Oliver Schnabel
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ecdbdcab
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Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
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7 年前 |
RSlysz
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15a92a9f
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Add toolbar quick reminder inside InfluenceVolume area
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7 年前 |
RSlysz
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5772a9b4
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Rework the InfluenceVolume display
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7 年前 |
RSlysz
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e3df0fc8
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Add DrawVector6 feature to CoreEditorUtils
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7 年前 |
RSlysz
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1b725961
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Renamed ArtisticSettings
Formerly AdditionalSettings
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7 年前 |
RSlysz
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abd3660f
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Add ProxyVolume collapsable area
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7 年前 |
RSlysz
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8569acf3
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Move toolbar to top
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7 年前 |
Antoine Lelievre
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70db7a25
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Updated Changelog
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7 年前 |
RSlysz
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148e717f
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Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
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7 年前 |
Antoine Lelievre
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7aa394fc
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Finished simple compression algorithm
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7 年前 |
Felipe Lira
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0d778bae
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Fixed some cascade issues
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7 年前 |
Felipe Lira
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312a5259
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Screenspace shadow resolve is only done in case of cascade shadows.
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7 年前 |
Felipe Lira
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7ec954ba
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Updated changelog
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7 年前 |
Felipe Lira
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31f42512
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Added unrelease tag on release notes
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7 年前 |
Felipe Lira
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1d3ab553
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Added 2.0.x release notes and updated changelog to [keep a changelog] format
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7 年前 |
Felipe Lira
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ec95c96d
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Exposed render scale and shadow distance to be set by script.
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7 年前 |
Felipe Lira
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ec6f0e8f
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Fixed GLES 2.0 shader compiler error in Integration Test suite.
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7 年前 |
Felipe Lira
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7a610fcd
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Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available.
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7 年前 |
Thomas
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9e16cad9
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Generate all reference images using WARP (because Katana...)
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7 年前 |
Thomas
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f03145c5
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Updated SSAO/MSVO scenes
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7 年前 |
Thomas
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092ba32c
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NPOT scale fix on reference images
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7 年前 |
Tim Cooper
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9aa25fa1
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remove project version
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7 年前 |
Tim Cooper
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07d64497
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Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository.
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7 年前 |
Tim Cooper
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a5f33a0c
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Remove Project Version
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7 年前 |
Nerites
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59b89be9
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Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
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7 年前 |
Alex Lindman
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a0fb31b5
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fixing spacing
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7 年前 |
Yao Xiaoling
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afba3908
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Fix LWRP terrain instancing.
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7 年前 |
Yao Xiaoling
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6e1f5e6c
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Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
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7 年前 |
GitHub
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1f72f875
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Merge pull request #1508 from Unity-Technologies/decals/color_swatch
Decals/color swatch
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7 年前 |
Paul Melamed
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a2438b0e
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updated changelog
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7 年前 |
Paul Melamed
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8b873a1e
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added color swatch to decal material
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7 年前 |
Nerites
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dcbdc53b
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Naive hookup for cameraData.renderScale <->
XRSettings.eyeTextureResolutionScale in XR mode
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7 年前 |
Stephane Laroche
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7842bbf8
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Merge remote-tracking branch 'mainrepo/master' into StackLit2
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7 年前 |
sebastienlagarde
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e941419d
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Update changelog
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7 年前 |
GitHub
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84c9e15c
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Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
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7 年前 |
sebastienlagarde
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03a88ecd
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change perceptualSmoothness - perceptualRoughness
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7 年前 |
sebastienlagarde
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c8546dad
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Fix preprocessor
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7 年前 |
sebastienlagarde
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e06338d1
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Add some comment
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7 年前 |
sebastienlagarde
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0e0c9931
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Merge branch 'master' into normal-buffer-support
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7 年前 |
Sebastien Lagarde
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d40d4830
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Fix deferred and clear coat
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7 年前 |
sebastienlagarde
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5afa37a8
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HDRP: Visualize shadow map minor ident
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7 年前 |
Sebastien Lagarde
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e5417732
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More fix
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7 年前 |
Antoine Lelievre
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b3d835fa
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Begin to fix the color picker intensity for luxmeter (not enough precision right now)
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7 年前 |
sebastienlagarde
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97c94087
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Update HDRP asset + add Cull none on debug shader
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7 年前 |
Sebastien Lagarde
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23c3f077
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various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
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7 年前 |
GitHub
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bf69fe62
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Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
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7 年前 |
Sebastien Lagarde
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f22b94b1
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Fix depth prepass for full deferred
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7 年前 |
GitHub
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f82aef0c
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Merge branch 'master' into VisualizeShadowMasks
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7 年前 |
Felipe Lira
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82b1711d
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Added unrelease tag on release notes
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7 年前 |
Sebastien Lagarde
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0ec73e5c
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Merge branch 'master' into normal-buffer-support
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7 年前 |