6243 次代码提交 (9c05b5af-f01c-40d5-8f1e-90d43d3532ab)

作者 SHA1 备注 提交日期
sebastienlagarde 26d09161 Some factor and comment of commonMaterial.hlsl 7 年前
GitHub acb97536 Merge pull request #1287 from Unity-Technologies/stacklit 7 年前
Stephane Laroche e982f099 Some modifications (not enabled for now) to try to handle anisotropy better. 7 年前
sebastienlagarde c6867a4e Merge branch 'master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 325a0d20 Separate limit for max active planar probe and max planar probe per render 7 年前
GitHub 08b41047 Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor 7 年前
Stephane Laroche 42284de1 Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though) 7 年前
Frédéric Vauchelles 20908a44 Added warning in UI when proxy and influence shapes are differents 7 年前
sebastienlagarde e4f497dc Fix issue with preprocessor 7 年前
Stephane Laroche 6a42ea81 Uniformity, dual lobe material feature keyword. 7 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 11576c7d Added guards on drawgizmos for HD reflection probes 7 年前
sebastienlagarde 3c4711de Add missing meta file 7 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
GitHub 61db0440 Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support 7 年前
sebastienlagarde a47f097f Add switch build player support 7 年前
GitHub b89283a5 Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map 7 年前
sebastienlagarde dd45564c Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space 7 年前
GitHub 443e7841 Merge pull request #1282 from Unity-Technologies/stacklit 7 年前
GitHub c950ed49 Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum 7 年前
Remy 9c533966 UTF Tests Fix 7 年前
GitHub df846344 Merge pull request #1280 from Unity-Technologies/volume-improvements-next 7 年前
GitHub bdbe5bc4 Merge pull request #1281 from Unity-Technologies/switch_support 7 年前
Stephane Laroche e0d326d4 Add coat and anisotropy UI. 7 年前
sebastienlagarde d81990c2 Update UTF submodule (was remove by a previous PR) 7 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 7 年前
sebastienlagarde 74166e70 Update postprocess version 7 年前
Jean-François F Fortin 5777e7c0 Added button to output all shader properties in the debug log. 7 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
GitHub 4913285a Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar 7 年前
sebastienlagarde f0baa14d HDRP: StackLit Triplanar - handling of local and world correctly per attribute 7 年前
Antti Tapaninen 05bc2fef update gitsubmodule revisions 7 年前
GitHub 1cd7186d Merge pull request #1276 from Unity-Technologies/stacklit-support-planar 7 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
sebastienlagarde 44ad647c Add support for triplanar + handle local/world space 7 年前
Evgenii Golubev b8dccc9d Add comments 7 年前
GitHub 6dfee119 Merge pull request #1275 from Unity-Technologies/stacklit 7 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev 2e234638 Fix light leaking due to texture suballocation 7 年前
Thomas 9d376773 Typo fix 7 年前
GitHub 4431a85e Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1 7 年前
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 7 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 7 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 7 年前
Thomas 19caf308 Fixed HDR ColorParameter 7 年前
sebastienlagarde 1aab1b89 LW: Keep master compiling with 2018.1 7 年前
Felipe Lira 998892b5 Converted ShadowPass to the new ScriptableRenderPass 7 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 7 年前
Evgenii Golubev 3112d459 Reduce the time spent on LDS bank conflicts from 15% to 8% 7 年前