浏览代码

Remove the duplicate material ID

/Branch_Batching2
Evgenii Golubev 8 年前
当前提交
a540cea9
共有 2 个文件被更改,包括 0 次插入6 次删除
  1. 3
      Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.shader
  2. 3
      Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitTessellation.shader

3
Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.shader


[HideInInspector] _CullMode("__cullmode", Float) = 2.0
[HideInInspector] _ZTestMode("_ZTestMode", Int) = 8
// Material Id
[HideInInspector] _MaterialId("_MaterialId", FLoat) = 0
[Enum(None, 0, DoubleSided, 1, DoubleSidedLigthingFlip, 2, DoubleSidedLigthingMirror, 3)] _DoubleSidedMode("Double sided mode", Float) = 0
[Enum(Mask Alpha, 0, BaseColor Alpha, 1)] _SmoothnessTextureChannel("Smoothness texture channel", Float) = 1

3
Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitTessellation.shader


[HideInInspector] _CullMode("__cullmode", Float) = 2.0
[HideInInspector] _ZTestMode("_ZTestMode", Int) = 8
// Material Id
[HideInInspector] _MaterialId("_MaterialId", FLoat) = 0
[Enum(None, 0, DoubleSided, 1, DoubleSidedLigthingFlip, 2, DoubleSidedLigthingMirror, 3)] _DoubleSidedMode("Double sided mode", Float) = 0
[Enum(Mask Alpha, 0, BaseColor Alpha, 1)] _SmoothnessTextureChannel("Smoothness texture channel", Float) = 1

正在加载...
取消
保存