Sebastien Lagarde
|
f3db7fd8
|
HDRendePipeline: POM - comment + rename variable
|
8 年前 |
Evgenii Golubev
|
a6f935fc
|
Use the stencil to avoid shading empty parts of the G-buffer
|
8 年前 |
GitHub
|
ea77b56e
|
Merge pull request #147 from robertcupisz/master
Add dir shadow near plane offset to CommonSettings
|
8 年前 |
Evgenii Golubev
|
e5974544
|
Factor out 'halfRcpVariance'
|
8 年前 |
Robert Cupisz
|
bc3905d5
|
Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends.
|
8 年前 |
GitHub
|
59a63dc6
|
Merge pull request #146 from Unity-Technologies/metal
fix metal pipeline creation error
|
8 年前 |
Antti Tapaninen
|
ec00ad07
|
fix metal pipeline creation error about "fragment shader color output does not have enough component for the pixel format"
|
8 年前 |
mmikk
|
e8505d17
|
switch to structured across the board
switch to structured across the board
|
8 年前 |
GitHub
|
17bcd468
|
Merge pull request #145 from Unity-Technologies/Branch_FixLayeredMetaPass
Fix meta pass for layered shader when it needed the vertex color.
|
8 年前 |
Julien Ignace
|
5b8bfa0c
|
Fix meta pass for layered shader when it needed the vertex color.
|
8 年前 |
GitHub
|
055563fb
|
Merge pull request #144 from Unity-Technologies/Branch_CopyDepthPostOpaque
Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass.
|
8 年前 |
GitHub
|
9e9fcce9
|
Merge pull request #143 from Unity-Technologies/Add-Blend-Mask-Tiling-param
Add blend mask tiling param
|
8 年前 |
sebastienlagarde
|
e6303174
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
|
8 年前 |
GitHub
|
26a09982
|
Merge pull request #142 from Unity-Technologies/postfx-temp
Added more temporary post-processing effects per request
|
8 年前 |
Chman
|
1d022582
|
Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp
|
8 年前 |
sebastienlagarde
|
66d474dd
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
|
8 年前 |
Evgenii Golubev
|
c13b75bb
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
ee6a8dfe
|
Merge pull request #139 from Unity-Technologies/Branch_DebugLighting
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
|
8 年前 |
GitHub
|
d0d937c5
|
Merge pull request #141 from EvgeniiG/master
Use DrawProcedural() for drawing full screen
|
8 年前 |
Julien Ignace
|
d967a950
|
Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass.
|
8 年前 |
GitHub
|
afd74030
|
Merge pull request #140 from EvgeniiG/master
Fix build issues of the Unity player
|
8 年前 |
sebastienlagarde
|
096f6f33
|
HDRenderPipeline: Add BlendMask tiling support
|
8 年前 |
Julien Ignace
|
b21da003
|
Added Lighting debug passes for Tessellation shaders.
|
8 年前 |
sebastienlagarde
|
ec665821
|
HDRenderPipeline: Fix issue with last commit
|
8 年前 |
Julien Ignace
|
e39df9e7
|
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
|
8 年前 |
GitHub
|
aef2a1fa
|
Merge pull request #138 from Unity-Technologies/Branch_FixLayeredTestScene
Fixed LayeredLit test scene after last modifications.
|
8 年前 |
Julien Ignace
|
ec53036a
|
Fixed LayeredLit test scene after last modifications.
|
8 年前 |
GitHub
|
1b201c94
|
Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior
Updating Layered shader
|
8 年前 |
Evgenii Golubev
|
f17e4519
|
Pass properties to DrawProcedural
|
8 年前 |
sebastienlagarde
|
64b996ea
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
|
8 年前 |
Evgenii Golubev
|
c962132e
|
Properly capitalize "Full Screen"
|
8 年前 |
sebastienlagarde
|
e2baec96
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
|
8 年前 |
Evgenii Golubev
|
6bcb3f10
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
d03f107b
|
HDRenderPipeline: Clean and merge planar/UVSet0 POM
|
8 年前 |
GitHub
|
01469c87
|
Merge pull request #137 from EvgeniiG/master
Avoid incorrectly shading the skybox region
|
8 年前 |
Sebastien Lagarde
|
aa453c68
|
HDRenderPipeline: Fix several problem - POM working with layered and lit planar
|
8 年前 |
GitHub
|
c66d98c1
|
Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Branch debuglighting
|
8 年前 |
Sebastien Lagarde
|
adaf6665
|
HDRenderPipeline: Fix POM for Lit after change
|
8 年前 |
GitHub
|
3f6a8195
|
Merge pull request #134 from EvgeniiG/master
Improve SSS bilateral filtering and add support for multiple kernels
|
8 年前 |
Sebastien Lagarde
|
3ae51c0e
|
HDRenderPipeline: Refactor UI for subsurface
|
8 年前 |
Sebastien Lagarde
|
70821b88
|
HDRenderPipeline: First compiling version
|
8 年前 |
Chman
|
76ffa244
|
Cleanup & refactor
|
8 年前 |
Sebastien Lagarde
|
c4c5cfb5
|
HDRenderPipeline: Third draft not working
|
8 年前 |
Chman
|
c11fa319
|
Added a bunch of lens dirt textures
|
8 年前 |
Sebastien Lagarde
|
0e8d4904
|
HDRenderPipeline: Push another no working draft
|
8 年前 |
Chman
|
b31fe69f
|
Added more temporary post-processing effects
Bloom, vignette, chromatic aberration, global dithering
|
8 年前 |
Sebastien Lagarde
|
9db3e981
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
|
8 年前 |
vlad-andreev
|
d7a86457
|
disable culling in the deferred lighting shader (workaround for issues with the cubemap rendering pipeline)
|
8 年前 |
GitHub
|
dd602579
|
Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv
Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
|
8 年前 |
Julien Ignace
|
81caf93b
|
Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
|
8 年前 |