uygar
1fca69f6
Modified the ShadowContext declaration macro. Only code for slots that are not zero will be generated.
Changed the shadow context declaration so no code for cubemaps will be generated, anymore.
Modified the texfetch functions. Instead of returning from the loop the routines only break. This fixes a warning about an uninitialized variable and also leads to fewer instructions generated.
Restructured ShadowDispatch.hlsl a little bit to make changing resources and algorithms a bit easier.
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Filip Iliescu
996434fd
update local copies of HLSLSupport and UnityStandardCore to match changes in Unity src tree and fix errors after updating
8 年前
Filip Iliescu
db72d2ac
Create test scene for Classic OnChip Deferred Renderloop
8 年前
Filip Iliescu
70de8f67
fix a bug causing bad rendering in standard shader.
8 年前
Filip Iliescu
5b00b86c
implement a material upgrader to port standard shader for all materials to one belonging to renderloop
8 年前
Filip Iliescu
1109a6c7
initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows.
8 年前
uygar
f4c6d4da
Added .meta file for Resources folder.
8 年前
uygar
d717a22e
Added additional bias parameter for all algorithms.
Changed the scale of the PCF bias parameter.
8 年前
uygar
95a0d58b
Fixed winding order of objects renderered into point shadowmaps.
Pulled point light matrix and split plane calculations from C++ into C#.
Removed cullresults and index parameters from the ShadowUtils helper function for point lights.
Added new ShadowUtilsConstants class which contains constants to work with cubemaps.
8 年前
uygar
699822c3
Added support for choosing a precision for shadow variants. There are two settings, Low and High, which currently select between 16 bits per channel and 32 bits per channel shadow maps.
Merged directional and point/spot lights into the same atlas again. Added two additional atlases to support 16 bpp VSM style shadow maps.
Added new dropdown to AdditionalLightData to select precision if available.
8 年前
Tim Cooper
5e6630fb
Porting more nodes to not be function nodes
8 年前
Tim Cooper
8df91eb4
Remove function 1 input and function 4 input
8 年前
Tim Cooper
4b1458e8
Remove Function3Input (use code node) :)
8 年前
Tim Cooper
3198bd43
Remove Function2Input node as it is no longer needed.
8 年前
Tim Cooper
08ce57cd
Fix bugs in blend node after port.
8 年前
Tim Cooper
eb2f7590
fix error in uv rotate node.
8 年前
Tim Cooper
77179d91
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
0336445f
fix node adaption so casting works as expected
8 年前
RinaldoTjan
180cba0c
Threshold Blending material Sample.
Threshold Blending material Sample.
8 年前
Tim Cooper
e8c71321
converting nodes to new system.
8 年前
Tim Cooper
96cdde05
Add node that 'just does' HLSL and can convert to shader node based on API.
8 年前
vlad
d0c30f9a
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
8 年前
Tim Cooper
2e183994
Add time checkbox
Make shorter GUIDs
8 年前
Matt Dean
98611b46
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
c19d413a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
525120da
Lava tweaks
Slope shader
8 年前
Florent Guinier
670f4bf3
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
b061e067
Lava and some stuff.
Fixed screen pos
8 年前
MingWai
bdfd3b5f
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
b247c311
Texture assets and related notes work now (Thanks Tim!)
8 年前
MingWai
b038c97f
gradient assets
8 年前
bfogerty
7d92d077
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
2c09193d
Updated eye master
8 年前
ChrisTchou
5c5083d0
Adding 3d checkerboard & 3d output from sphere dent
8 年前
bfogerty
8033e041
A buldge now comes from the Cellular shader.
8 年前
Matt Dean
eed9ee0e
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
a6a2d4de
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
3b03ea1a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
MingWai
c0a0fd0b
custom texture use case
8 年前
Matt Dean
4781b571
Added anisotropy demo shader
8 年前
Florent Guinier
786455b2
dynamic texture demo
8 年前
Matt Dean
1ddad83f
Added character rendering scene
8 年前
MingWai
59f4b762
graph assets
8 年前
bfogerty
ea8e9875
Added the Unity Logo to the Cellular texture
8 年前
Florent Guinier
c94e9640
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
7ac6f978
Repositioned the center ball in the shader.
8 年前
bfogerty
ca642cc1
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
264cb36f
fix gradient node (with more cofee)
8 年前
bfogerty
cad28c60
Checking in the generated Electricity and Cellular Shaders.
8 年前