Evgenii Golubev
5f0870cc
Update comments and store the value of the integral of the image
8 年前
Evgenii Golubev
0b7d0d75
Update the comment
8 年前
Evgenii Golubev
52100761
Use texture Load() instead of sampling
8 年前
GitHub
8760c4f3
Merge pull request #65 from Unity-Technologies/LayeredLit
First version of Layered Lit shader height based blending.
8 年前
Evgenii Golubev
c3acc973
Initial implementation of BuildProabilityTables()
8 年前
GitHub
d5fa4483
Merge pull request #64 from EvgeniiG/master
Optimize IntegrateLD()
8 年前
Evgenii Golubev
62d91392
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
0e06d868
Implement ComputeCubemapTexelSolidAngle()
8 年前
Evgenii Golubev
1e6ba10e
Perform stronger artifact clamping
8 年前
Evgenii Golubev
b9f2f83e
Update the comment
8 年前
Evgenii Golubev
8ad80363
Rename Hammersley and Fibonacci files
8 年前
Evgenii Golubev
db24b840
Remove the unused function argument
8 年前
Evgenii Golubev
e68c22d7
Rename ImportanceSampleGGXDirIsotropic() to ImportanceSampleGGXViewIndDir() to avoid confusion
8 年前
Evgenii Golubev
65fc4234
Optimize IntegrateLD() by using D_GGX_Inverse()
8 年前
Evgenii Golubev
7e821fe0
Implement ImportanceSampleGGXDirIsotropic()
8 年前
Evgenii Golubev
e3a00862
Replace max(0, x) with saturate to save 1 VALU
8 年前
mmikk
922fa26b
minor clean up. Didn't need these afterall
minor clean up. Didn't need these afterall
8 年前
Evgenii Golubev
dba98485
Improve the support of the Fibonacci sequence
8 年前
mmikk
485cc57e
prepare for platforms with compute but no texCubeArray
prepare for platforms with compute but no texCubeArray
8 年前
Evgenii Golubev
23f38d59
Use the Fibonacci sequence for convolving with GGX
8 年前
mmikk
36652038
enable trilinear on panos for ibl on mobile
enable trilinear on panos for ibl on mobile
8 年前
Evgenii Golubev
2b99d652
Use the optimized version of Hammersley2d() by default
8 年前
GitHub
5cecc6c4
Update README.md
8 年前
Evgenii Golubev
b9e6ec25
Remove a redundant addition
8 年前
mmikk
c9bc3369
prep work for high-end mobile support
prep work for high-end mobile support. Most mobile doesn't support
textureCubeArray so built-in to TextureCacheCubemap we allow a special
path which converts to panorama on the fly upon texture cache population
(only at the very moment when the cube map is injected and cached).
8 年前
Julien Ignace
af076815
Merge branch 'master' into LayeredLit
8 年前
Evgenii Golubev
3bd132b7
Use precomputed tables to store the Hammersley2D sequence
8 年前
GitHub
980ae986
Merge pull request #62 from EvgeniiG/master
Update the implementation of the procedural sky model
8 年前
Evgenii Golubev
bd1e1e95
Merge branch 'ProceduralSky'
8 年前
Evgenii Golubev
498f14dc
Remove a TODO
8 年前
Evgenii Golubev
00e0d5f5
Correctly set the depth texture
8 年前
Evgenii Golubev
59ed1885
Make small improvements to the procedural sky shader
8 年前
Evgenii Golubev
3f3f4548
Make sure the sky fully overwrites unoccluded parts of the frame
8 年前
Evgenii Golubev
34315214
Set values of legacy built-in uniforms
8 年前
Julien Ignace
95bd4bde
First version of layered shader height blending.
8 年前
GitHub
a58c0e13
Merge pull request #61 from Unity-Technologies/LayeredLit
Fixed default value for Smoothness Detail Scale.
8 年前
Evgenii Golubev
2f7b3af3
Update the sky code using the Adam demo source
8 年前
Julien Ignace
1feebf25
Fixed default value for Smoothness Detail Scale.
8 年前
GitHub
deff790c
Merge pull request #60 from Unity-Technologies/LayeredLit
Fixed some missing keywords for LayeredLit shader.
8 年前
Evgenii Golubev
11fe42e1
Introduce 'invalidRTI'
8 年前
Julien Ignace
31325bbd
Fixed some missing keywords for LayeredLit shader.
8 年前
Filip Iliescu
e94eb9e2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
4534d45f
Make sure the sky pass does not modify the alpha channel
8 年前
GitHub
d687439f
Merge pull request #59 from Unity-Technologies/SkyFramework
Fixed update of sky renderer when changing the type in the CommonSettings.
8 年前
Julien Ignace
e4a32a00
Fixed update of sky renderer when changing the type in the CommonSettings.
8 年前
Evgenii Golubev
9ae68594
Clean up and refactor the procedural sky
8 年前
Julien Ignace
0a254c57
Merge branch 'master' into SkyFramework
8 年前
Evgenii Golubev
92a11b73
Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
8 年前
GitHub
d09c8d89
Merge pull request #58 from Unity-Technologies/HackShadowPCF
Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component.
8 年前
Julien Ignace
819c7c46
Merge branch 'master' into SkyFramework
8 年前