612 次代码提交 (9ea83a56-de17-47b8-84f9-f6e7102acd25)

作者 SHA1 备注 提交日期
Andre McGrail 64797a02 Updated Lightweight tests and created template images 7 年前
Felipe Lira aa4a73ea Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
Andre McGrail 79a008db Added tests 7 年前
Felipe Lira 88ac7b57 Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light. 7 年前
Andre McGrail c48c275b Added tests 7 年前
Felipe Lira 70a982f2 There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly. 7 年前
Felipe Lira 605dc966 Fixed most of the lightweight graphics tests. 7 年前
Felipe Lira 6ead8e71 Fixed viewport setup for cameras rendering to RenderTexture. 7 年前
Felipe Lira b7e797ee Fixed material reference in 010 test scene. 7 年前
Felipe Lira 0e48243b Added viewport camera code. 7 年前
Felipe Lira 8ef5b589 Fixed camera background color. 7 年前
Felipe Lira 3c1912c0 Removed unused materials. Moved reflection probe material to 010 test scene. 7 年前
Felipe Lira 457b3a17 Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
Felipe Lira bc3f5b1a Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene. 7 年前
Felipe Lira 6c2f7107 Fixed light intensity issue that was causing lights to be saturated. 7 年前
Felipe Lira 5f72f0d9 Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
Felipe Lira 491a7d87 Added shadow caster pass to lightweight standard shader. 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 5aba3a6e Revert " Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight." 7 年前
Felipe Lira 981737f7 Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight. 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira ee1ea198 Added some test scenes to lightweight pipeline. Fixed the multiple point lights test scene. 7 年前
Felipe Lira 976a3de6 Fixed self-shadowing artifacts. 7 年前
Felipe Lira b0095fc2 Fixed some compiler errors in shader. 7 年前
Felipe Lira 91b14387 Removed unused functions in the shader library. 7 年前
Felipe Lira 79b72748 Updated some of the lightweight pipeline sample and test scenes. 7 年前
Felipe Lira 56be11e4 Added multiple lights support to LightweightStandardShader. 7 年前
Felipe Lira 21f7347a Fixed lightweight standard shader compilation error due to last commit. 7 年前
Felipe Lira c9cb44ad Added optimized single light path for DIRECTIONAL, SPOT, POINT 7 年前
Felipe Lira c28f1752 Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Felipe Lira fc9c1456 Removed unused distance in shader that was left as mistake. 7 年前
Felipe Lira 62e3c403 Merged master. 7 年前
Felipe Lira 7ea80c7b Added a light attenuation falloff in the shader to prevent the hardcutoff at the light range. Better is to use a light texture falloff but as off now _LightTexture0 is not passed in SRP. We can create one later. 7 年前
Felipe Lira 64861bf2 Added Lightweight PBR Sphere Test Scene 7 年前
Felipe Lira 6959ac25 Added initial prototype version of Lightweight PBS shader. Started moving away from legacy shader library. 7 年前
Felipe Lira 2b50e9a8 Removed Pass names to avoid confusion with LightMode tag (ShaderPassName) 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Felipe Lira 9994f20c Added the new PostProcessing stack support. 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Julien Ignace 4957c390 - Renamed InfluenceLayeredLitXXX classes back to LayeredLit 7 年前
Julien Ignace cab7d520 Reverted InfluenceLayeredLit files to LayeredLit. 7 年前
Julien Ignace 62abd97f Added a separate map for influence mask. 7 年前
Julien Ignace 8f426d69 Removed "Use Density Mode" checkbox. Shader feature is now automatically deduced from the parameters of all layers. 7 年前
Julien Ignace 057a142d New more "regular" version of height based blend. 7 年前
Julien Ignace f63d11a1 Removed baseColor influence threshold and minimum opacity parameters 7 年前
robbiesri 6232ca29 Initial support for XR and RenderPass 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
GitHub f11434e9 Merge pull request #362 from Unity-Technologies/BasicRenderPipelineXR 7 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前