GitHub
5cacc87f
Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths
Fix for shader include paths for external shaders (not in Asset folder)
7 年前
Martin Thorzen
37c00666
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
7 年前
sebastienlagarde
3168adb5
Fix for shader include paths for external shaders (not in Asset folder)
This pull request is to fix the relative paths written in the shader pass definition files. These files emit the "file not found" error when included from external shaders (e.g. custom shader defined in a user project).
7 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
7 年前
Julien Ignace
0098fb38
Updated changelog + missing file
7 年前
Martin Thorzen
08e6da14
Updated with changelog updates
7 年前
GitHub
71868227
Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
7 年前
sebastienlagarde
6353d466
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
Julien Ignace
0e6fbcd6
- Fixed useless code causing exception in LightLoop UI
- Fixed a bug where Interpolation Volumes would not be updated for reflection capture.
7 年前
Martin Thorzen
f8fc4b16
Added functionality for updating the title of the shader graph window
7 年前
Oliver Schnabel
2ad99218
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
7 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
7 年前
GitHub
1f72f875
Merge pull request #1508 from Unity-Technologies/decals/color_swatch
Decals/color swatch
7 年前
RSlysz
511b8e89
Adding colors to DrawVector3
7 年前
Paul Melamed
a2438b0e
updated changelog
7 年前
Nerites
fc7a988b
Updated comment and adjusted else formatting
7 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
7 年前
RSlysz
15a92a9f
Add toolbar quick reminder inside InfluenceVolume area
7 年前
Paul Melamed
8b873a1e
added color swatch to decal material
7 年前
Nerites
dcbdc53b
Naive hookup for cameraData.renderScale <->
XRSettings.eyeTextureResolutionScale in XR mode
7 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
RSlysz
5772a9b4
Rework the InfluenceVolume display
7 年前
sebastienlagarde
e941419d
Update changelog
7 年前
RSlysz
e3df0fc8
Add DrawVector6 feature to CoreEditorUtils
7 年前
GitHub
84c9e15c
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
7 年前
sebastienlagarde
03a88ecd
change perceptualSmoothness - perceptualRoughness
7 年前
RSlysz
1b725961
Renamed ArtisticSettings
Formerly AdditionalSettings
7 年前
sebastienlagarde
c8546dad
Fix preprocessor
7 年前
RSlysz
abd3660f
Add ProxyVolume collapsable area
7 年前
sebastienlagarde
e06338d1
Add some comment
7 年前
RSlysz
8569acf3
Move toolbar to top
7 年前
sebastienlagarde
0e0c9931
Merge branch 'master' into normal-buffer-support
7 年前
Antoine Lelievre
70db7a25
Updated Changelog
7 年前
RSlysz
148e717f
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
7 年前
Sebastien Lagarde
d40d4830
Fix deferred and clear coat
7 年前
Antoine Lelievre
7aa394fc
Finished simple compression algorithm
7 年前
sebastienlagarde
5afa37a8
HDRP: Visualize shadow map minor ident
7 年前
Sebastien Lagarde
e5417732
More fix
7 年前
Felipe Lira
0d778bae
Fixed some cascade issues
7 年前
Antoine Lelievre
b3d835fa
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
7 年前
sebastienlagarde
97c94087
Update HDRP asset + add Cull none on debug shader
7 年前
Sebastien Lagarde
23c3f077
various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
7 年前
Felipe Lira
312a5259
Screenspace shadow resolve is only done in case of cascade shadows.
7 年前
GitHub
bf69fe62
Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
7 年前
Sebastien Lagarde
f22b94b1
Fix depth prepass for full deferred
7 年前
GitHub
f82aef0c
Merge branch 'master' into VisualizeShadowMasks
7 年前
Felipe Lira
82b1711d
Added unrelease tag on release notes
7 年前
Sebastien Lagarde
0ec73e5c
Merge branch 'master' into normal-buffer-support
7 年前