7344 次代码提交 (9d870530-e73f-4df9-bd6c-595d53cb04d5)

作者 SHA1 备注 提交日期
Matt Dean 887571b9 Fix ScreenPosition transformation 7 年前
GitHub b4b3254a Merge pull request #1436 from Unity-Technologies/corerp/scenerenderpipeline 7 年前
Matt Dean de873ebd Fixes to IsFrontFace node 7 年前
Paul Melamed 737f9f82 mesh decal working with an option to use albedo as mask only 7 年前
Peter Bay Bastian 7f024953 Implement dependency tracking for sub graphs 7 年前
Remy c582e4c5 Removed Editor only compilation condition that was not needed. 7 年前
GitHub 53aa984e Merge pull request #1434 from Unity-Technologies/build/fix-tests 7 年前
Matt Dean 4357fbd0 Make work in vertex shader 7 年前
Matt Dean aa2a3ad7 Update slot name 7 年前
Paul Melamed ee12a498 Mesh decals working 7 年前
Peter Bay Bastian fce56481 Add dependency interface and importer implementation 7 年前
sebastienlagarde dd75291d HDRP: Update Changelog 7 年前
Chris Tchou 730563aa Fixes for Unlit, view direction and screen position. 7 年前
Peter Bay Bastian 6e2cae42 Fixing frequency limiter to allow the lerp values to actually hit their endpoints. Also switching to a slightly cheaper calculation that gives nearly identical results. 7 年前
Alex Lindman 25f582e9 updated changelog for texture2dlod node 7 年前
Matt Dean a75adacc Fixes for PR 7 年前
Matt Dean 189bcd50 Update changelog 7 年前
Paul Melamed 6459cbb2 mesh decals somewhat working 7 年前
Peter Bay Bastian e49ccdcc Inline GetShaderText 7 年前
GitHub 8abde9b6 Merge pull request #1433 from Unity-Technologies/corerp/AssignRPAssetOnDoubleClick 7 年前
Chris Tchou f37d6cf2 First pass HDRP lit vertex anim 7 年前
Peter Bay Bastian 88b60892 Fixing AA of procedural checkerboard node 7 年前
Remy a41421a3 Allow to assign any RenderPipelineAsset when double clicking (or open action) on the asset file in the project view. 7 年前
Martin Thorzen d9a306ac There were some issues on our nodes that needed to be fixed. 7 年前
Alex Lindman 34778d4a added tex2d lod node 7 年前
Matt Dean a988590e Update changelog for previous PRs 7 年前
Matt Dean ad13e4b0 Add Face Sign functionality to LWRP, HDRP and preview subshaders 7 年前
Paul Melamed 34a0dcbf intermediate commit 7 年前
GitHub 8f9bff6a Merge pull request #1423 from Unity-Technologies/sg/fix-for-subgraphs-inside-main-graph 7 年前
GitHub 2274ce9d Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph 7 年前
GitHub c64e11b4 Merge pull request #1426 from Unity-Technologies/corerp/scenerenderpipeline 7 年前
GitHub 5a490473 Merge pull request #1427 from Unity-Technologies/Fix-issue-with-emissioncolor 7 年前
sebastienlagarde aed1c4eb Fix issue with emissionColor not reset to white in material reset 7 年前
GitHub b3577726 Merge pull request #1424 from Unity-Technologies/sg/fix-create-node-using-spacebar 7 年前
GitHub 9c824f2a Merge pull request #1425 from Unity-Technologies/Fix-issue-with-motion-vector 7 年前
Tim Cooper a2a33498 Move LW Graphics Tests 7 年前
sebastienlagarde 44bfcd3c Fix issue with motion vector in scene view 7 年前
Martin Thorzen 05d6a1be Removed old unneccessary code that prevented the spacebar to create node functionality to work as intended. 7 年前
Remy 8c6fd7ef Moved "SceneRenderPipeline.cs" out of editor folder, and added proper compilation condition to avoid errors. 7 年前
Tim Cooper feeefb50 Add Play Mode Test to make katana happy. 7 年前
GitHub 41741f32 Merge pull request #1415 from Unity-Technologies/SG/language-review 7 年前
Martin Thorzen 5b53bdc8 Updated with PR feedback 7 年前
Tim Cooper 416f1e20 Disable integration test for now. 7 年前
GitHub c3570fcf Merge pull request #1413 from Unity-Technologies/sg-update-shader-graph-md-file 7 年前
Martin Thorzen d5c6fffc Added changelog to my PR 7 年前
Peter Bay Bastian ae31052b Add PostProcessing package to build list 7 年前
GitHub cb150c06 Merge pull request #1414 from Unity-Technologies/sg/fix-hd-lightmap 7 年前
Martin Thorzen 11cbbe0d Removed the ObjectControl and added ( sub) to the name of the sub graph node 7 年前
sebastienlagarde e2294860 Move PostProcessing submodule to com.unity.postprocessing 7 年前
Martin Thorzen 048a40af Removed Legacy Code 7 年前