1191 次代码提交 (973d16b4-ec9e-4dd1-8364-7d21f76911cb)

作者 SHA1 备注 提交日期
Evgenii Golubev 8f4d9895 Make "EnvLightData.envIndex" an int 8 年前
GitHub 59bd5b18 Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Sebastien Lagarde 805c0972 HDRenderLoop: Fix issue with cubemap and tile rendering 8 年前
Evgenii Golubev 82a5fa02 Add the README meta file 8 年前
sebastienlagarde 8cac0660 HDRenderLoop: Clean some formatting error + fix issue with define 8 年前
Evgenii Golubev 8e75e0af Apply extinction to the scene color when performing alpha-blending 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b3bfb8e4 Define IS_RENDERING_SKY 8 年前
runes 0feeb77b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev fabf3afc Pass Z-buffer parameters to LinearEyeDepth() 8 年前
GitHub 06953530 Merge pull request #23 from EvgeniiG/master 8 年前
Evgenii Golubev 47fff118 Fix the copy-paste error 8 年前
Evgenii Golubev 84ef01ec Remove GATHER_TEXTURE3D (does not exist) 8 年前
Evgenii Golubev 320e891e Correct the blending behavior of atmospheric scattering 8 年前
Evgenii Golubev 60fc261c Merge branch 'SkySystem' 8 年前
Evgenii Golubev 92576fff Do not perform blending with the environment map if the sky is occluded 8 年前
Evgenii Golubev b9e77551 Add a README file with parameter descriptions 8 年前
Evgenii Golubev cd304047 Set dynamic uniforms in OnEnable() 8 年前
Evgenii Golubev 649710c9 Compile several permutations of the shader in order to be able to switch them at runtime 8 年前
Evgenii Golubev 4fb1e8bc Fix the direction of the sun 8 年前
Evgenii Golubev b4576ede Implement the color blending 8 年前
Evgenii Golubev f2c548d4 Use alpha of 0 - the sky is transparent. 8 年前
Evgenii Golubev 9d5e5ac9 Fix shader parameter passing 8 年前
Evgenii Golubev 0e0ec260 Use a more reasonable depth value 8 年前
Evgenii Golubev 1b282239 Fix the cause of the warning 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
Evgenii Golubev 6d44fd19 Remove the per-vertex atmospherics support 8 年前
Evgenii Golubev 5bec13fc Merge branch 'master' into SkySystem 8 年前
runes 1ff2ff4b Moved debug rendering of tile lists to separate shader pass 8 年前
Evgenii Golubev 864cf908 Include "AtmosphericScattering.hlsl" correctly 8 年前
Sebastien Lagarde ab8c4846 HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster 8 年前
Evgenii Golubev dba78a68 Fix compile errors 8 年前
Evgenii Golubev 0b91e7aa Fix the incorrect texture API usage 8 年前
Sebastien Lagarde 41117464 HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap 8 年前
Evgenii Golubev 3e4e0ca6 Use the SRL texture API 8 年前
Evgenii Golubev 22b19840 Add missing macro parameters 8 年前
Sebastien Lagarde 557e77d1 HDRenderLoop: First almost working version of tile from FPTL 8 年前
Evgenii Golubev 54cf6a15 Merge branch 'master' into SkySystem 8 年前
Evgenii Golubev 845ca501 Fix gather macros 8 年前
Sebastien Lagarde 6088f80d HDRenderLoop: Fix few warning 8 年前
Julien Ignace 7e712073 Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
Evgenii Golubev 4e63bc81 Merge branch 'master' into SkySystem 8 年前
Evgenii Golubev a22137fb Add gather support 8 年前
sebastienlagarde 814ebce6 HDRenderLoop: Fix some warning in compute shaders 8 年前
Julien Ignace 49d22f53 Fixed Texcoord debug rendering. 8 年前
Evgenii Golubev 2c2a918f Add the initial (broken!) version of the atmospheric shader 8 年前
Evgenii Golubev 1b21bc2e Remove dangerous texture coordinate casts 8 年前
Julien Ignace 3e457cb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前