Tim Cooper
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01366ee3
|
Custom UI for PixelShaderNode.
Add Slot priority + tests
Make shader generation static functions (they do not need to be members
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9 年前 |
Tim Cooper
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da4824f7
|
Readd all existing nodes.
Most nodes are now correct. Some still need UI work (texture).
Missing some of the 'art' nodes still.
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9 年前 |
Tim Cooper
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25971c00
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[material Graph] Fix non detected renames and add subgraph nodes.
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9 年前 |
Tim Cooper
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0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
|
8 年前 |
Tim Cooper
|
553fedbf
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[Format]Run code formatting
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8 年前 |
Tim Cooper
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95b250d2
|
[material graph] Fix newline issues.
|
8 年前 |
Tim Cooper
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6cf280f3
|
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
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8 年前 |
Tim Cooper
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8c5f323e
|
fixing node drawing
|
8 年前 |
Tim Cooper
|
01630326
|
drawing preview now.
|
8 年前 |
Tim Cooper
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c565a8d4
|
fix formatting
|
8 年前 |
Tim Cooper
|
8736b714
|
color node now updates dependent nodes when the color is modified.
|
8 年前 |
Tim Cooper
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51f6cf0b
|
[Material graph] Fix control id issues when there are two nodes of the same type
|
8 年前 |
Tim Cooper
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a8d80b3f
|
[Material graph]Add imgui block for texture controls. Fix controls so they have the correct height.
|
8 年前 |
Tim Cooper
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1b049752
|
[Material Graph] Rename and reorganise the repository.
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8 年前 |
Peter Bay Bastian
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92dd5d89
|
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
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8 年前 |
Tim Cooper
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39086dd7
|
[Mat Graph]Remove light functions and instead have multiple master nodes.
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8 年前 |
Tim Cooper
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313777e5
|
[Mat Graph] Master Node Inversion refactor
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8 年前 |
Tim Cooper
|
b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
Tim Cooper
|
f62762b2
|
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
Tim Cooper
|
9f1103ac
|
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
|
8 年前 |
Tim Cooper
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7ee96660
|
[mat graph]Start work on remapper
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8 年前 |
Peter Bay Bastian
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70e53ed7
|
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
|
8 年前 |
Tim Cooper
|
e1f379f3
|
Recreate latest changes from RMGUI from joce
|
8 年前 |
joce
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3e485a48
|
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
|
8 年前 |
Andre McGrail
|
172b7d9c
|
-CubeMap preview fix, added mip level input
-Resurrected the remap node, was lost to the sea of git for a while……
|
8 年前 |
MingWai
|
b359c1c7
|
Let master node to have 2D preview
|
8 年前 |
Matt Dean
|
ebe86c0a
|
[DEBUG] Added a way to generate a shader file for debugging purposes
|
8 年前 |
vlad
|
12603c9a
|
Changing all Texture2D types to Teture to allow custom render textures to be added.
|
8 年前 |
Tim Cooper
|
06b7010b
|
Remove "AnyNode"
|
7 年前 |
Tim Cooper
|
b37655bd
|
Update to latest version of graph view.
|
7 年前 |
Tim Cooper
|
defd6784
|
[fix]Partial fix to rendering not being updated. Not complete but getting there.
|
7 年前 |
Mads Ronnow
|
3ecf6537
|
Cleaned up MaterialGraphPreviewGenerator
|
7 年前 |
Tim Cooper
|
28cf7cb6
|
Upgrade to trunk based graph view.
|
7 年前 |
Peter Bay Bastian
|
f589fb80
|
Preview rendering works again for non-time-dependent nodes
|
7 年前 |
Peter Bay Bastian
|
c645f8bc
|
Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
|
7 年前 |
Peter Bay Bastian
|
4b24135e
|
#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
|
7 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Peter Bay Bastian
|
ed185a44
|
Preliminary vertex shader support
|
7 年前 |
Tim Cooper
|
1793f62f
|
Add LW SRP into material graph
|
7 年前 |
Peter Bay Bastian
|
8139e3cb
|
Move GeneratedShader outside Unity project
|
7 年前 |
Tim Cooper
|
8a87c992
|
More refactoring.
|
7 年前 |