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HDRenderPipeline: Fix issue with instancing and double sided

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sebastienlagarde 7 年前
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6bbe6503
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/VaryingMesh.hlsl

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/VaryingMesh.hlsl


float4 interpolators5 : TEXCOORD5;
#endif
UNITY_VERTEX_INPUT_INSTANCE_ID // Must be declare before FRONT_FACE_SEMANTIC
UNITY_VERTEX_INPUT_INSTANCE_ID
};
// Functions to pack data to use as few interpolator as possible, the ShaderGraph should generate these functions

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