Peter Bay Bastian
|
cab03796
|
Update Shader graph importer to properly register shaders
|
7 年前 |
Peter Bay Bastian
|
03aee46f
|
Add null check for OnDestroy
|
7 年前 |
Peter Bay Bastian
|
0ac8d160
|
Fix for DDXY node
|
7 年前 |
Tim Cooper
|
f79b8aa2
|
Add alpha clip threshold to PRB master.
|
7 年前 |
GitHub
|
6f046031
|
Merge pull request #127 from Unity-Technologies/procedural-shape
Procedural Shape
|
7 年前 |
Tim Cooper
|
f2413918
|
fix up typo.
|
7 年前 |
Peter Bay Bastian
|
3edd948a
|
Updates to party preview
|
7 年前 |
Tim Cooper
|
7995a0e9
|
upgrading to new shader library.
|
7 年前 |
Peter Bay Bastian
|
c0c7450c
|
Saturate dot product result in fresnel effect node to avoid negative values
|
7 年前 |
Tim Cooper
|
7a9a255f
|
More work on porting node library across to new shader library.
|
7 年前 |
GitHub
|
6a80fdeb
|
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
GitHub
|
5546123e
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Tim Cooper
|
e3bd536c
|
Merge branch 'master' into HDMaster
|
7 年前 |
Tim Cooper
|
9d765833
|
Update Shader graph importer to properly register shaders.
|
7 年前 |
GitHub
|
1a3f590c
|
Merge pull request #99 from Unity-Technologies/node-input-scene
Node Input Scene
|
7 年前 |
Peter Bay Bastian
|
ce26a5b8
|
Copy node title or property name for properties created inside sub-graph when converting to sub-graph (fixes #114)
|
7 年前 |
Peter Bay Bastian
|
81940dcd
|
Add object control back to SubGraphNode for now (fixes #112)
|
7 年前 |
Peter Bay Bastian
|
02c12a94
|
Fix order of things when adding slots (fixes #111)
|
7 年前 |
Peter Bay Bastian
|
27c461e8
|
Make sure that new properties do not alias the names of other properties (#fix 102)
|
7 年前 |
Peter Bay Bastian
|
8fb4d936
|
Update package version
|
7 年前 |
Tim Cooper
|
ae8e0962
|
starting to update nodes to new library.
|
7 年前 |
Peter Bay Bastian
|
c4db054d
|
Update gitignore to make sure that people don't commit npmrc files
|
7 年前 |
Tim Cooper
|
a197968f
|
Merge remote-tracking branch 'origin/master' into HDMaster
|
7 年前 |
Tim Cooper
|
16406a1d
|
Working on conversion to new library
|
7 年前 |
Matt Dean
|
0364097d
|
Fix Rounded Rectangle
|
7 年前 |
Julien Ignace
|
7faea4fc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
|
7 年前 |
Raymond Graham
|
5f8aef95
|
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
|
7 年前 |
Raymond Graham
|
51c0d02a
|
module udpate
|
7 年前 |
Raymond Graham
|
1118c956
|
Merge branch 'master' into motionVectorSupport
|
7 年前 |
Julien Ignace
|
b2315b94
|
Update default scene settings object creation to include exp fog and all relevant component.
|
7 年前 |
Julien Ignace
|
d210135e
|
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
|
7 年前 |
Julien Ignace
|
daaa1360
|
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
|
7 年前 |
Julien Ignace
|
033abbd6
|
More fixes with latest master.
|
7 年前 |
Julien Ignace
|
1ce75e59
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
9a3adabe
|
Bumped package version
|
7 年前 |
Felipe Lira
|
fa504521
|
Runned auto format tool.
|
7 年前 |
Felipe Lira
|
711a16fb
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
7389ca21
|
Rewrote Sky/fog component with latest Volume APIs after merge.
|
7 年前 |
Julien Ignace
|
256c35aa
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
44b0d028
|
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
|
7 年前 |
Felipe Lira
|
d3e2a290
|
Added error log message to lightweight materials upgraders. Added to error information material name.
|
7 年前 |
Felipe Lira
|
64095289
|
Addressed Arira's comment on upgrader message.
|
7 年前 |
Felipe Lira
|
cb54afc5
|
Addressed Shawn's UI comment. Render scale cap is now at 4.
|
7 年前 |
sebastienlagarde
|
f3d7f5bf
|
Address feedback
|
7 年前 |
Felipe Lira
|
bc18e113
|
First part of relatime shadows refactor.
|
7 年前 |
sebastienlagarde
|
f142c657
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Felipe Lira
|
f545fbe7
|
Fixed a null reference when particle component lights were used.
|
7 年前 |
Sebastien Lagarde
|
bc97a04c
|
recreate SSS settings assets
|
7 年前 |
Felipe Lira
|
c62e8861
|
Refactored upgraders. Added Terrain and Particles upgraders.
|
7 年前 |
Sebastien Lagarde
|
d1ee0342
|
minor adjustement
|
7 年前 |