Sebastien Lagarde
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87a19817
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HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
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8 年前 |
Sebastien Lagarde
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e778ee1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
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8 年前 |
sebastienlagarde
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f15e0c7c
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HDREnderLoop: First draft of new layeredLit shader
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8 年前 |
Sebastien Lagarde
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289a0be8
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HDRenderLoop: Last commit miss a shader file, so disable code temporary
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8 年前 |
vlad-andreev
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d10f64ea
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forgot to commit a file
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8 年前 |
Evgenii Golubev
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ceb16fd9
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Add an instance of AtmosphericParameters to the sun light
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8 年前 |
Julien Ignace
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ea463d28
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Added GGX convolution to the generated skybox.
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8 年前 |
Evgenii Golubev
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ba90a1e8
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Add the initial implementation of AtmosphericParameters
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8 年前 |
Evgenii Golubev
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3ac32c0f
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Use FastATan() for LTC line lights
No visual difference.
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8 年前 |
Julien Ignace
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d589da67
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Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
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8 年前 |
Evgenii Golubev
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e4095dd0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
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65fadea6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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9b69f28e
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Use fast inverse-transpose to compute the width factor
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8 年前 |
vlad-andreev
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6533bb0d
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[hd] shadow settings editor
TODO: have cascade editing use the proper widget
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8 年前 |
Julien Ignace
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0065b8b6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Evgenii Golubev
|
1575f4d9
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Add a TODO
|
8 年前 |
vlad-andreev
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a3bbf88f
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material upgrader: support texture scale/offset, disable saving assets for now
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8 年前 |
Aras Pranckevicius
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786fa232
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basic example: whoops it was not clearing the depth buffer :)
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8 年前 |
Evgenii Golubev
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0ad558b0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
joeante
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27f77d09
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remove more unnecessary stuff
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8 年前 |
Sebastien Lagarde
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a91df7f9
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HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
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8 年前 |
Evgenii Golubev
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95829e58
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Enforce the evaluation order for correct constant propagation
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8 年前 |
joeante
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bf55bcca
|
Remove unnecessary stuff
|
8 年前 |
Sebastien Lagarde
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d954a72e
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HDRenderLoop: Add k_identity4x4
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8 年前 |
Evgenii Golubev
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d71ed4a1
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Remove the function sq()
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8 年前 |
joeante
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84ff510c
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Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
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8 年前 |
Sebastien Lagarde
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97a2db70
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HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
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8 年前 |
Julien Ignace
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1260f4fb
|
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
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8 年前 |
Evgenii Golubev
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702da3ab
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Replace the reciprocal with the division for readability
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8 年前 |
Julien Ignace
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9b94966f
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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b691a844
|
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
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8 年前 |
Evgenii Golubev
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fe62dd2b
|
Remove an outdated TODO
|
8 年前 |
Evgenii Golubev
|
bfabcc16
|
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
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8 年前 |
Evgenii Golubev
|
2c052fee
|
Fix numerical integration issues
|
8 年前 |
Evgenii Golubev
|
60997982
|
Naming consistency improvements
|
8 年前 |
Evgenii Golubev
|
f2bf0055
|
Perform branching on light type earlier
|
8 年前 |
Evgenii Golubev
|
8ba9f706
|
Make the LTC line algorithm numerically safe
|
8 年前 |
Evgenii Golubev
|
f85c5fe4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0ae839d1
|
Add TODOs
|
8 年前 |
Evgenii Golubev
|
a8c88c7d
|
Add dielectrics for testing
|
8 年前 |
Evgenii Golubev
|
700f909f
|
Update preprocessor definitions
|
8 年前 |
Evgenii Golubev
|
ca4fef9f
|
Add the initial implementation of LTC line lights
|
8 年前 |
GitHub
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e23c3b62
|
Merge pull request #19 from Unity-Technologies/LitUI_Splitting
Split LitUI in BaseLitUI and LitUI
|
8 年前 |
Evgenii Golubev
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22326553
|
Optimize and clean up LineIrradiance()
|
8 年前 |
Paul Demeulenaere
|
edb3630a
|
Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges)
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8 年前 |
Aras Pranckevicius
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4e936089
|
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
|
8 年前 |
Evgenii Golubev
|
6ee97da3
|
Remove the redundant TODO
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8 年前 |
sebastienlagarde
|
91937fed
|
HDRenderLoop: Merge FPTL - start light application
- all broken for now
|
8 年前 |
Julien Ignace
|
1622e984
|
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
|
8 年前 |
Evgenii Golubev
|
70e2eef6
|
Add a small LTC line light optimization
|
8 年前 |