joeante
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84ff510c
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Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
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8 年前 |
Sebastien Lagarde
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97a2db70
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HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
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8 年前 |
Julien Ignace
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1260f4fb
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Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
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8 年前 |
Evgenii Golubev
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702da3ab
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Replace the reciprocal with the division for readability
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8 年前 |
Julien Ignace
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9b94966f
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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b691a844
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Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
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8 年前 |
Evgenii Golubev
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fe62dd2b
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Remove an outdated TODO
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8 年前 |
Evgenii Golubev
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bfabcc16
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Implement GetEllipsoidalDistanceAttenuation() for line and area lights
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8 年前 |
Evgenii Golubev
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2c052fee
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Fix numerical integration issues
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8 年前 |
Evgenii Golubev
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60997982
|
Naming consistency improvements
|
8 年前 |
Evgenii Golubev
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f2bf0055
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Perform branching on light type earlier
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8 年前 |
Evgenii Golubev
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8ba9f706
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Make the LTC line algorithm numerically safe
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8 年前 |
Evgenii Golubev
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f85c5fe4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0ae839d1
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Add TODOs
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8 年前 |
Evgenii Golubev
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a8c88c7d
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Add dielectrics for testing
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8 年前 |
Evgenii Golubev
|
700f909f
|
Update preprocessor definitions
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8 年前 |
Evgenii Golubev
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ca4fef9f
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Add the initial implementation of LTC line lights
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8 年前 |
GitHub
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e23c3b62
|
Merge pull request #19 from Unity-Technologies/LitUI_Splitting
Split LitUI in BaseLitUI and LitUI
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8 年前 |
Evgenii Golubev
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22326553
|
Optimize and clean up LineIrradiance()
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8 年前 |
Paul Demeulenaere
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edb3630a
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Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges)
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8 年前 |
Aras Pranckevicius
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4e936089
|
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
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8 年前 |
Evgenii Golubev
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6ee97da3
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Remove the redundant TODO
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8 年前 |
sebastienlagarde
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91937fed
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HDRenderLoop: Merge FPTL - start light application
- all broken for now
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8 年前 |
Julien Ignace
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1622e984
|
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
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8 年前 |
Evgenii Golubev
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70e2eef6
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Add a small LTC line light optimization
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8 年前 |
Julien Ignace
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4b803be4
|
Fixed compilation and renaming because of last merge.
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8 年前 |
Evgenii Golubev
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ffa02031
|
Fix, clean up and optimize the line light code
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8 年前 |
Julien Ignace
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442892e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Evgenii Golubev
|
5607262f
|
Add a test dielectric material
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8 年前 |
Aras Pranckevicius
|
d6928d42
|
API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives
|
8 年前 |
Evgenii Golubev
|
4e6796fb
|
Update comments
|
8 年前 |
Aras Pranckevicius
|
a4012bb1
|
API change: ReflectionProbe APIs renamed
CalculateHDRDecodeValues -> textureHDRDecodeValues
GetDefaultTextureHDRDecodeValues -> defaultTextureHDRDecodeValues
GetDefaultTexture -> defaultTexture
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8 年前 |
Evgenii Golubev
|
58a0f9c9
|
Update performance-related comments
|
8 年前 |
Sebastien Lagarde
|
882368f7
|
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
- Only build light list, not light application for now
- untested, crash when big tile are enabled
|
8 年前 |
Sebastien Lagarde
|
aa503023
|
HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects
|
8 年前 |
Sebastien Lagarde
|
c140222d
|
HDRenderLoop: Fix directional light issue with single pass
|
8 年前 |
GitHub
|
475169d0
|
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
|
8 年前 |
Evgenii Golubev
|
472d34b5
|
Add the initial impl. of LTC line light Lambertian diffuse shading
|
8 年前 |
Evgenii Golubev
|
7bc91af9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
7b5d7327
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0fce7106
|
Remove hidden lights
|
8 年前 |
GitHub
|
442f36e7
|
Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
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8 年前 |
Evgenii Golubev
|
a9ec88d9
|
Merge branch 'LineLights'
|
8 年前 |
Evgenii Golubev
|
b423f828
|
Add a test scene with a line light
|
8 年前 |
Evgenii Golubev
|
9d2c4819
|
Increase the line light ref. samples
|
8 年前 |
Evgenii Golubev
|
9d05529b
|
Relocate and enable the reference line light code path
|
8 年前 |
Evgenii Golubev
|
50204d4c
|
Add the 'Line' light archetype and fix the scene
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8 年前 |
Evgenii Golubev
|
4a02bcb9
|
Implement the reference line light code
|
8 年前 |
sebastienlagarde
|
afe68ecc
|
HDRenderLoop: Add detail map to lit shader
|
8 年前 |
sebastienlagarde
|
c6feca5b
|
HDRenderLoop: Really fix the previous Max area light limit - dumb commit
|
8 年前 |