2725 次代码提交 (700ed39f-9448-46ca-9c3b-b5e1ca2a9776)

作者 SHA1 备注 提交日期
GitHub 730aa021 add comment 8 年前
Evgenii Golubev 847d26fc Remove dead code 8 年前
GitHub 0e7babab Update LitData.hlsl 8 年前
Chman 9e250d76 Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
Evgenii Golubev d81d6e8a Remove roughness clamping from IBL 8 年前
Julien Ignace 364394a6 Restored wrongly deleted code. 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Evgenii Golubev 649f076a Fix perceptualRoughnessToMipmapLevel() and add comments 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Chman 8361dbe0 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' 8 年前
GitHub 7cff9079 Merge pull request #78 from EvgeniiG/master 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 93985053 Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support 8 年前
sebastienlagarde 12a52bf3 HDRenderPipeline: Add support for LatLong reflection 8 年前
GitHub c51e0506 Merge pull request #75 from Unity-Technologies/Add-Normal-Scale 8 年前
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
GitHub 71ba84c3 Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow 8 年前
sebastienlagarde 291b4c6d HDRenderPipeline: Fix-point-light-shadow 8 年前
Julien Ignace 9613bb46 - Added the possibility for material layers to inherit from the base layer normal map. 8 年前
GitHub 973d16b4 Merge pull request #73 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde 5b4bc0d3 HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
Evgenii Golubev 08cf94d6 Fix anisotropic GGX (again) 8 年前
sebastienlagarde 373eab23 HDRenderPipeline: Forget to rename the main cs file 8 年前
Evgenii Golubev 3758fdee Fix the white furnace test failure 8 年前
Evgenii Golubev 4e84f59a Remove redundant operations 8 年前
Evgenii Golubev 0a562a91 Optimize the computation of 'NdotL' during importance sampling 8 年前
Evgenii Golubev 839c2ec2 Add a TODO 8 年前
Evgenii Golubev 66d2b7d7 Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD() 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
Tim Cooper 5e6630fb Porting more nodes to not be function nodes 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 8 年前
Tim Cooper 4b1458e8 Remove Function3Input (use code node) :) 8 年前
Tim Cooper 3198bd43 Remove Function2Input node as it is no longer needed. 8 年前
Tim Cooper 08ce57cd Fix bugs in blend node after port. 8 年前
Tim Cooper eb2f7590 fix error in uv rotate node. 8 年前
Tim Cooper 77179d91 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Tim Cooper 0336445f fix node adaption so casting works as expected 8 年前
RinaldoTjan 180cba0c Threshold Blending material Sample. 8 年前
Tim Cooper e8c71321 converting nodes to new system. 8 年前
Tim Cooper 96cdde05 Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
vlad d0c30f9a Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added. 8 年前
Tim Cooper 2e183994 Add time checkbox 8 年前
Matt Dean 98611b46 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou c19d413a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Andre McGrail 525120da Lava tweaks 8 年前
Florent Guinier 670f4bf3 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前