Thomas Hourdel
a512c881
Added a fullscreen debug view for motion vectors
And it looks like camera motion vectors are mirrored...
7 年前
Julien Ignace
292b0868
Moved tile debug modes into debug settings (and debug menu).
7 年前
Evgenii Golubev
f296a470
Add an option to disable texture cache
7 年前
Julien Ignace
5c41dbfb
Correctly Updated BasicProfiling.unity and fixed wrong commit of HDRenderLoopTest.unity
7 年前
Evgenii Golubev
49e51a0f
Fix the UAV issues on PS4
7 年前
Julien Ignace
7b9395ec
Fixed CascadedShadowsTest.unity (for real)
7 年前
Evgenii Golubev
2a1cd219
Minor clean up
7 年前
Julien Ignace
f5856816
Updated CascadedShadowsTest.unity and BasicProfiling.unity
7 年前
Evgenii Golubev
dd5224b6
Add half-texel offset
7 年前
uygar
303965c0
Fixed normal bias leading to light leaking with point shadows.
7 年前
Evgenii Golubev
ed0a6b63
Add comments
7 年前
uygar
31d02d2f
Fixed light leak bias for moment calculations.
7 年前
Evgenii Golubev
f3d8504d
Add the SSS profiling scene
7 年前
sebastienlagarde
3ebe5f84
Fix test framework compilation after latest trunk merge
7 年前
Evgenii Golubev
d4513157
Address PS4 warnings
7 年前
mmikk
a84b633b
fix texture cache when there is a texture update from within the editor.
fix texture cache when there is a texture update from within the editor.
7 年前
Evgenii Golubev
22366909
Rename a variable to avoid a reserved name error on PS4
7 年前
GitHub
af12bde1
Merge pull request #341 from Unity-Technologies/Add-tessellatoin-debug-mode
Add properties debug view mode
7 年前
Evgenii Golubev
8a65f37a
Fix the typo
7 年前
sebastienlagarde
6b6d2b53
Add view mode properties for lightmap, depth offset and per pixel displacement
7 年前
Evgenii Golubev
41ed2b47
Remove the Disney model from the pixel shader
7 年前
sebastienlagarde
0baf8247
Add debug view mode to know which objects have tessellation
7 年前
Evgenii Golubev
98cec915
Port SSS to compute with an LDS texture cache
7 年前
GitHub
ee778ee7
Merge pull request #340 from Unity-Technologies/movecs-fixes
Fixed motion vectors and camera relative rendering
7 年前
Evgenii Golubev
62076a23
Merge branch 'master'
7 年前
Thomas Hourdel
efcdad03
Fixed motion vectors and camera relative rendering
7 年前
sebastienlagarde
d6fb760a
HDRenderPipeline: Fix lighting mode with shaderopaque
7 年前
GitHub
57ab30c0
Merge pull request #339 from Unity-Technologies/taa
Jittered Projection; Temporal Anti-aliasing support; Movecs fixes
7 年前
sebastienlagarde
ac29144b
HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array
- Move Thickness remap float array to float4 array to avoid packing
issue between compute path and pixel path
7 年前
Thomas Hourdel
fbdc6add
Merge branch 'master' into taa
7 年前
sebastienlagarde
ac0ad5d8
update Readme
7 年前
GitHub
50bd16e8
Fix HDRP Lit ignoring detail mask for detail normals.
7 年前
Sebastien Lagarde
9bc034e5
HDRenderPipeline: Enable light/material classification and compute light by default
7 年前
GitHub
fbef3912
Merge pull request #338 from Unity-Technologies/Update-material-classification
Update material classification
7 年前
Sebastien Lagarde
a07e9bd1
Change number of variant from 16 to 26
7 年前
Sebastien Lagarde
c25fce5e
update HDRenderPipelineAsset
7 年前
Sebastien Lagarde
eb4be652
HDRenderPipeline Fix last issue
7 年前
sebastienlagarde
9320753e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification
7 年前
sebastienlagarde
adeee295
Clean and comment some code
7 年前
Evgenii Golubev
f30f49e7
Port SSS to compute WIP
7 年前
sebastienlagarde
70fcec1d
Refactor hwo specular material is considered: not anymore a materialId
7 年前
Evgenii Golubev
7894e720
Rename SSS stuff for simplicity and consistency
7 年前
sebastienlagarde
42e69f08
Setup wanted variant + add correct decoding code
7 年前
GitHub
099f3c50
Merge pull request #337 from Unity-Technologies/Branch_ImproveAreaLightVGPR
Improved VGPR pressure for Area Light lighting code.
7 年前
Evgenii Golubev
2c8fcff2
Output HTile via a pixel shader
7 年前
sebastienlagarde
6971847c
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification
7 年前
Thomas Hourdel
db994ece
Added support for jittered projection matrix; Fixed motion vectors
7 年前
Julien Ignace
36db30a0
Improved VGPR pressure for Area Light lighting code.
Actual current max VGPR is still high due to shadow filtering code but the area light peak is fixed.
7 年前
GitHub
47d3a4c8
Merge pull request #336 from Unity-Technologies/Branch_NoTessellateOutsideView
Performance improvement of tessellation wrt shadows
7 年前
Evgenii Golubev
f8020847
Disable the deferred CS and SSS parameter caching
Deferred CS issue: cmd.SetComputeFloatParams() does not correctly set "_ThicknessRemaps".
SSS parameter caching issue: SSS profiles are not correctly deserialized in the Player.
7 年前