6178 次代码提交 (631d0e91-addd-49db-ba43-e38c9d40b6ac)

作者 SHA1 备注 提交日期
Jens Holm 49ac046f Add funciton to handle duplicate naming 7 年前
Peter Bay Bastian e47e0538 Added graph tests for 7 年前
Jens Holm 1703288d Make the property name text field delayed 7 年前
Peter Bay Bastian 4e004e8e Added 7 年前
Peter Bay Bastian 72b605ed Adding tests graphs for Math ->Advanced and Math->Derivative 7 年前
Peter Bay Bastian 79f6f9a8 Added shader graphs for Math Basic 7 年前
Jens Holm 810ea255 Fix the node edges not being preserved when the property is actually copied along with the property node 7 年前
Jens Holm c5caad3e Make edges preserved when copying a property node that is converted to a concrete node 7 年前
Jens Holm 02587bed Add conditional includes in MaterialGraphWindow and MaterialGraphView 7 年前
Peter Bay Bastian ea90628a Fix trunk warnings 7 年前
Matt Dean 67827c5c Remove unnecessary serialized properties 7 年前
Peter Bay Bastian a2b1f9e5 Fix warnings 7 年前
Martin Thorzen e34a3053 Fixed the PR feedback I got. 7 年前
GitHub 7a36e4e2 Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster 7 年前
GitHub 7804b03a Revert "Expose the number of light indices per clustered tile" 7 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 7 年前
GitHub fa4597b9 Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode 7 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 7 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 7 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 7 年前
sebastienlagarde dc498b1e Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code 7 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 7 年前
GitHub 52d2cf4e Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster 7 年前
Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 7 年前
Raymond Graham 31f3f3cb Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes. 7 年前
Sebastien Lagarde dc30088d HDRenderPipeline: Remove unnecessary header 7 年前
GitHub e7d77484 Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler 7 年前
Evgenii Golubev e9f686c7 Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas f1e342f8 Allows overriding lerping behavior on volume components 7 年前
Antti Tapaninen 84d9c9ea fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal 7 年前
Evgenii Golubev 69dfe3f6 Switch to the volume system WIP 7 年前
GitHub b9541da7 Merge pull request #1210 from Unity-Technologies/Display-warning-message-with-VR 7 年前
Evgenii Golubev 09ba8b07 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
sebastienlagarde f0d38603 Display warning message with VR when not supported in HD 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
GitHub 982c273f Added release notes for LWRP. 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
GitHub 60d3b875 Merge pull request #1205 from Unity-Technologies/Fix-warning 7 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
GitHub ea51b585 Merge pull request #1188 from Unity-Technologies/stacklit 7 年前
sebastienlagarde caef3231 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
GitHub 5ee5df81 Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter 7 年前
Remy 2dea8304 Correct source texture channel of detail map 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
sebastienlagarde 66ff4e4a Add normal view debug mode 7 年前
Remy 7643f8fc Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 7 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
GitHub 2a9a01f7 Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path 7 年前