GitHub
|
8e4cb10b
|
Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU
BC6H Compression on GPU
|
7 年前 |
Frédéric Vauchelles
|
6e5f9e7e
|
[BC6H] Renamed C# BC6H to EncodeBC6H
|
7 年前 |
Frédéric Vauchelles
|
2013f186
|
[BC6H] Renamed compute shader
|
7 年前 |
Frédéric Vauchelles
|
47d56c30
|
[BC6H] Naming fixes
|
7 年前 |
Evgenii Golubev
|
e84fe4b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
43437df5
|
[BC6H] Can encode into a Cubemap Array
|
7 年前 |
GitHub
|
a2f65464
|
Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix
Branch shadow and sky bugfix
|
7 年前 |
GitHub
|
cea08097
|
Update SkyManager.cs
|
7 年前 |
Frédéric Vauchelles
|
7acb1559
|
[BC6H] Fix missing last mips
|
7 年前 |
GitHub
|
7dc833d0
|
Optimize GetLocalFrame() with FastSign()
|
7 年前 |
Julien Ignace
|
a474f9d0
|
Fixed sky default light probe when no SkySetting is set.
|
7 年前 |
Frédéric Vauchelles
|
8ad5930b
|
[BC6H] Added test scene
|
7 年前 |
GitHub
|
13a468ea
|
Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests
Add displacement graphic test.
|
7 年前 |
Remy
|
3099539f
|
Add displacement graphic test.
Update HDRP graphic test template images.
|
7 年前 |
Julien Ignace
|
536372e5
|
Fixed shadow map creation code in the shadow framework.
|
7 年前 |
Frédéric Vauchelles
|
5a04f3fb
|
[BC6H] Added BC6H compression
|
7 年前 |
Felipe Lira
|
4ec47f43
|
Merge branch 'LightweightPipeline'
# Conflicts:
# ScriptableRenderPipeline/master-package.json
|
7 年前 |
GitHub
|
fa729f24
|
Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
|
7 年前 |
Felipe Lira
|
721479c6
|
Bumped version of srp package.
|
7 年前 |
Sebastien Lagarde
|
407e1d7d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass
|
7 年前 |
GitHub
|
3dfc1b66
|
Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
|
7 年前 |
Sebastien Lagarde
|
fd96ccd7
|
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
|
7 年前 |
GitHub
|
8e4b370d
|
Merge pull request #596 from Unity-Technologies/metal
metal fixes
|
7 年前 |
Felipe Lira
|
eb04f46b
|
updated srp packed version.
|
7 年前 |
Antti Tapaninen
|
fddd397a
|
pass placeholder _SkyTexture in proper texture format
|
7 年前 |
Felipe Lira
|
0069001b
|
Added fix to subtractive mode.
|
7 年前 |
Antti Tapaninen
|
f53de9f7
|
unify only_renderers list, fix typos
|
7 年前 |
Sebastien Lagarde
|
f98dfd68
|
HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only
|
7 年前 |
Felipe Lira
|
b3ebc0d2
|
Removed some variants to reduce build time.
|
7 年前 |
Antti Tapaninen
|
355ac358
|
enable tess shaders for metal
|
7 年前 |
Sebastien Lagarde
|
61e38068
|
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
|
7 年前 |
Felipe Lira
|
6c725111
|
LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package.
|
7 年前 |
GitHub
|
36c8a29b
|
Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode
Remove multiply blendmode
|
7 年前 |
Felipe Lira
|
048d72e1
|
Propertly Initializing asset resources when a new Lightweight pipeline is created.
|
7 年前 |
Sebastien Lagarde
|
54642339
|
HDRenderPipeline: Remove multiplicative mode 2
|
7 年前 |
Evgenii Golubev
|
a3be44b0
|
Add comments
|
7 年前 |
Felipe Lira
|
1496a464
|
Fixed shader error when in color space gamma.
|
7 年前 |
Sebastien Lagarde
|
8e92ddef
|
HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
|
7 年前 |
Felipe Lira
|
50de2c20
|
Bumped SRP package version.
|
7 年前 |
Evgenii Golubev
|
974fa5e1
|
Reduce the number of dependent texture reads
|
7 年前 |
Felipe Lira
|
fda645b1
|
Bumped SRP package version.
|
7 年前 |
Peter Bay Bastian
|
ffe95b56
|
[subpackage] Add option to save .npmrc file for publishing other packages at the same time
|
7 年前 |
Felipe Lira
|
18e0d6e8
|
Merge branch 'Unity-2017.3'
|
7 年前 |
GitHub
|
c646275f
|
Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
|
7 年前 |
GitHub
|
4f47fa6e
|
Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
|
7 年前 |
sebastienlagarde
|
43c10ade
|
HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
|
7 年前 |
sebastienlagarde
|
06524b75
|
HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
|
7 年前 |
sebastienlagarde
|
188e343b
|
HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
|
7 年前 |
Evgenii Golubev
|
816893ee
|
Remove a magic number
|
7 年前 |
GitHub
|
894dac3c
|
Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
|
7 年前 |