Felipe Lira
|
f5530a61
|
Fixed AnimBool name collision with base editor.
|
7 年前 |
GitHub
|
38834134
|
Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend
Add a minimum value when calculing the height blend factors to avoid …
|
7 年前 |
Felipe Lira
|
45ae7c94
|
Revert " Avoid GC pressure by caching camera profiler tag."
This reverts commit d8f7e26fc5852d7d5753cb51c242ef5015fabb5a.
|
7 年前 |
GitHub
|
89f09eea
|
Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass
Removed useless duplication of ForwardError pass
|
7 年前 |
Felipe Lira
|
756a5d21
|
try/catch camera rendering block only on EDITOR
|
7 年前 |
Julien Ignace
|
7718412a
|
Update changelog
|
7 年前 |
Antoine Lelievre
|
9bdeb7cf
|
Moved and renamed InverseLerp to RangeRemap in Common.hlsl
|
7 年前 |
Felipe Lira
|
a96f6a59
|
Avoid GC pressure by caching camera profiler tag.
|
7 年前 |
Julien Ignace
|
6ccff1e8
|
Remove useless test.
|
7 年前 |
Antoine Lelievre
|
c19674c0
|
Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
|
7 年前 |
Felipe Lira
|
1b24b6cc
|
pass samples is now a property.
|
7 年前 |
Julien Ignace
|
a7299df5
|
Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless)
|
7 年前 |
sebastienlagarde
|
57b150a5
|
HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource
|
7 年前 |
Felipe Lira
|
404f5c60
|
Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only.
|
7 年前 |
sebastienlagarde
|
538f95b2
|
HDRP: update changelog
|
7 年前 |
Felipe Lira
|
98343ed4
|
Fixed camera clear issues when rendering to backbuffer.
|
7 年前 |
GitHub
|
9a4c6386
|
Merge pull request #1471 from Unity-Technologies/improve-material-upgrade
HDRP: improve material upgrade+ create hdrp version at a letter step
|
7 年前 |
Felipe Lira
|
93391382
|
Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested.
|
7 年前 |
GitHub
|
768f86c6
|
Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
|
7 年前 |
Alex Lindman
|
a0fb31b5
|
fixing spacing
|
6 年前 |
Felipe Lira
|
9c13d20e
|
Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject.
|
7 年前 |
Frédéric Vauchelles
|
36bb9acc
|
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
|
7 年前 |
sebastienlagarde
|
41bab0af
|
improve material upgrade
|
7 年前 |
Remy
|
0a6396d8
|
Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map.
|
7 年前 |
Alex Lindman
|
4165fc2d
|
Revert "Revert "added sphere mask node""
fixing a mistake i only just now noticed shhh
|
7 年前 |
GitHub
|
98afde59
|
Update change log as per conversation with Kat
|
7 年前 |
Felipe Lira
|
ef05aed7
|
Fix issue clearing issue with multiple cameras
|
7 年前 |
GitHub
|
9f1e7984
|
Merge pull request #1468 from Unity-Technologies/Misc-fix
Revert #1466 and fix issue with specular lighting mode not working
|
7 年前 |
Alex Lindman
|
174bfb47
|
updated changelog with MD formatting
|
7 年前 |
sebastienlagarde
|
23e50c80
|
Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
|
7 年前 |
Martin Thorzen
|
cbb5ce65
|
Updated the Changelog with correct info. Already been approved by Kat
|
7 年前 |
Felipe Lira
|
d36ea376
|
Fixed scaling issue with camera viewport
|
7 年前 |
sebastienlagarde
|
423674f8
|
Revert #1466 and fix issue with specular lighting mode not working
The planar reflection was not working anymore, so revert 1466
|
7 年前 |
Alex Lindman
|
ccc8492c
|
updated changelog
|
7 年前 |
sebastienlagarde
|
d7ff7340
|
Add debug display runtime shader variant stripping
|
7 年前 |
Martin Thorzen
|
848b6b57
|
fix for case #987330 now the preview is behind the outline.
|
7 年前 |
Felipe Lira
|
6b4d0c0c
|
Fixed shadow filtering issue on main light
|
7 年前 |
GitHub
|
7d5ee236
|
Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors
Hide UI for planar probe mode settings. (issues errors on creation)
|
7 年前 |
Stephane Laroche
|
d85052d9
|
Merge branch 'master' into StackLit2
|
7 年前 |
Alex Lindman
|
37dd4a52
|
Revert "added sphere mask node"
This reverts commit 8e71abaf5cc697787f4dc4c4e2c6d59eeb30d093.
|
7 年前 |
Frédéric Vauchelles
|
b83dcc48
|
Hide UI for planar probe mode settings. (issues errors on creation)
|
7 年前 |
Sebastien Lagarde
|
dcbff94f
|
refactor shader variant per material + Add variant stripper for stacklit and selection
|
7 年前 |
Felipe Lira
|
5d0c12da
|
fixed Test project path.
|
7 年前 |
Alex Lindman
|
d3185691
|
added sphere mask node
|
7 年前 |
GitHub
|
feb804fa
|
Merge pull request #1459 from Unity-Technologies/decals/NoHDRP_exception
Decals/no hdrp exception
|
7 年前 |
Paul Melamed
|
9f1637c0
|
Merge branch 'master' into decals/NoHDRP_exception
|
7 年前 |
GitHub
|
274022c0
|
Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system
Improve upgrade material system + Add versionning via HDRPProjectVers…
|
7 年前 |
sebastienlagarde
|
56693471
|
Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings
|
7 年前 |
GitHub
|
59662aac
|
Merge pull request #1452 from EvgeniiG/api_files_update
Update Shader API Files
|
7 年前 |
Chris Tchou
|
3fa2a503
|
Fix for unlit screen position, and tangent world space
|
7 年前 |