Thomas
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73b7cf92
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Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
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7 年前 |
Aleksandr Kirillov
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48b18113
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Addressed code review feedback.
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7 年前 |
GitHub
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cb320925
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Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
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7 年前 |
Frédéric Vauchelles
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b222ccef
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Added linear raymarching in HiZ
Fixed HiZ reflection
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7 年前 |
Evgenii Golubev
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32c0fc42
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Port integral and density buffers to the RTHandle system
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7 年前 |
GitHub
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149931ff
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Merge pull request #1272 from Unity-Technologies/update-licenses
Update licenses and add CONTRIBUTIONS
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7 年前 |
Felipe Lira
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d426889d
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Added shader stripping settings for the pipeline.
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7 年前 |
Aleksandr Kirillov
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1f4e5415
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Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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902a250a
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Removed duplicated code
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7 年前 |
Evgenii Golubev
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abc8a329
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Add a comment
|
7 年前 |
Peter Bay Bastian
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25ec0ece
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Update licenses and add CONTRIBUTIONS
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7 年前 |
Felipe Lira
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533beaae
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Merge branch 'master' into LWRP
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7 年前 |
Frédéric Vauchelles
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1616254e
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Fix PS4 shader compile issue
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7 年前 |
Evgenii Golubev
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4647677c
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Improve the quality of normal encoding
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7 年前 |
GitHub
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231beaa3
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Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Frédéric Vauchelles
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6a14305e
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Evgenii Golubev
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0be42a4f
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Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
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7 年前 |
GitHub
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e782fc6d
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Update the HDRP changelog
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7 年前 |
Raymond Graham
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2952dd59
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Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
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7 年前 |
Raymond Graham
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2e819225
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Volumetric updates from Evgenii
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
Raymond Graham
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f2c706dc
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Fix the 3D Texture tool
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7 年前 |
Raymond Graham
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667f9ee7
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Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |
Jean-François F Fortin
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83ab42b8
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-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Yao Xiaoling
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f304d36d
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Added basemap pass shader.
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7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Yao Xiaoling
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ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
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972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
Kay Chang
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f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |
GitHub
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9dec0564
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Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
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7 年前 |
Peter Bay Bastian
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54aaeaae
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Move to 'ShaderGraph' folder
|
7 年前 |
GitHub
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e615b99e
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Merge pull request #373 from Unity-Technologies/fix-drag-and-drop
Fix drag and drop
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7 年前 |
Martin Thorzen
|
02c75c93
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Fixed the drag and drop functionality (for 18.2+) for Blackboard
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7 年前 |
Martin Thorzen
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aa3df588
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Removed old interface that wasn't used anymore, IDropTarget
|
7 年前 |
GitHub
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24d91b96
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Merge pull request #372 from Unity-Technologies/updated-changelog
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
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9e04af49
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Update CHANGELOG.md
|
7 年前 |
GitHub
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cd8caf84
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Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider
Fix null refs in search window provider
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7 年前 |
Peter Bay Bastian
|
ac20b304
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Fix null refs in search window provider
|
7 年前 |
Martin Thorzen
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0a642a8a
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Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
|
36539f3e
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Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
|
7 年前 |
jensgholm15@gmail.com
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045f025b
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Update changelog to reflect changes
|
7 年前 |
GitHub
|
d657628e
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Merge pull request #361 from Unity-Technologies/fix-obsolete-methods
Fix obsolete warnings
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7 年前 |
Martin Thorzen
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3a802291
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Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions.
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7 年前 |
jensgholm15@gmail.com
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ed51c9ec
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Make nodes spawn in the center of the view when copied from another graph
|
7 年前 |
GitHub
|
16622af3
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Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs
Added groups to the test graphs
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7 年前 |
GitHub
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8a2e5a5e
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Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline
Warning incompatible pipeline
|
7 年前 |
Peter Bay Bastian
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8fcaa92a
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Merge branch 'master' into warning-incompatible-pipeline
|
7 年前 |