7198 次代码提交 (981030f0-47fa-4651-b689-a93aa1df1743)

作者 SHA1 备注 提交日期
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 6 年前
Tim Cooper ee88c1d2 Update Windows reference images. 6 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 6 年前
Tim Cooper 5af2e1ce Fix up large files 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 6 年前
GitHub 87f274e1 Merge pull request #1553 from Unity-Technologies/metal-fixes 6 年前
Antoine Lelievre 2ac4614c Reverted LightLoop to the original version 6 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 7 年前
Antti Tapaninen a06f1055 update release notes 6 年前
Felipe Lira a712bd10 updated release notes 6 年前
Antoine Lelievre 74cc8ad5 Removed UI hint code 6 年前
Antoine Lelievre 2d02821b Fix for contact shadows with volumetric lighting 7 年前
Antti Tapaninen f26f22f9 workaround metal/amd regression since 2018.1, investigation still in progress 6 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 6 年前
Antoine Lelievre 9d62831c Removed UI code for PR 6 年前
Antoine Lelievre 31628624 Updated changelog 7 年前
Antti Tapaninen 11ad0670 fix mojoshader preprocessor issue 6 年前
Felipe Lira d345bff0 Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced 6 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 6 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 7 年前
Felipe Lira 875f9b2c updated lw release notes formatting. 6 年前
Antoine Lelievre 3072fc83 PCSS is now working 6 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 7 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 6 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 7 年前
sebastienlagarde 2fce5809 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub b1cc4f3e Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow 7 年前
Antoine Lelievre e1facabb Add contact shadows for punctual lights 7 年前
sebastienlagarde 55e4d1aa Merge branch 'master' into DominantLightContactShadow 7 年前
Antoine Lelievre 78777de4 Added somne descriptive comments 7 年前
Antoine Lelievre 9472ac2a Merge branch 'DominantLightContactShadow' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into DominantLightContactShadow 7 年前
Antoine Lelievre 8dd060c6 Small syntax fixes 7 年前
Antoine Lelievre 5cc49b0c Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Antoine Lelievre 544a96c4 Better dominant light detection algorithm 7 年前
sebastienlagarde 33638690 Core: Add mini profiler for easier CPU perf control 7 年前
Antoine Lelievre 222bd438 Removed useless kernel 7 年前
Felipe Lira 6fec7479 Pushed missing camera component. 7 年前
Antoine Lelievre 99094901 Refacto for better code integration 7 年前
GitHub ed505754 Merge pull request #1539 from Unity-Technologies/lw/camera-additional-data 7 年前
GitHub d4992b3f Merge branch 'master' into lw/camera-additional-data 7 年前
Antoine Lelievre 41d30d20 Contact shadows works with point light and spot lights (in addition to directional) 7 年前
GitHub 8fbd1282 Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector 7 年前
Felipe Lira f8cd72cb updated release notes 6 年前
Antoine Lelievre a756ab16 Added a kernel for contact shadows 7 年前
sebastienlagarde c52d88dc Remove obsolete graphic test directory 7 年前
Felipe Lira d25a90be Updated changelog and fixed comment. 7 年前
Antoine Lelievre eb6fe2c5 Added a bool for contact shadows in lights 7 年前
sebastienlagarde d6b05c66 Remove GraphicTest obsolete directory 7 年前
Felipe Lira 3458bbc5 Updated release notes 7 年前