7574 次代码提交 (7ba755b2-c396-4fcd-a970-2b60471d31f0)

作者 SHA1 备注 提交日期
Antoine Lelievre 70db7a25 Updated Changelog 7 年前
RSlysz 148e717f Remove ProjectionVolumeSettings 7 年前
Sebastien Lagarde d40d4830 Fix deferred and clear coat 7 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 7 年前
sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 7 年前
Sebastien Lagarde e5417732 More fix 7 年前
Felipe Lira 0d778bae Fixed some cascade issues 7 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 7 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 7 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
GitHub bf69fe62 Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks 7 年前
Sebastien Lagarde f22b94b1 Fix depth prepass for full deferred 7 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 7 年前
Felipe Lira 82b1711d Added unrelease tag on release notes 7 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 7 年前
Felipe Lira 4e500109 Added 2.0.x release notes and updated changelog to [keep a changelog] format 7 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 7 年前
GitHub 07f42589 Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask 7 年前
Paul Melamed 80bb1b28 updated changelog 7 年前
Sebastien Lagarde c7c66abc Add normalBufferManagement 7 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 7 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 7 年前
sebastienlagarde d44577c9 Re-add Contributions 7 年前
GitHub 2ed78d94 Merge pull request #1500 from Unity-Technologies/Update-generator 7 年前
sebastienlagarde 16cef1a8 Update include generator to use space instead of tabs 7 年前
GitHub c42a1a4a Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes 7 年前
sebastienlagarde 1ad9fa52 Upload a issue_template.md file 7 年前
GitHub 99adf0cd Update filename of CONTRIBUTING 7 年前
sebastienlagarde 95665200 Upload a CONTRIBUTING file 7 年前
Antoine Lelievre d5a50aa1 Added visualize all shadow masks into changelog 7 年前
GitHub 961e2a42 Merge pull request #1497 from Unity-Technologies/FalseColorMode 7 年前
sebastienlagarde 516294a5 Remove unused file 7 年前
Antoine Lelievre edaa6a3d Added VisualizeShadowMasks mode in Lighting debug 7 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 7 年前
Andre McGrail 2add303c Small terrain shader fixes 7 年前
sebastienlagarde fdcaac3f udate hdrp changelog 7 年前
GitHub c64e5f3f Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix 7 年前
Andre McGrail 30801fdf Revert file to before branch off. 7 年前
Paul Melamed a95094c7 Address PR comments 7 年前
Andre McGrail ecc51271 Reverted the additional instancing ID in the vertex input. 7 年前
Paul Melamed a6093606 updated changelog 7 年前
Andre McGrail d0452097 GPU Instancing work on LWRP shadergraph shaders 7 年前
Paul Melamed aa31195d change names of decal #defines to reflect functionality of dbuffer passes 7 年前
GitHub d6616003 Merge pull request #1495 from Unity-Technologies/misc-ui-improvement 7 年前
Paul Melamed 60919909 reverted accidental change to default HD material 7 年前
Felipe Lira 7ec954ba Updated changelog 7 年前
sebastienlagarde aae354e3 Update changeLog 7 年前
Paul Melamed e9d31288 updated changelog 7 年前
Oliver Schnabel d5f645ee Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前