sebastienlagarde
77de29eb
HDRenderPipeline: Disable tile scale when using influence mode
8 年前
GitHub
554fdf64
Merge pull request #150 from Unity-Technologies/POM-cleanup
HRenderPipeline: POM code comment/cleanup
8 年前
sebastienlagarde
34b7b8f2
Merge remote-tracking branch 'refs/remotes/origin/master' into POM-cleanup
8 年前
GitHub
56246180
Merge pull request #149 from Unity-Technologies/Add-object-scale-affect-tiling-support
HDRenderPipeline: Add support for object scale affecting tiling for layered material
8 年前
Evgenii Golubev
fb05108b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
f3b40a2b
HDRenderPipeline: Add support for object scale affecting tiling for layered material
8 年前
Evgenii Golubev
37c3566f
Update material files with the definition of '_StenclRef'
{ material.SetInt("_StencilRef", x); } relies on serialization. Therefore, if the property is not declared in the *.mat file, attempting to set this property in C# has no effect.
8 年前
GitHub
d7f0af3d
Merge pull request #148 from Unity-Technologies/Separate-blend-mask-UV-mapping
HDRednerPipeline: separate uvmapping for blend mask
8 年前
Evgenii Golubev
a540cea9
Remove the duplicate material ID
8 年前
sebastienlagarde
79986910
HDRednerPipeline: separate uvmapping for blend mask
8 年前
Sebastien Lagarde
f3db7fd8
HDRendePipeline: POM - comment + rename variable
8 年前
Evgenii Golubev
a6f935fc
Use the stencil to avoid shading empty parts of the G-buffer
8 年前
GitHub
ea77b56e
Merge pull request #147 from robertcupisz/master
Add dir shadow near plane offset to CommonSettings
8 年前
Evgenii Golubev
e5974544
Factor out 'halfRcpVariance'
8 年前
Robert Cupisz
bc3905d5
Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends.
8 年前
GitHub
59a63dc6
Merge pull request #146 from Unity-Technologies/metal
fix metal pipeline creation error
8 年前
Antti Tapaninen
ec00ad07
fix metal pipeline creation error about "fragment shader color output does not have enough component for the pixel format"
8 年前
mmikk
e8505d17
switch to structured across the board
switch to structured across the board
8 年前
GitHub
17bcd468
Merge pull request #145 from Unity-Technologies/Branch_FixLayeredMetaPass
Fix meta pass for layered shader when it needed the vertex color.
8 年前
Julien Ignace
5b8bfa0c
Fix meta pass for layered shader when it needed the vertex color.
8 年前
GitHub
055563fb
Merge pull request #144 from Unity-Technologies/Branch_CopyDepthPostOpaque
Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass.
8 年前
GitHub
9e9fcce9
Merge pull request #143 from Unity-Technologies/Add-Blend-Mask-Tiling-param
Add blend mask tiling param
8 年前
sebastienlagarde
e6303174
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
8 年前
GitHub
26a09982
Merge pull request #142 from Unity-Technologies/postfx-temp
Added more temporary post-processing effects per request
8 年前
Chman
1d022582
Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp
8 年前
sebastienlagarde
66d474dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
8 年前
Evgenii Golubev
c13b75bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
ee6a8dfe
Merge pull request #139 from Unity-Technologies/Branch_DebugLighting
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
8 年前
GitHub
d0d937c5
Merge pull request #141 from EvgeniiG/master
Use DrawProcedural() for drawing full screen
8 年前
Julien Ignace
d967a950
Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass.
8 年前
GitHub
afd74030
Merge pull request #140 from EvgeniiG/master
Fix build issues of the Unity player
8 年前
sebastienlagarde
096f6f33
HDRenderPipeline: Add BlendMask tiling support
8 年前
Julien Ignace
b21da003
Added Lighting debug passes for Tessellation shaders.
8 年前
sebastienlagarde
ec665821
HDRenderPipeline: Fix issue with last commit
8 年前
Julien Ignace
e39df9e7
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
8 年前
GitHub
aef2a1fa
Merge pull request #138 from Unity-Technologies/Branch_FixLayeredTestScene
Fixed LayeredLit test scene after last modifications.
8 年前
Julien Ignace
ec53036a
Fixed LayeredLit test scene after last modifications.
8 年前
GitHub
1b201c94
Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior
Updating Layered shader
8 年前
Evgenii Golubev
f17e4519
Pass properties to DrawProcedural
8 年前
sebastienlagarde
64b996ea
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Evgenii Golubev
c962132e
Properly capitalize "Full Screen"
8 年前
sebastienlagarde
e2baec96
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Evgenii Golubev
6bcb3f10
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
8 年前
sebastienlagarde
d03f107b
HDRenderPipeline: Clean and merge planar/UVSet0 POM
8 年前
GitHub
01469c87
Merge pull request #137 from EvgeniiG/master
Avoid incorrectly shading the skybox region
8 年前
Sebastien Lagarde
aa453c68
HDRenderPipeline: Fix several problem - POM working with layered and lit planar
8 年前
GitHub
c66d98c1
Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Branch debuglighting
8 年前
Sebastien Lagarde
adaf6665
HDRenderPipeline: Fix POM for Lit after change
8 年前
GitHub
3f6a8195
Merge pull request #134 from EvgeniiG/master
Improve SSS bilateral filtering and add support for multiple kernels
8 年前
Sebastien Lagarde
3ae51c0e
HDRenderPipeline: Refactor UI for subsurface
8 年前