797 次代码提交 (864cf908-533e-4063-ab0f-10610bb7d1e7)

作者 SHA1 备注 提交日期
joeante bf55bcca Remove unnecessary stuff 8 年前
Sebastien Lagarde d954a72e HDRenderLoop: Add k_identity4x4 8 年前
Evgenii Golubev d71ed4a1 Remove the function sq() 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Evgenii Golubev 702da3ab Replace the reciprocal with the division for readability 8 年前
Julien Ignace 9b94966f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub b691a844 Merge pull request #18 from EvgeniiG/master 8 年前
Evgenii Golubev fe62dd2b Remove an outdated TODO 8 年前
Evgenii Golubev bfabcc16 Implement GetEllipsoidalDistanceAttenuation() for line and area lights 8 年前
Evgenii Golubev 2c052fee Fix numerical integration issues 8 年前
Evgenii Golubev 60997982 Naming consistency improvements 8 年前
Evgenii Golubev f2bf0055 Perform branching on light type earlier 8 年前
Evgenii Golubev 8ba9f706 Make the LTC line algorithm numerically safe 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0ae839d1 Add TODOs 8 年前
Evgenii Golubev a8c88c7d Add dielectrics for testing 8 年前
Evgenii Golubev 700f909f Update preprocessor definitions 8 年前
Evgenii Golubev ca4fef9f Add the initial implementation of LTC line lights 8 年前
GitHub e23c3b62 Merge pull request #19 from Unity-Technologies/LitUI_Splitting 8 年前
Evgenii Golubev 22326553 Optimize and clean up LineIrradiance() 8 年前
Paul Demeulenaere edb3630a Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges) 8 年前
Aras Pranckevicius 4e936089 Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at) 8 年前
Evgenii Golubev 6ee97da3 Remove the redundant TODO 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Julien Ignace 1622e984 - Disabled SkyRendering when no HDRI is present. 8 年前
Evgenii Golubev 70e2eef6 Add a small LTC line light optimization 8 年前
Julien Ignace 4b803be4 Fixed compilation and renaming because of last merge. 8 年前
Evgenii Golubev ffa02031 Fix, clean up and optimize the line light code 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 5607262f Add a test dielectric material 8 年前
Aras Pranckevicius d6928d42 API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives 8 年前
Evgenii Golubev 4e6796fb Update comments 8 年前
Aras Pranckevicius a4012bb1 API change: ReflectionProbe APIs renamed 8 年前
Evgenii Golubev 58a0f9c9 Update performance-related comments 8 年前
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Sebastien Lagarde aa503023 HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects 8 年前
Sebastien Lagarde c140222d HDRenderLoop: Fix directional light issue with single pass 8 年前
GitHub 475169d0 Merge pull request #17 from EvgeniiG/master 8 年前
Evgenii Golubev 472d34b5 Add the initial impl. of LTC line light Lambertian diffuse shading 8 年前
Evgenii Golubev 7bc91af9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 7b5d7327 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0fce7106 Remove hidden lights 8 年前
GitHub 442f36e7 Merge pull request #16 from EvgeniiG/master 8 年前
Evgenii Golubev a9ec88d9 Merge branch 'LineLights' 8 年前
Evgenii Golubev b423f828 Add a test scene with a line light 8 年前
Evgenii Golubev 9d2c4819 Increase the line light ref. samples 8 年前
Evgenii Golubev 9d05529b Relocate and enable the reference line light code path 8 年前
Evgenii Golubev 50204d4c Add the 'Line' light archetype and fix the scene 8 年前