loop
|
7 年前 |
Evgenii Golubev
|
3d08aa2e
|
Use the Cornette-Shanks phase function for the ambient lighting
|
7 年前 |
Felipe Lira
|
824548ef
|
Fixed spot light shadows.
|
7 年前 |
Evgenii Golubev
|
d60971bd
|
Add another version of ComputeCubemapTexelSolidAngle()
|
7 年前 |
Tim Cooper
|
903590af
|
fix submodule version
|
7 年前 |
Evgenii Golubev
|
f551dea4
|
Fix issues with viewID
|
7 年前 |
Evgenii Golubev
|
4ab61ec7
|
Add basic light probe support to volumetric lighting
|
7 年前 |
sebastienlagarde
|
950eb920
|
Update naming based on feedback
|
7 年前 |
uygar
|
a6b4b937
|
Set the default depth bias to 0.
|
7 年前 |
uygar
|
a8084c53
|
Silenced warning about loop iterations if optimize register usage is enabled.
|
7 年前 |
uygar
|
74b782e2
|
Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
|
7 年前 |
uygar
|
f5518a7e
|
Limited per face information to matrices and atlas offsets to cut down on register usage.
|
7 年前 |
Julien Ignace
|
39692887
|
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
|
7 年前 |
Jens Holm
|
12543f9b
|
Add vertex color input label to bound input type
|
7 年前 |
Jens Holm
|
27242a3d
|
Add slot type for bound types to be used in PBR Master node
|
7 年前 |
Jens Holm
|
bcf4854e
|
Change normal slot in PBR Master node to display default space binding rather than a vector3 control
|
7 年前 |
Jens Holm
|
3bff7ec6
|
Make bound input types have a default slot label that identifies the space of the default input
|
7 年前 |
Alex Lian
|
2bb3b271
|
Update build automation for changes to directory structures
Re-aligning to new organization
|
7 年前 |
Keijiro Takahashi
|
bcc36851
|
Antialiasing with procedural shapes.
|
7 年前 |
Jens Holm
|
532c8de0
|
Add control view for bound input types
|
7 年前 |
GitHub
|
286d82a6
|
Merge pull request #249 from Unity-Technologies/submodularize
Submodularize
|
7 年前 |