Joachim Ante
7f741951
Initial ScriptableRenderLoop
8 年前
sebastienlagarde
2fae393e
More work
More work
8 年前
sebastienlagarde
0647d78b
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
8 年前
Julien Ignace
19d5484e
Updated LayeredLit shader with new code.
8 年前
sebastienlagarde
ca83feb0
HDRenderLoop: Add support of directional split shadow
8 年前
joeante
84ff510c
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
8 年前
Evgenii Golubev
ba90a1e8
Add the initial implementation of AtmosphericParameters
8 年前
sebastienlagarde
f15e0c7c
HDREnderLoop: First draft of new layeredLit shader
8 年前
sebastienlagarde
898ec83d
HDRenderLoop: Misc fix for making cluster FPTL work, still not working
8 年前
Evgenii Golubev
81eebc83
Update the project's editor version
8 年前
Evgenii Golubev
9ec4d867
Clean up
8 年前
sebastienlagarde
d055406d
HDRenderPipeline: Draft to work at home
8 年前
vlad-andreev
367260ce
various changes to the HD renderloop to match the preview camera changes
8 年前
Sebastien Lagarde
bbf9674c
HDRenderPipeline: Move all are LTC data in one texture2DArray
Required to save ressource index for PS4 until playstation platform team
fix the issue of limited resource (16 texture + compute buffer)
8 年前
Felipe Lira
52030767
Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting.
8 年前
uygar
15b40544
Updated project version to new version formatting.
8 年前
Felipe Lira
50bea431
Reverted commited changes to projects settings by mystake.
8 年前
sebastienlagarde
20a72b30
HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered
- Shader opaque compute doens't work
- Seems that if we disable clustered for forward, the fallback have some
conflict with tiling (not a use mode as the fallback is just a debug
mode but should not happen).
8 年前
Arnaud Carre
b38bced1
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
8 年前
sebastienlagarde
c878c834
HDRenderPipeline: Update ProjectVersion.txt file
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Evgenii Golubev
ced19359
Make the SSS texturing mode a profile-local property
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
Evgenii Golubev
f5b4c7e9
Implement orthographic projector lights (single pass loop only)
7 年前
Andre McGrail
d4401299
Created initial test scenes for LDpipe.
-LDPipe_Camera_Clip: Scene to test near/far clip
-LDPipe_Camera_Ortho: Checking oath camera works
-LDPipe_Camera_TargetTexture: Test rendering to RT(Unfinished)
-LDPipe_LitShaderLightProbes: Testing lit shader and light probes
-LDPipe_LitShaderShaderMaps: Testing lit shader with all map slots
-LDPipe_LitShaderReflection: Testing lit shader reflection modes
7 年前
Arnaud Carre
24796c7d
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
7 年前
sebastienlagarde
06d113d6
HDRenderPipeline: Update version
7 年前
Evgenii Golubev
273792fc
Update material IDs of the HD test scene
7 年前
Evgenii Golubev
0c574d10
Update material IDs of the HD test scene
7 年前
sebastienlagarde
de9e95b1
HDRenderPipeline: Fix issue with sky shader not having the correct path
7 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
7 年前
sebastienlagarde
f11eea5a
HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage
7 年前
sebastienlagarde
4a657303
HDRenderPipeline: Update all asset and resources
7 年前
sebastienlagarde
dffcbac5
HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass
7 年前
sebastienlagarde
801b76ed
Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call
7 年前
sebastienlagarde
4a85437d
HDRenderPipeline: Update material classification combination + update files due to version changed
7 年前
sebastienlagarde
9bfa31a7
HDRenderPipeline;: Update graphic project for latest C++
7 年前
sebastienlagarde
4bc93c9f
Add support to disable range attenuation and control max smoothness on light to fake sphere light
7 年前