sebastienlagarde
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6a6e049c
|
HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting
- and clean the TilePassLoop to have less code duplication
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7 年前 |
sebastienlagarde
|
2016f575
|
HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl
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7 年前 |
GitHub
|
7fd91c5d
|
Merge pull request #347 from Unity-Technologies/Cleaning-SplitEvaluation-+-classification
Add variant for material classification + clean split lighting evaluation
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7 年前 |
sebastienlagarde
|
5ba18d3a
|
Add variant for material classification + clean split lighting evaluation
|
7 年前 |
GitHub
|
285372b9
|
Merge pull request #346 from Unity-Technologies/Arrange-area-light-call
Arrange area light call
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7 年前 |
sebastienlagarde
|
ca212dbb
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Arrange-area-light-call
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7 年前 |
mmikk
|
bc44d60f
|
fix scene change issues when using NO_CUBE_ARRAY (grab from filips change on metal branch)
fix scene change issues when using NO_CUBE_ARRAY (grab from filips
change on metal branch)
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7 年前 |
sebastienlagarde
|
69171f62
|
Main interface is now EvaluateBSDF_Area
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7 年前 |
mmikk
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e314c854
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support orthographic projection in tiled lighting (fptl renderloop only atm)
support orthographic projection in tiled lighting (fptl renderloop only
atm)
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7 年前 |
sebastienlagarde
|
aedb2fa6
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HDRenderPipeline: Remove splitLigthEvaluation code from TilePass
|
7 年前 |
sebastienlagarde
|
e21dd529
|
HDRenderPipeline: Remove undesired defined
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7 年前 |
sebastienlagarde
|
b2fcddbf
|
HDRenderPipeline: Split reference code of lit shaders to increase readability
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7 年前 |
sebastienlagarde
|
4a85437d
|
HDRenderPipeline: Update material classification combination + update files due to version changed
|
7 年前 |
GitHub
|
a5a09659
|
Merge pull request #345 from Unity-Technologies/nan-debugviews
Added a NaN/Inf tracker to the debug modes
|
7 年前 |
GitHub
|
fc525a52
|
Merge pull request #344 from Unity-Technologies/movecs-debugview
Added a fullscreen debug view for motion vectors
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7 年前 |
Thomas Hourdel
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c4976158
|
Added a NaN/Inf tracker to the debug modes
|
7 年前 |
GitHub
|
06c76f2d
|
Merge pull request #343 from Unity-Technologies/Branch_TileDebugInMenu
Moved tile debug modes into debug settings (and debug menu).
|
7 年前 |
Thomas Hourdel
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a512c881
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Added a fullscreen debug view for motion vectors
And it looks like camera motion vectors are mirrored...
|
7 年前 |
Julien Ignace
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292b0868
|
Moved tile debug modes into debug settings (and debug menu).
|
7 年前 |
Evgenii Golubev
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f296a470
|
Add an option to disable texture cache
|
7 年前 |
Julien Ignace
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5c41dbfb
|
Correctly Updated BasicProfiling.unity and fixed wrong commit of HDRenderLoopTest.unity
|
7 年前 |
Evgenii Golubev
|
49e51a0f
|
Fix the UAV issues on PS4
|
7 年前 |
Julien Ignace
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7b9395ec
|
Fixed CascadedShadowsTest.unity (for real)
|
7 年前 |
Evgenii Golubev
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2a1cd219
|
Minor clean up
|
7 年前 |
Julien Ignace
|
f5856816
|
Updated CascadedShadowsTest.unity and BasicProfiling.unity
|
7 年前 |
Evgenii Golubev
|
dd5224b6
|
Add half-texel offset
|
7 年前 |
uygar
|
303965c0
|
Fixed normal bias leading to light leaking with point shadows.
|
7 年前 |
Evgenii Golubev
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ed0a6b63
|
Add comments
|
7 年前 |
uygar
|
31d02d2f
|
Fixed light leak bias for moment calculations.
|
7 年前 |
Evgenii Golubev
|
f3d8504d
|
Add the SSS profiling scene
|
7 年前 |
sebastienlagarde
|
3ebe5f84
|
Fix test framework compilation after latest trunk merge
|
7 年前 |
Evgenii Golubev
|
d4513157
|
Address PS4 warnings
|
7 年前 |
mmikk
|
a84b633b
|
fix texture cache when there is a texture update from within the editor.
fix texture cache when there is a texture update from within the editor.
|
7 年前 |
Evgenii Golubev
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22366909
|
Rename a variable to avoid a reserved name error on PS4
|
7 年前 |
GitHub
|
af12bde1
|
Merge pull request #341 from Unity-Technologies/Add-tessellatoin-debug-mode
Add properties debug view mode
|
7 年前 |
Evgenii Golubev
|
8a65f37a
|
Fix the typo
|
7 年前 |
sebastienlagarde
|
6b6d2b53
|
Add view mode properties for lightmap, depth offset and per pixel displacement
|
7 年前 |
Evgenii Golubev
|
41ed2b47
|
Remove the Disney model from the pixel shader
|
7 年前 |
sebastienlagarde
|
0baf8247
|
Add debug view mode to know which objects have tessellation
|
7 年前 |
Evgenii Golubev
|
98cec915
|
Port SSS to compute with an LDS texture cache
|
7 年前 |
GitHub
|
ee778ee7
|
Merge pull request #340 from Unity-Technologies/movecs-fixes
Fixed motion vectors and camera relative rendering
|
7 年前 |
Evgenii Golubev
|
62076a23
|
Merge branch 'master'
|
7 年前 |
Thomas Hourdel
|
efcdad03
|
Fixed motion vectors and camera relative rendering
|
7 年前 |
sebastienlagarde
|
d6fb760a
|
HDRenderPipeline: Fix lighting mode with shaderopaque
|
7 年前 |
GitHub
|
57ab30c0
|
Merge pull request #339 from Unity-Technologies/taa
Jittered Projection; Temporal Anti-aliasing support; Movecs fixes
|
7 年前 |
sebastienlagarde
|
ac29144b
|
HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array
- Move Thickness remap float array to float4 array to avoid packing
issue between compute path and pixel path
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7 年前 |
Thomas Hourdel
|
fbdc6add
|
Merge branch 'master' into taa
|
7 年前 |
sebastienlagarde
|
ac0ad5d8
|
update Readme
|
7 年前 |
GitHub
|
50bd16e8
|
Fix HDRP Lit ignoring detail mask for detail normals.
|
7 年前 |
Sebastien Lagarde
|
9bc034e5
|
HDRenderPipeline: Enable light/material classification and compute light by default
|
7 年前 |