GitHub
730aa021
add comment
8 年前
Evgenii Golubev
847d26fc
Remove dead code
8 年前
GitHub
0e7babab
Update LitData.hlsl
8 年前
Chman
9e250d76
Added a quick & dirty post-processing stack for artists until the big one is ready
8 年前
Evgenii Golubev
d81d6e8a
Remove roughness clamping from IBL
8 年前
Julien Ignace
364394a6
Restored wrongly deleted code.
8 年前
Chman
fc2f9126
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack
8 年前
sebastienlagarde
6521b4be
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
Evgenii Golubev
649f076a
Fix perceptualRoughnessToMipmapLevel() and add comments
8 年前
Julien Ignace
c5bf4cfb
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
8 年前
Chman
8361dbe0
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'
8 年前
GitHub
7cff9079
Merge pull request #78 from EvgeniiG/master
PBS Fixes and Improvements
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
4925d00e
Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
GitHub
93985053
Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support
HDRenderPipeline: Add support for LatLong reflection
8 年前
sebastienlagarde
12a52bf3
HDRenderPipeline: Add support for LatLong reflection
8 年前
GitHub
c51e0506
Merge pull request #75 from Unity-Technologies/Add-Normal-Scale
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
sebastienlagarde
0d8aeb13
HDRenderPipeline: Add support for normal and detail normal scale
8 年前
GitHub
71ba84c3
Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow
HDRenderPipeline: Fix-point-light-shadow
8 年前
sebastienlagarde
291b4c6d
HDRenderPipeline: Fix-point-light-shadow
8 年前
Julien Ignace
9613bb46
- Added the possibility for material layers to inherit from the base layer normal map.
- Changed the way normal are handled in Lit/LayeredLit shader so that we could properly implement the point above (namely, GetSurfaceData now returns the tangent space normal instead of world space directly, this allows to blend them correctly for layered shader).
8 年前
GitHub
973d16b4
Merge pull request #73 from Unity-Technologies/LayeredLit
Layeredlit improvements
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
sebastienlagarde
5b4bc0d3
HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings
8 年前
Evgenii Golubev
08cf94d6
Fix anisotropic GGX (again)
8 年前
sebastienlagarde
373eab23
HDRenderPipeline: Forget to rename the main cs file
8 年前
Evgenii Golubev
3758fdee
Fix the white furnace test failure
8 年前
Evgenii Golubev
4e84f59a
Remove redundant operations
8 年前
Evgenii Golubev
0a562a91
Optimize the computation of 'NdotL' during importance sampling
8 年前
Evgenii Golubev
839c2ec2
Add a TODO
8 年前
Evgenii Golubev
66d2b7d7
Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD()
8 年前
Julien Ignace
31df85eb
LayeredLit: Vertex colors now act as a height offset when using height based blend.
8 年前
Tim Cooper
5e6630fb
Porting more nodes to not be function nodes
8 年前
Tim Cooper
8df91eb4
Remove function 1 input and function 4 input
8 年前
Tim Cooper
4b1458e8
Remove Function3Input (use code node) :)
8 年前
Tim Cooper
3198bd43
Remove Function2Input node as it is no longer needed.
8 年前
Tim Cooper
08ce57cd
Fix bugs in blend node after port.
8 年前
Tim Cooper
eb2f7590
fix error in uv rotate node.
8 年前
Tim Cooper
77179d91
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
0336445f
fix node adaption so casting works as expected
8 年前
RinaldoTjan
180cba0c
Threshold Blending material Sample.
Threshold Blending material Sample.
8 年前
Tim Cooper
e8c71321
converting nodes to new system.
8 年前
Tim Cooper
96cdde05
Add node that 'just does' HLSL and can convert to shader node based on API.
8 年前
vlad
d0c30f9a
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
8 年前
Tim Cooper
2e183994
Add time checkbox
Make shorter GUIDs
8 年前
Matt Dean
98611b46
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
c19d413a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
525120da
Lava tweaks
Slope shader
8 年前
Florent Guinier
670f4bf3
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前