mmikk
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8c27de69
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simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
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7 年前 |
GitHub
|
a05784e8
|
Update a comment
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7 年前 |
GitHub
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dcd07ceb
|
Merge pull request #372 from EvgeniiG/master
Add transmission support for area lights
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7 年前 |
Evgenii Golubev
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a449e3ad
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Merge branch 'master' (area light clear coat code is disabled for now)
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7 年前 |
sebastienlagarde
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28a704bc
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HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
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7 年前 |
Evgenii Golubev
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470cff8e
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Add Fresnel back to line lights
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7 年前 |
sebastienlagarde
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7f832617
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HDRenderPipeline: Update sky editor
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7 年前 |
GitHub
|
1619b028
|
Merge pull request #371 from Unity-Technologies/clean-sky-environment-update
Clean sky environment update
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7 年前 |
sebastienlagarde
|
bef8557a
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Fix compilation
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7 年前 |
sebastienlagarde
|
7893ff23
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HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
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7 年前 |
sebastienlagarde
|
ff9d0813
|
HDRenderPipeline: factor IBL weight function in lightloop
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7 年前 |
Evgenii Golubev
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70cf921d
|
Clean up the area light code
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7 年前 |
sebastienlagarde
|
1a15899e
|
HDRenderPipeline: few minor cleanup comment
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7 年前 |
Evgenii Golubev
|
471342f0
|
Factor out multiplication by 'lightData.color'
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7 年前 |
sebastienlagarde
|
508fec3a
|
HDRenderPipeline: add setter for scene settings
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7 年前 |
Evgenii Golubev
|
1928fe74
|
Add transmission to line lights
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7 年前 |
GitHub
|
e47845fe
|
Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
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7 年前 |
sebastienlagarde
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90dcb63d
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HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Evgenii Golubev
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4bc21a86
|
Optimize area lights a bit
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7 年前 |
sebastienlagarde
|
38888e9e
|
remove comment
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7 年前 |
Evgenii Golubev
|
8091bf54
|
Refactor EvaluateTransmission() to share more code
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7 年前 |
sebastienlagarde
|
4ed252e3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
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7 年前 |
Evgenii Golubev
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291342ad
|
Add a reference implementation of transmission for rectangular area lights
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7 年前 |
GitHub
|
26b677d6
|
Merge pull request #369 from EvgeniiG/master
Factor out EvaluateTransmission() & premultiply
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7 年前 |
Evgenii Golubev
|
5e60f635
|
Merge branch 'master'
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7 年前 |
Evgenii Golubev
|
49f52c6c
|
Factor out EvaluateTransmission() & premultiply
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7 年前 |
GitHub
|
7be53b88
|
Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
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7 年前 |
GitHub
|
2e04dfe0
|
Merge pull request #367 from EvgeniiG/master
Port Morten's orthographic FPTL changes into HDRP
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7 年前 |
Evgenii Golubev
|
845d5061
|
Port Morten's orthographic FPTL changes to HDRP
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7 年前 |
sebastienlagarde
|
e2c021c4
|
Add clear coat material in Lit + few cleanup
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7 年前 |
GitHub
|
e4df0571
|
Merge pull request #366 from EvgeniiG/master
Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
Evgenii Golubev
|
2a4e6b99
|
Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
sebastienlagarde
|
cb91c226
|
HDRenderPipeline: Fix issue with POM and layered shader
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7 年前 |
GitHub
|
69547582
|
Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
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7 年前 |
Evgenii Golubev
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9b33356f
|
Fix Disney SSS for Intel GPUs
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7 年前 |
sebastienlagarde
|
4bc93c9f
|
Add support to disable range attenuation and control max smoothness on light to fake sphere light
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7 年前 |
Filip Iliescu
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ac2b77ef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
GitHub
|
590566d8
|
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
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7 年前 |
Filip Iliescu
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5e85f85f
|
set up clear/dont care and memoryless render targets on attachments we dont have to store
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7 年前 |
Peter Bay Bastian
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696062ae
|
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
Peter Bay Bastian
|
ecb231e6
|
#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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7 年前 |
Peter Bay Bastian
|
f59ddd5e
|
#35 Remove meta file that got away
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7 年前 |
Peter Bay Bastian
|
f2510f42
|
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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7 年前 |
Peter Bay Bastian
|
d470f1f1
|
Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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7 年前 |
Peter Bay Bastian
|
f589fb80
|
Preview rendering works again for non-time-dependent nodes
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7 年前 |
Peter Bay Bastian
|
72c6ad7a
|
Push NodeDrawer members down into MaterialNodeDrawer
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7 年前 |
Peter Bay Bastian
|
dfe9bbae
|
Enable pixel caching for nodes (should yield better performance)
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7 年前 |
Peter Bay Bastian
|
8fd68583
|
Preview is now actually hidden when inactive or hidden
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7 年前 |
Tim Cooper
|
b1e5c75f
|
Update shader generation tests.
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7 年前 |
Tim Cooper
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e3f06249
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Shader name is now the name of the file.
|
7 年前 |