6069 次代码提交 (9dec0564-9012-4c54-9d12-41bf9273632f)

作者 SHA1 备注 提交日期
Yao Xiaoling 5836d560 Remove subsurface related properties. 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
GitHub ff5089b7 Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode 6 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 6 年前
Kay Chang 947cb257 WIP adding switch support (not working yet). 6 年前
GitHub 7dd0b991 Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster 6 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 6 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 6 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 6 年前
Yao Xiaoling caf64a4f Remove LayerCount. Treat as 4. 6 年前
GitHub 7a36e4e2 Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster 6 年前
Aleksandr Kirillov 38b5c51b Now binding the copied depth texture to `_CameraDepthTexture` after the copy. 6 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 6 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 6 年前
GitHub 7804b03a Revert "Expose the number of light indices per clustered tile" 6 年前
sebastienlagarde 530d5538 HDRenderPipeline: FactorLTCAreaCode 6 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 6 年前
Felipe Lira cc538d3c Fixed multiple local shadows. 6 年前
Yao Xiaoling be7b742d Remove per-pixel displacement related properties. 6 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 6 年前
Aleksandr Kirillov 7e7e8ed5 WIP fix depth copy to scene view camera 6 年前
GitHub 0c7c73e4 Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2 6 年前
Yao Xiaoling 534a3864 Remove unused shader code. Compute terrain tangent in code. 6 年前
GitHub fa4597b9 Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode 6 年前
GitHub a346a121 Merge pull request #1247 from Unity-Technologies/lw/api-review-v1 6 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 6 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 6 年前
Evgenii Golubev ad3d1e7c Enable volumetric fog by default 6 年前
Felipe Lira 298cb6b0 Auto format of shader graph files. 6 年前
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 6 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 6 年前
Evgenii Golubev c2bcff92 Fix the bug preventing decals and density volumes from coexisting 6 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 6 年前
Felipe Lira fab1cd33 Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%. 6 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 6 年前
Yao Xiaoling 37aae303 Removed vertex color mode which was intended to alter the blend mask. 6 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 6 年前
Evgenii Golubev 16866dfe Fix numerical issues with the default volumetric fog mean free path 6 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 6 年前
Yao Xiaoling 9b87080c Removed displacement mode. 6 年前
sebastienlagarde dc498b1e Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code 6 年前
Raymond Graham 05e90af9 Increase light indices count per cluster. 6 年前
Evgenii Golubev e2268362 Update comments 6 年前
Felipe Lira dbaba107 Fixed shader warning from last changeset. 6 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 6 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 6 年前
Raymond Graham e53b33fe Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes." 6 年前
GitHub 52d2cf4e Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster 6 年前