Felipe Lira
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98bc9a10
|
Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons.
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7 年前 |
Felipe Lira
|
0c481f08
|
StandardInput cannot be inside LightweightLighting or it may cause errors with other standard shaders.
|
7 年前 |
Felipe Lira
|
e878f02d
|
Ambient SH done perpixel until we find a proper solution on how to handle it for ShanderGraph
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7 年前 |
Felipe Lira
|
792168b1
|
Reduced number of shader variations.
|
7 年前 |
Felipe Lira
|
a01c178c
|
Enabled back support to vertex lighting
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7 年前 |
Felipe Lira
|
7b969636
|
Prepared lightmapUV to add support to dynamic lightmap.
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7 年前 |
Felipe Lira
|
fb2ea3ef
|
Further refactors to support ShaderGraph
|
7 年前 |
Felipe Lira
|
6c874f37
|
More refactor changes to support ShaderGraph
|
7 年前 |
Felipe Lira
|
e82227ea
|
More changes to support ShaderGraph + make it easier to support additional lit shaders.
|
7 年前 |
Felipe Lira
|
bb4866a1
|
Update SurfaceData to match ShaderGraph layout
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7 年前 |
Felipe Lira
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f6959393
|
Fixed light setting to test scene 21 to not use shadows and prevent a warning.
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7 年前 |
Felipe Lira
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8f772a0a
|
Fixed crash when trying to access lights created in the light particle module.
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7 年前 |
Felipe Lira
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cdc50657
|
Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
|
7 年前 |
Felipe Lira
|
06348311
|
Added support to 9 lights to lightweight. 1 main light + 8 per-object.
|
7 年前 |
Felipe Lira
|
252443ec
|
Light sorting added based on lightType, shadowType, cookie support, intensity if directional, distance to camera otherwise.
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7 年前 |
Felipe Lira
|
263a503c
|
Added terrain shaders test
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7 年前 |
Felipe Lira
|
ead2f8b7
|
Renamed RenderingConfiguration to FrameRenderingConfiguration to avoid confusion with RendererConfiguration.
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7 年前 |
Felipe Lira
|
e24302fd
|
Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader.
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7 年前 |
Felipe Lira
|
5f970d63
|
Merge branch 'Unity-2017.3' into LightweightPipeline
|
7 年前 |
sebastienlagarde
|
577e2bef
|
HDRenderPipeline: Remove useless code as RenderQueue system already handle it
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7 年前 |
sebastienlagarde
|
77e60645
|
HDRenderPipeline: Draft with temporary code for testing performance
|
7 年前 |
sebastienlagarde
|
cdd59e19
|
HDRenderPipeline: Split opaque and opaque alpha tested prepass
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7 年前 |
sebastienlagarde
|
771c8d04
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
938357d4
|
HDRenderPipeline: Avoid divide by zero in shader + fix typo
|
7 年前 |
sebastienlagarde
|
55a34e3a
|
HDRenderPipeline: Fix Copy/paste failure.... with fix on tessellation
|
7 年前 |
sebastienlagarde
|
86cbf617
|
HDRenderPipeline: Prevent a divide by 0 with Influence mode on LayeredLit.shader
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7 年前 |
sebastienlagarde
|
cd77b9ac
|
HDRenderPipeline: Fix an issue with tessellation when in heightmap min > max
- min can be > max when baking a high poly mesh on a bigger low poly
mesh, in this case the culling must not fail
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7 年前 |
Andre McGrail
|
c6969950
|
Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test
|
7 年前 |
GitHub
|
cbc1a1ee
|
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
HDRenderPipeline: Details map tiling depends on base tiling
|
7 年前 |
Felipe Lira
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413c2583
|
Added support to SoftParticles
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7 年前 |
sebastienlagarde
|
400829f5
|
HDRenderPipeline: Details map tiling depends on base tiling
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7 年前 |
Felipe Lira
|
cafbee5d
|
Fixed crash in particles scene.
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7 年前 |
Felipe Lira
|
8b79450a
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
GitHub
|
3ed4dfec
|
Merge pull request #422 from Unity-Technologies/Branch_ShaderCompileFix
Fixed compilation error (Disable wind for Velocity because of the kno…
|
7 年前 |
Evgenii Golubev
|
8a5090cc
|
Reassign the thickness map (outdated GUID)
|
7 年前 |