3714 次代码提交 (87df0278-9657-4969-8d58-a7b71ab503f7)

作者 SHA1 备注 提交日期
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 1b720002 HDRenderPipeline: Fix issue with debug menu and graphic test 7 年前
GitHub fbce26f6 Merge pull request #770 from Unity-Technologies/update-all-materials 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
Evgenii Golubev a0441eb8 Upgrade FPTL for the new ShaderLibrary 7 年前
GitHub 19ff5eb4 Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
Thomas 72786148 GC fix in LightLoop 7 年前
Thomas 090f131e Revert renaming 7 年前
Thomas 7d48de83 GC fix for LightLoopSettings 7 年前
Thomas e0fb15da Simplified logic 7 年前
Thomas c2f60a14 Reuse internal FrameSettings to avoid GC stress 7 年前
Paul Melamed 845cd5ab Store decals in sets per material and do an instanced draw for each set 7 年前
Thomas 69b36beb Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
Paul Melamed bd31b3cc Temp commit, 1st attempt at instanced decals is working. 7 年前
Thomas 28f477a0 Cleanup & debug stuff 7 年前
Paul Melamed 2479dda2 Move world to decal calculation to shaders, remove the need to set property block in c# 7 年前
Thomas 965f594c GC fix 7 年前
Paul Melamed 651c6311 generating decal normal to decal space matrix in vertex shader 7 年前
GitHub 1461533c Merge pull request #755 from EvgeniiG/volumetrics 7 年前
GitHub 2680b9a5 Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix 7 年前
Thomas efb5f16b Fixed a serialization issue with scene settings 7 年前
GitHub afe0d9d5 Merge pull request #767 from Unity-Technologies/features-init-fix 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Thomas a3fc85f5 Renaming 7 年前
Thomas eb2eeb7a Moved graphics features being set on every frame to init time 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Frédéric Vauchelles 1279bb4e [PlanarReflection] (wip) refactoring of projection environments 7 年前
Thomas 259b2ff9 Added a temporary RT abstraction layer 7 年前
GitHub af279262 Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GitHub e2485047 Merge pull request #763 from Unity-Technologies/prototype/decals_profiling 7 年前
Frédéric Vauchelles 6f3aafbe [PlanarReflection] Dont use a center offset for sphere shape 7 年前
GitHub 8a47af65 Fix a typo (thanks, Matt) 7 年前
Frédéric Vauchelles 9f1e2799 [PlanarReflection] Added editor 7 年前
GitHub d79cde81 Merge pull request #762 from Unity-Technologies/volume-trygetchildof 7 年前
Frédéric Vauchelles 3376b15f [PlanarReflection] (wip) Palanr Reflection Editor 7 年前
GitHub fb08b5de Merge pull request #761 from salvadorj/fix-gameobject-menuitem-priority 7 年前
Felipe Lira 1e4494ad Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON 7 年前
Frédéric Vauchelles bf8823a7 [PlanarReflection] (wip) Added Projection Volume Editor 7 年前
GitHub df79ad0d Merge pull request #760 from Unity-Technologies/feature/HDRenderPipelineEditor 7 年前
Frédéric Vauchelles 1456d06a [HDRenderPipelineEditor] Added missing field and field renaming 7 年前
Thomas 43ea0206 D'oh 7 年前
Felipe Lira d66bbf81 HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
Frédéric Vauchelles 467308e8 [PlanarReflection] (wip) Added Projection Volume 7 年前
Frédéric Vauchelles a481f7fa [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
Salvador Jacobi 16243c86 Fix GameObject menu item priority 7 年前
Thomas 4a72bd35 Added more utility methods to VolumeProfile 7 年前
Felipe Lira 567d0716 Blit shaders modified to avoid tile depth load. 7 年前