4365 次代码提交 (7ce9f50d-7053-45ba-92a7-568ce85c11cd)

作者 SHA1 备注 提交日期
GitHub 2927625a Merge pull request #169 from Unity-Technologies/SRP-0.1.25 7 年前
Martin Thorzen f243e1cf [FIX] #157 Removed the check for Master node which casued the Exception. 7 年前
Tim Cooper 7d55fdcb Bump pacage to 0.1.12 7 年前
Matt Dean f7209064 Switch control's HDR argument to enum 7 年前
Martin Thorzen 450a5759 [FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported. 7 年前
Tim Cooper 21984136 LW working with new SRP release. 7 年前
Matt Dean 81985612 Fix/change slider property view UI 7 年前
Martin Thorzen 29920efb [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Matt Dean 28df6957 Upgrade Slider UI to UIElements 7 年前
Matt Dean ab60aa3e Update Triplanar slot label 7 年前
Matt Dean 641ea895 Fix IntegerControlView styling 7 年前
Matt Dean 6d66cb6a Revert Screen Position node changes 7 年前
GitHub 829ff2f1 Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode 7 年前
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
GitHub 8ab4d587 Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second 7 年前
sebastienlagarde 55b8c071 Add various comment and init Fresnel0 and SubsurfaceMask 7 年前
Paul Melamed d83ceb71 Use material property block to set decal normal to world instanced matrix array instead of calculating it in the shader 7 年前
John 23c8824d Setup shadow reciever constants before gather pass. 7 年前
GitHub bb5db01e Merge pull request #835 from EvgeniiG/opt_ps4_2018_01 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 3943e216 Frame configuration setup 7 年前
Evgenii Golubev 4762c664 Fill the diffusion profile in the BSDFData 7 年前
sebastienlagarde d38ebec5 HDRenderPipeline: Update template of test 2003 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
Evgenii Golubev 5e4b9186 Fix tangent vector unpacking 7 年前
GitHub bfee2e9d Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Felipe Lira 7aa2837f Bumped package version 7 年前
Frédéric Vauchelles c423498c [PlanarReflection] use alpha in sample env for weight 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
Frédéric Vauchelles 9a41a6d7 [PlanarReflections] Small fixes 7 年前
sebastienlagarde f93d0245 Fix typo in material feature SSS 7 年前
GitHub 602cf8ca Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Remy f486e00a Add SSS test scene 7 年前
sebastienlagarde 1775cd2b HDRenderPipeline: Add more color for diffusion profile debug 7 年前
Evgenii Golubev 8432b6cc Update the G-Buffer layout 7 年前
Remy ce8a6316 Update template with new fixes 7 年前
GitHub 6201fdd9 Merge pull request #831 from Unity-Technologies/Fix-issue-with-instancing-and-double-sided 7 年前
GitHub 1fdcb6a3 Make line lights work without range attenuation 7 年前
GitHub 8837792d Updated readme.md 7 年前
sebastienlagarde 6bbe6503 HDRenderPipeline: Fix issue with instancing and double sided 7 年前
GitHub ec433201 Updated readme.md 7 年前
sebastienlagarde 9c88ac68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 6dd48b71 Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde 38bb305b HDRenderPipeline: fix issue in a graphic test about metapass 7 年前
GitHub 803b9604 Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug 7 年前