41 次代码提交 (6cf280f3-a973-47f7-b4bb-5549b825a20a)

作者 SHA1 备注 提交日期
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 25971c00 [material Graph] Fix non detected renames and add subgraph nodes. 9 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 8 年前
Tim Cooper 6cf280f3 [Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs 8 年前
Tim Cooper 8c5f323e fixing node drawing 8 年前
Tim Cooper 01630326 drawing preview now. 8 年前
Tim Cooper c565a8d4 fix formatting 8 年前
Tim Cooper 8736b714 color node now updates dependent nodes when the color is modified. 8 年前
Tim Cooper 51f6cf0b [Material graph] Fix control id issues when there are two nodes of the same type 8 年前
Tim Cooper a8d80b3f [Material graph]Add imgui block for texture controls. Fix controls so they have the correct height. 8 年前
Tim Cooper 1b049752 [Material Graph] Rename and reorganise the repository. 8 年前
Peter Bay Bastian 92dd5d89 Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering 8 年前
Tim Cooper 39086dd7 [Mat Graph]Remove light functions and instead have multiple master nodes. 8 年前
Tim Cooper 313777e5 [Mat Graph] Master Node Inversion refactor 8 年前
Tim Cooper b3888385 Previews work properly again and switch between 2d and 3d properly. 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
joce 3e485a48 DrawData be gone 8 年前
Andre McGrail 172b7d9c -CubeMap preview fix, added mip level input 8 年前
MingWai b359c1c7 Let master node to have 2D preview 8 年前
Matt Dean ebe86c0a [DEBUG] Added a way to generate a shader file for debugging purposes 8 年前
vlad 12603c9a Changing all Texture2D types to Teture to allow custom render textures to be added. 8 年前
Tim Cooper 06b7010b Remove "AnyNode" 7 年前
Tim Cooper b37655bd Update to latest version of graph view. 7 年前
Tim Cooper defd6784 [fix]Partial fix to rendering not being updated. Not complete but getting there. 7 年前
Mads Ronnow 3ecf6537 Cleaned up MaterialGraphPreviewGenerator 7 年前
Tim Cooper 28cf7cb6 Upgrade to trunk based graph view. 7 年前
Peter Bay Bastian f589fb80 Preview rendering works again for non-time-dependent nodes 7 年前
Peter Bay Bastian c645f8bc Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter 7 年前
Peter Bay Bastian 4b24135e #29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
Tim Cooper 1793f62f Add LW SRP into material graph 7 年前
Peter Bay Bastian 8139e3cb Move GeneratedShader outside Unity project 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前