GitHub
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fc525a52
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Merge pull request #344 from Unity-Technologies/movecs-debugview
Added a fullscreen debug view for motion vectors
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7 年前 |
Evgenii Golubev
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a67be182
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Optimize the SSS shader for ALU
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7 年前 |
Thomas Hourdel
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c4976158
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Added a NaN/Inf tracker to the debug modes
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7 年前 |
Julien Ignace
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93186c84
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Fixed GBuffer full screen debug pass to use DrawFullScreen instead of blit (blit would not work on PS4 with a shader that use only vertexIDs as input).
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7 年前 |
GitHub
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06c76f2d
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Merge pull request #343 from Unity-Technologies/Branch_TileDebugInMenu
Moved tile debug modes into debug settings (and debug menu).
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7 年前 |
Evgenii Golubev
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ee1a6e41
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Disable the near field kernel by default
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7 年前 |
Thomas Hourdel
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a512c881
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Added a fullscreen debug view for motion vectors
And it looks like camera motion vectors are mirrored...
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7 年前 |
Julien Ignace
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292b0868
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Moved tile debug modes into debug settings (and debug menu).
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7 年前 |
Evgenii Golubev
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f296a470
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Add an option to disable texture cache
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7 年前 |
Julien Ignace
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5c41dbfb
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Correctly Updated BasicProfiling.unity and fixed wrong commit of HDRenderLoopTest.unity
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7 年前 |
Evgenii Golubev
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49e51a0f
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Fix the UAV issues on PS4
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7 年前 |
Julien Ignace
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7b9395ec
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Fixed CascadedShadowsTest.unity (for real)
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7 年前 |
Evgenii Golubev
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2a1cd219
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Minor clean up
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7 年前 |
Julien Ignace
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f5856816
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Updated CascadedShadowsTest.unity and BasicProfiling.unity
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7 年前 |
Evgenii Golubev
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dd5224b6
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Add half-texel offset
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7 年前 |
uygar
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303965c0
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Fixed normal bias leading to light leaking with point shadows.
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7 年前 |
Evgenii Golubev
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ed0a6b63
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Add comments
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7 年前 |
uygar
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31d02d2f
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Fixed light leak bias for moment calculations.
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7 年前 |
Evgenii Golubev
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f3d8504d
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Add the SSS profiling scene
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7 年前 |
sebastienlagarde
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3ebe5f84
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Fix test framework compilation after latest trunk merge
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7 年前 |
Evgenii Golubev
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d4513157
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Address PS4 warnings
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7 年前 |
mmikk
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a84b633b
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fix texture cache when there is a texture update from within the editor.
fix texture cache when there is a texture update from within the editor.
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7 年前 |
Evgenii Golubev
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22366909
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Rename a variable to avoid a reserved name error on PS4
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7 年前 |
GitHub
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af12bde1
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Merge pull request #341 from Unity-Technologies/Add-tessellatoin-debug-mode
Add properties debug view mode
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7 年前 |
Evgenii Golubev
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8a65f37a
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Fix the typo
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7 年前 |
sebastienlagarde
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6b6d2b53
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Add view mode properties for lightmap, depth offset and per pixel displacement
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7 年前 |
Evgenii Golubev
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41ed2b47
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Remove the Disney model from the pixel shader
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7 年前 |
sebastienlagarde
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0baf8247
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Add debug view mode to know which objects have tessellation
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7 年前 |
Evgenii Golubev
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98cec915
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Port SSS to compute with an LDS texture cache
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7 年前 |
GitHub
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ee778ee7
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Merge pull request #340 from Unity-Technologies/movecs-fixes
Fixed motion vectors and camera relative rendering
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7 年前 |
Evgenii Golubev
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62076a23
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Merge branch 'master'
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7 年前 |
Thomas Hourdel
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efcdad03
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Fixed motion vectors and camera relative rendering
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7 年前 |
sebastienlagarde
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d6fb760a
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HDRenderPipeline: Fix lighting mode with shaderopaque
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7 年前 |
GitHub
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57ab30c0
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Merge pull request #339 from Unity-Technologies/taa
Jittered Projection; Temporal Anti-aliasing support; Movecs fixes
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7 年前 |
sebastienlagarde
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ac29144b
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HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array
- Move Thickness remap float array to float4 array to avoid packing
issue between compute path and pixel path
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7 年前 |
Thomas Hourdel
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fbdc6add
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Merge branch 'master' into taa
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7 年前 |
sebastienlagarde
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ac0ad5d8
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update Readme
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7 年前 |
GitHub
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50bd16e8
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Fix HDRP Lit ignoring detail mask for detail normals.
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7 年前 |
Sebastien Lagarde
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9bc034e5
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HDRenderPipeline: Enable light/material classification and compute light by default
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7 年前 |
GitHub
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fbef3912
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Merge pull request #338 from Unity-Technologies/Update-material-classification
Update material classification
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7 年前 |
Sebastien Lagarde
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a07e9bd1
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Change number of variant from 16 to 26
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7 年前 |
Sebastien Lagarde
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c25fce5e
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update HDRenderPipelineAsset
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7 年前 |
Sebastien Lagarde
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eb4be652
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HDRenderPipeline Fix last issue
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7 年前 |
sebastienlagarde
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9320753e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification
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7 年前 |
sebastienlagarde
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adeee295
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Clean and comment some code
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7 年前 |
Evgenii Golubev
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f30f49e7
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Port SSS to compute WIP
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7 年前 |
sebastienlagarde
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70fcec1d
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Refactor hwo specular material is considered: not anymore a materialId
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7 年前 |
Evgenii Golubev
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7894e720
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Rename SSS stuff for simplicity and consistency
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7 年前 |
sebastienlagarde
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42e69f08
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Setup wanted variant + add correct decoding code
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7 年前 |
GitHub
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099f3c50
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Merge pull request #337 from Unity-Technologies/Branch_ImproveAreaLightVGPR
Improved VGPR pressure for Area Light lighting code.
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7 年前 |