Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
47d64c52
[mat graph]Remove implicit node creation now that we have better code generation framework.
8 年前
Paul Demeulenaere
94144e69
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
8 年前
Paul Demeulenaere
51383cec
Add world tangent node (with IRequireTangent behavior)
8 年前
Paul Demeulenaere
94f746ff
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
8 年前
Peter Bay Bastian
1ded56e2
Added active state for title bar buttons a la the CSS pseudo class
8 年前
Peter Bay Bastian
7ef50ef7
Replaced accidental tabs with spaces
8 年前
Peter Bay Bastian
be11b1e0
"Show in project"-button now works
8 年前
Peter Bay Bastian
c6e6d4e4
Refactored title bar button into own drawer
8 年前
Peter Bay Bastian
53ab6c81
Added options button (not functional yet)
8 年前
Peter Bay Bastian
235ac2cb
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
8 年前
Peter Bay Bastian
621f548e
Style tweaks and minor code clean-up for title bar
8 年前
Peter Bay Bastian
c299e028
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
8 年前
Peter Bay Bastian
08a32f0c
Removed absolute positioning from TitleBar
8 年前
Peter Bay Bastian
da329206
Removed absolute positioning from GraphView and did minor tweaks to title bar
8 年前
julienf-unity
bb982188
Remove imported.asset files
8 年前
julienf-unity
07fa7d87
Fix compilation with runtime merge
8 年前
Peter Bay Bastian
42eb0e0c
Merge branch 'master' of github.com:stramit/MaterialGraph
8 年前
julienf-unity
95bdff73
Add default constructor for MaterialSlotDefaultInput to allow deserialization
8 年前
Peter Bay Bastian
af616546
Implemented basic title bar
8 年前
Evgenii Golubev
191dcd94
Optimize EvaluateBSDF_Area() with an early exit and scalar grouping
8 年前
Evgenii Golubev
8de2e009
Update the normalization of Baum's equation
8 年前
Evgenii Golubev
92dde0a7
Enable two-sided support for the reference area light implementation
8 年前
runes
2998b7cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
2663eb61
Improve comments
8 年前
Julien Ignace
7d178554
Added some unlit materials to test Unlit GI
8 年前
Evgenii Golubev
81b8bd5f
Temporarily disable the reference GGX IBL implementation
8 年前
Julien Ignace
48fc9b85
- Properly implemented GI meta pass for Unlit shader.
- Properly re-implemented Emission GI mode for Lit/Unlit/LayeredLit shaders.
8 年前
Evgenii Golubev
f2161234
Add area light geometry visualization
8 年前
GitHub
0d79a150
Merge pull request #9 from Unity-Technologies/VelocityBufferSupport
Velocity support
8 年前
Sebastien Lagarde
7443a077
HDRenderLoop: Fixed issue with velocity pass + fix shader warning
- GBuffer velocity can't work as we miss prevPosition Attribute in
GBuffer pass
- #define can't be include in C# from another file...
8 年前
Evgenii Golubev
f6ce1375
Formatting; avoid D3D11 compiler warning
8 年前
Sebastien Lagarde
c03433e2
HDRenderLoop: Add velocity shader pass
8 年前
Evgenii Golubev
a98a734c
Fix formatting
8 年前
Sebastien Lagarde
1999b306
Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport
8 年前
Evgenii Golubev
3764be25
Realign the LTC test geometry
8 年前