Felipe Lira
|
743ee820
|
Fixed non matching profiler sample
|
7 年前 |
GitHub
|
1ea2f496
|
Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material
Refactor shader variant to allow stripping per material
|
7 年前 |
Tim Cooper
|
5ecafbed
|
Update manifests with explicit references.
|
7 年前 |
sebastienlagarde
|
e663934f
|
Update Changelog
|
7 年前 |
Tim Cooper
|
eaad479b
|
Remove project version file.
|
7 年前 |
Oliver Schnabel
|
3a15d806
|
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
|
7 年前 |
sebastienlagarde
|
4a622009
|
Merge branch 'master' into refactor-shader-variant-per-material
|
7 年前 |
GitHub
|
98221624
|
Merge pull request #1485 from Unity-Technologies/sg/fix-hd-declaration-order
Fix HD sub-shaders declaration order
|
7 年前 |
GitHub
|
2cbde00c
|
Merge pull request #1484 from Unity-Technologies/sg/uninline-getshadertext
Un-inline GetShaderText
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7 年前 |
Peter Bay Bastian
|
4e81af0c
|
Uninline GetShaderText as it broke a test
|
7 年前 |
Peter Bay Bastian
|
6335320b
|
Declare input and output structs before graph eval functions
|
7 年前 |
GitHub
|
69bd5389
|
Merge pull request #1483 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
|
7 年前 |
GitHub
|
900da40e
|
Merge pull request #1430 from Unity-Technologies/sg/facesign
Add Face Sign functionality
|
7 年前 |
Peter Bay Bastian
|
b4dd9062
|
Merge remote-tracking branch 'origin/master' into sg/facesign
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7 年前 |
GitHub
|
3a4763ba
|
Merge pull request #1467 from Unity-Technologies/sg/fix-for-preview-being-infront-of-outliner
Outliner and preview fix
|
7 年前 |
GitHub
|
59d2b07d
|
Merge pull request #1482 from Unity-Technologies/Fix-issue-with-Destroying-GameObjects-immediately-is-not-permitted-
Fix issue with 'Destroying GameObjects immediately is not permitted" …
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7 年前 |
sebastienlagarde
|
dffb3d5a
|
Fix issue with 'Destroying GameObjects immediately is not permitted" message
Disable GameViewEventCatcher component
|
7 年前 |
Remy
|
cf1cef60
|
Move HDRP graphic tests to proper folder and rmeove UTF stuff
|
7 年前 |
GitHub
|
f4d8c338
|
Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2
Vertex anim HDRP
|
7 年前 |
GitHub
|
f0f49516
|
Merge pull request #1461 from Unity-Technologies/sg/fix-screen-position
Fix ScreenPosition transformation
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7 年前 |
Thomas
|
9e72f577
|
Fixed project settings
|
7 年前 |
GitHub
|
b8744f2c
|
Merge pull request #1431 from Unity-Technologies/update-changelog
Update changelog for previous PRs
|
7 年前 |
GitHub
|
51a1873e
|
Merge branch 'master' into update-changelog
|
7 年前 |
Thomas
|
3f35ae29
|
Removed empty scene
|
7 年前 |
GitHub
|
5bfd4b01
|
Merge pull request #1429 from Unity-Technologies/sg/texture2dlod
Added Sample Texture 2D LOD Node
|
7 年前 |
Thomas
|
f31f75e4
|
Updated gitignore
|
7 年前 |
GitHub
|
1ea9dac9
|
Merge pull request #1480 from Unity-Technologies/Fix-issue-with-HDRP-version
changeHDRPVersion to integer and don't display warning
|
7 年前 |
Thomas
|
a85daec4
|
Fixes
|
7 年前 |
GitHub
|
2b137c18
|
Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug
Fix GC bug
|
7 年前 |
Thomas
|
84a9690d
|
Updated .gitignore
|
7 年前 |
Peter Bay Bastian
|
d2afb9db
|
Separate class and struct fields in PreviewProperty union, such that they do not overlap
|
7 年前 |
sebastienlagarde
|
bde9fede
|
changeHDRPVersion to integer and don't display warning
|
7 年前 |
Stephane Laroche
|
82cd91dd
|
Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit).
|
7 年前 |
Thomas
|
db337500
|
Added PostProcessing test project
|
7 年前 |
GitHub
|
f3c9daff
|
Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout
Move Checkout core function to CoreEditor + create file for shadowmapGUI
|
7 年前 |
Stephane Laroche
|
0f95a9c5
|
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
|
7 年前 |
sebastienlagarde
|
7f2358af
|
Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled
|
7 年前 |
Thomas
|
8d5e0511
|
Gfx test framework bootstrap
|
7 年前 |
Chris Tchou
|
e8ce5056
|
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
|
7 年前 |
Oliver Schnabel
|
97ac5bf9
|
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
|
7 年前 |
Stephane Laroche
|
f7d6e7db
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
|
7 年前 |
GitHub
|
ac68380c
|
Merge pull request #1474 from Unity-Technologies/Fix-issue-with-.template-and-emissive-in-shader-graph-for-HDRP
Fix issue with .template and emissive in shader graph for HDRP
|
7 年前 |
Felipe Lira
|
8a2a642a
|
Remaining AnimBool name collision fixed.
|
7 年前 |
sebastienlagarde
|
65a6f758
|
Fix issue with .template and emissive in shader graph for HDRP
|
7 年前 |
Felipe Lira
|
f5530a61
|
Fixed AnimBool name collision with base editor.
|
7 年前 |
GitHub
|
38834134
|
Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend
Add a minimum value when calculing the height blend factors to avoid …
|
7 年前 |
Felipe Lira
|
45ae7c94
|
Revert " Avoid GC pressure by caching camera profiler tag."
This reverts commit d8f7e26fc5852d7d5753cb51c242ef5015fabb5a.
|
7 年前 |
GitHub
|
89f09eea
|
Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass
Removed useless duplication of ForwardError pass
|
7 年前 |
Felipe Lira
|
756a5d21
|
try/catch camera rendering block only on EDITOR
|
7 年前 |
Julien Ignace
|
7718412a
|
Update changelog
|
7 年前 |