Evgenii Golubev
|
34315214
|
Set values of legacy built-in uniforms
|
8 年前 |
Julien Ignace
|
95bd4bde
|
First version of layered shader height blending.
|
8 年前 |
GitHub
|
a58c0e13
|
Merge pull request #61 from Unity-Technologies/LayeredLit
Fixed default value for Smoothness Detail Scale.
|
8 年前 |
Evgenii Golubev
|
2f7b3af3
|
Update the sky code using the Adam demo source
|
8 年前 |
Julien Ignace
|
1feebf25
|
Fixed default value for Smoothness Detail Scale.
|
8 年前 |
Tim Cooper
|
e9ce1c42
|
[srl]Implement c# changes to match the c++ code changes.
|
8 年前 |
GitHub
|
deff790c
|
Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
|
8 年前 |
Evgenii Golubev
|
11fe42e1
|
Introduce 'invalidRTI'
|
8 年前 |
Julien Ignace
|
31325bbd
|
Fixed some missing keywords for LayeredLit shader.
|
8 年前 |
Filip Iliescu
|
e94eb9e2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
4534d45f
|
Make sure the sky pass does not modify the alpha channel
|
8 年前 |
GitHub
|
d687439f
|
Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
|
8 年前 |
Julien Ignace
|
e4a32a00
|
Fixed update of sky renderer when changing the type in the CommonSettings.
|
8 年前 |
Evgenii Golubev
|
9ae68594
|
Clean up and refactor the procedural sky
|
8 年前 |
Julien Ignace
|
0a254c57
|
Merge branch 'master' into SkyFramework
|
8 年前 |
Evgenii Golubev
|
92a11b73
|
Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
|
8 年前 |
GitHub
|
d09c8d89
|
Merge pull request #58 from Unity-Technologies/HackShadowPCF
Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
|
8 年前 |
Julien Ignace
|
819c7c46
|
Merge branch 'master' into SkyFramework
|
8 年前 |
Julien Ignace
|
d3f35f1a
|
- Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
- Made sure everything worked fine with multi-editing.
|
8 年前 |
GitHub
|
63b94ab1
|
Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
|
8 年前 |
Julien Ignace
|
8f84aa6a
|
Added color and depth buffers to the builtin sky parameters.
|
8 年前 |
GitHub
|
58a746e5
|
Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
|
8 年前 |
Evgenii Golubev
|
8bbe4289
|
Merge remote-tracking branch 'upstream/master'
|
8 年前 |
vlad
|
d0c30f9a
|
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
|
8 年前 |
Tim Cooper
|
2e183994
|
Add time checkbox
Make shorter GUIDs
|
8 年前 |
Matt Dean
|
98611b46
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
c19d413a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
525120da
|
Lava tweaks
Slope shader
|
8 年前 |
Florent Guinier
|
670f4bf3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
b061e067
|
Lava and some stuff.
Fixed screen pos
|
8 年前 |
MingWai
|
bdfd3b5f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
vlad
|
b247c311
|
Texture assets and related notes work now (Thanks Tim!)
|
8 年前 |
MingWai
|
b038c97f
|
gradient assets
|
8 年前 |
bfogerty
|
7d92d077
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Matt Dean
|
2c09193d
|
Updated eye master
|
8 年前 |
ChrisTchou
|
5c5083d0
|
Adding 3d checkerboard & 3d output from sphere dent
|
8 年前 |
bfogerty
|
8033e041
|
A buldge now comes from the Cellular shader.
|
8 年前 |
Matt Dean
|
eed9ee0e
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
a6a2d4de
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
3b03ea1a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
MingWai
|
c0a0fd0b
|
custom texture use case
|
8 年前 |
Matt Dean
|
4781b571
|
Added anisotropy demo shader
|
8 年前 |
Florent Guinier
|
786455b2
|
dynamic texture demo
|
8 年前 |
Matt Dean
|
1ddad83f
|
Added character rendering scene
|
8 年前 |
MingWai
|
59f4b762
|
graph assets
|
8 年前 |
bfogerty
|
ea8e9875
|
Added the Unity Logo to the Cellular texture
|
8 年前 |
Florent Guinier
|
c94e9640
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
7ac6f978
|
Repositioned the center ball in the shader.
|
8 年前 |
bfogerty
|
ca642cc1
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Florent Guinier
|
264cb36f
|
fix gradient node (with more cofee)
|
8 年前 |