Peter Bay Bastian
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a4ea9ff8
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Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Evgenii Golubev
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92230900
|
Add a NULL check to RebuildSkyMatrices()
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7 年前 |
Evgenii Golubev
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5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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cd11ceeb
|
Remove the sky mesh
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7 年前 |
Peter Bay Bastian
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d969dce9
|
Update to work with graphics/srp/prepare-filtering
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7 年前 |
Evgenii Golubev
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07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
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7 年前 |
mmikk
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8c27de69
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simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
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7 年前 |
Evgenii Golubev
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7a50f940
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Clean up
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7 年前 |
Evgenii Golubev
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69b2a277
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Implement computation of the view vector from the screen space coordinate
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7 年前 |
Peter Bay Bastian
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d69d3c1d
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Move IMayRequireNormal into own file
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7 年前 |
Peter Bay Bastian
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14564f1e
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Removed (now) unneeded OnInspectorGUI for shader graph assets
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7 年前 |
Peter Bay Bastian
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c0b10e8f
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Update to work with latest graphics/shadergraph
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7 年前 |
Peter Bay Bastian
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8e1d62b6
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Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31)
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7 年前 |
Peter Bay Bastian
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a92b64bb
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#31 UIElements-based graph inspector
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7 年前 |
Peter Bay Bastian
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d465f37d
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#43 Handle keyboard shortcuts in window rather than GraphView
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7 年前 |
Peter Bay Bastian
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985a8c21
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Add formatting instructions to README
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7 年前 |
Peter Bay Bastian
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7e160ce8
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Run `hg format` on repository
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7 年前 |
Peter Bay Bastian
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cb4c7948
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Add editorconfig
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7 年前 |
Peter Bay Bastian
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8568c86c
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#28 Set window title to asset name when window is created
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7 年前 |
Peter Bay Bastian
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f9acfdc0
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Missing change for previous commit
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7 年前 |
Peter Bay Bastian
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178cb981
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Extension method for `INode.RequiresTime`
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7 年前 |
Peter Bay Bastian
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f516d811
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Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
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7 年前 |
Tim Cooper
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793887f9
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Working 'convert to subgraph'
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7 年前 |
Tim Cooper
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a494cc0c
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Adding back sub graph support
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7 年前 |
Peter Bay Bastian
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4b24135e
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#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
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7 年前 |
Tim Cooper
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34cc0f15
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Start work on making 'sub-graph' work again in an expected way.
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7 年前 |
Peter Bay Bastian
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a3cbf332
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#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
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7 年前 |
Tim Cooper
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06494dc3
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Ensure tests are run with the same preview lighting.
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7 年前 |
Tim Cooper
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ff3530d9
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Add cracks graph for testing
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7 年前 |
Peter Bay Bastian
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c645f8bc
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Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
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7 年前 |
Peter Bay Bastian
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4fa0de6e
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Remove NodePreviewView as it is no longer used
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7 年前 |
Peter Bay Bastian
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8bfc6985
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Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
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7 年前 |
Peter Bay Bastian
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78c22505
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Handle delete via window and presenter rather than `MaterialGraphView`
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7 年前 |
Peter Bay Bastian
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04fedafb
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Support "Cut" command
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7 年前 |
Peter Bay Bastian
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9dd4edeb
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#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
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7 年前 |
Peter Bay Bastian
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b057a909
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Clean-up MaterialNodeView a bit
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7 年前 |
Peter Bay Bastian
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693b0aa5
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Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
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7 年前 |
Peter Bay Bastian
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315fa5db
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Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
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7 年前 |
Peter Bay Bastian
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1513eb00
|
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
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7 年前 |
Peter Bay Bastian
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45e02be9
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Rename *Drawer to *View
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7 年前 |
Peter Bay Bastian
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47925068
|
#35 Unify {Graph,Material}NodePresenter
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7 年前 |
Peter Bay Bastian
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11134a7d
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Remove old inspector
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7 年前 |
Peter Bay Bastian
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485654b6
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#31 Graph inspector now lives inside graph editor window (also, it works again!)
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7 年前 |
Peter Bay Bastian
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696062ae
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#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
Peter Bay Bastian
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ecb231e6
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#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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7 年前 |
Peter Bay Bastian
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f59ddd5e
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#35 Remove meta file that got away
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7 年前 |
Peter Bay Bastian
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f2510f42
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#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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7 年前 |
Peter Bay Bastian
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d470f1f1
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Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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7 年前 |
Peter Bay Bastian
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f589fb80
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Preview rendering works again for non-time-dependent nodes
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7 年前 |
Peter Bay Bastian
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72c6ad7a
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Push NodeDrawer members down into MaterialNodeDrawer
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7 年前 |