Sebastien Lagarde
b8eb29db
HDRenderPipeline: Fixing end of line with LF
8 年前
Sebastien Lagarde
eeb19b1c
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
8 年前
Sebastien Lagarde
ad3ed427
HDRenderPipeline: Adding missing files / meta / directory
8 年前
Sebastien Lagarde
5769cd84
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
8 年前
Sebastien Lagarde
8eeef7b8
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
8 年前
Sebastien Lagarde
58f36f39
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
8 年前
uygar
7f34a973
Added ifdef guards around Editor code to fix script compile errors when building a player.
8 年前
uygar
acf9a7fb
Fixed compile error on PS4.
8 年前
Filip Iliescu
9d37e3d7
fix reflection probe shader on iOS
8 年前
Filip Iliescu
54642368
fix a bug in asset modifier that would try to modify null materials
8 年前
Filip Iliescu
9f78b2fd
fixed shadows
8 年前
Filip Iliescu
0577271e
fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
8 年前
Filip Iliescu
e9c40e16
fixed a lighting bug with point lights and shadows
8 年前
Filip Iliescu
01556aaf
cleanup and refactor shader code into common functions
8 年前
Filip Iliescu
f583f50f
cleanup and consilidate shader passes and simply setup material varients on startup
8 年前
Filip Iliescu
ff01d44e
fix shadow settings and add a sun script to see shadows move based on time of day
8 年前
Filip Iliescu
23d2f9e6
Fix reflections that clip near and far plane as well as those that just clip near plane.
8 年前
uygar
c0b6dcd6
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
8 年前
uygar
e76929f5
Fixed tent filter enum names.
8 年前
uygar
d82162c7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
8 年前
uygar
617efefd
Defaulted to the hardcoded path in preparation for merging into master.
8 年前
uygar
058fa25d
Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
8 年前
FlorentGuinier
236fbc95
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
8 年前
FlorentGuinier
8e9a6d75
[gfx-shadows] tents filters use loops for code clarity
8 年前
FlorentGuinier
9f7d66cd
[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
8 年前
uygar
e62577f2
Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
8 年前
FlorentGuinier
980b67d3
[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
8 年前
uygar
943f8944
Disabled the global override for now in HDRenderPipeline.
8 年前
uygar
255625f4
Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
8 年前
uygar
00cc82b2
Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass.
8 年前
Filip Iliescu
0b852466
on chip reflections are working
8 年前
uygar
aa256e25
Merge branch 'master' into shadows
8 年前
Filip Iliescu
686e6420
working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend
8 年前
Filip Iliescu
e45b7d3c
implement two pass refelection probe rendering to debug issues with probes
8 年前
Filip Iliescu
8e3bfd4a
implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
8 年前
Filip Iliescu
6e428acc
Merge branch 'metal' into classicDeferredMobile
8 年前
uygar
8844bd4a
Added missing .meta files.
8 年前
Antti Tapaninen
204b52d0
Merge branch 'master' into metal
8 年前
uygar
8db09493
Merge branch 'master' into shadows
8 年前
Antti Tapaninen
1e761801
Merge branch 'master' into metal
8 年前
Antti Tapaninen
545f8b11
Merge branch 'master' into metal
8 年前
Antti Tapaninen
b90e5b21
Revert "HLSLcc: workaround NaN issue on iOS"
This reverts commit abc4476086ed60a8004657d2b689e16e91576386.
8 年前
Antti Tapaninen
2df09bda
Merge branch 'master' into metal
8 年前
Antti Tapaninen
c46cb0b5
Merge branch 'master' into metal
8 年前
uygar
641b5198
Removed unnecessary .orig files again.
8 年前
uygar
1d081a77
Moved shadow related files into ShaderLibrary and common to reflect their general usage.
Added support for the new shadow library to fptl.
Introduced a new shadow include inline file to support different shadow setups for different light loops per project.
Restructured the code a bit in order to support multiple instances per project.
Fixed and issue with broken shaders when one of the samplers was set to 0.
8 年前
uygar
3043024a
First step in removing the old shadow system. Stubbed out the old system in HDRenderloop.
8 年前
uygar
ce4c49e3
Fixed shadowmap rendertargets getting lost upon scene change. Also added cleanup code for rendertargets.
8 年前
Antti Tapaninen
46f1a7cf
Merge branch 'master' into metal
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前